Ok, I've basically lost all respect for traps seeing as how they are so easily rendered useless. Normal scenario for my group; *looking down a corridor* (Rogue) I wonder if there are any traps? (Druid/Wizard/Archivist) Let's find out *summon monster* BOOOM! (Druid/Wizard/Archivist) I guess there were. (Rogue) *Sits in the corner and cries.* Is there anything I can do to change this?