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Thread: Neverwhere: The Campaign

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    The Vorpal Tribble's Avatar

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    Dec 2004
    The Mindfields

    Default Re: Neverwhere: The Campaign


    Medium Aberration
    Hit Dice: 3d8-6 (7 hp)
    Initiative: +3
    Speed: 30 ft. (6 squares)
    Armor Class: 13 (+3 dex), touch 13, flat-footed 10
    Base Attack/Grapple: +2/+3
    Attack: Masterwork silver dagger +6 melee (1d4)
    Full Attack: Masterwork silver dagger +6 melee (1d4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Warmth drain
    Special Qualities: Coifed, darkvision 60 ft., immunity to cold, lifestricken, low-light vision, resistance to negative energy 10, softstep, uncanny dodge
    Saves: Fort +1, Ref +4, Will +3
    Abilities: Str 12, Dex 16, Con 7, Int 11, Wis 13, Cha 18
    Skills: Balance +7, Bluff +10, Diplomacy +10, Hide +7, Move Silently +13
    Feats: Weapon Finesse
    Environment: Underground
    Organization: Pair, Trio, or Sisterhood (4-19 velvets)
    Challenge Rating: 2
    Treasure: Half Standard goods, standard coins and gems
    Alignment: Often neutral
    Advancement: By character class
    Level Adjustment: +4

    Velvets are a secretive sect of beings who were once human but in some mysterious manner were transformed. It is speculated that they were once corpses that were risen and given a new identity and position within the sect. When not in their presence velvets are often referred to as living vampires or heat leeches for though they have been brought to life, they always have the cold chill of death within them. Only by leeching the heat from others can they finally come truly alive. Despite their deadly abilities, they often take positions as escorts and companions, taking as payment coins, riches and the occasional warmth from their host. In such a way they have become quite wealthy and attain positions of influence.

    Whether only the most beautiful of young woman are chosen for this procedure or they are transformed during it's process, all velvets are midnight of hair with the palest skin and perfection of complexion. They always wear soft slippers or boots, silver jewelry, and velvet dresses of dark colors from which they gained their name.

    Velvets speak Common and their own private language of Venusian.

    Velvets rarely attack, instead preferring to seduce their victims and draining them of all their heat. If forced to fight however, they try to call to numbers of their order, though even alone are quick and agile fighters.

    Coifed (Su): Regardless of her surroundings, a velvet is always supernaturally unsoiled. She is affected as if by a permanent prestidigitation spell that constantly cleans and perfumes her.

    Lifestricken (Ex): A velvet's organs are not as vital to them as normal living creatures. When a critical hit or sneak attack is scored on a velvet thee is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

    Softstep (Ex): A velvet makes no noise from mere movement when she moves no faster than her base speed. If moving faster she gains a +10 bonus to move silently checks but may still make noise. This is not a silence affect, and opening doors, bumping into objects and similar still cause noise.

    Uncanny Dodge (Ex): A velvet can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

    Warmth Drain (Su): A velvet drains energy from other creatures she lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the velvet must start a grapple, which provokes an attack of opportunity. The velvet's kiss or embrace drains the heat right from their body, dealing 1d4 points of Constitution drain as well as 1d6 points of cold damage unless they succeed on a DC 15 fortitude save. A velvet may restore this drain and damage to their victim as a full-round action. Creatures immune to cold are not affected. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the velvet. The victim must succeed on a DC 15 Will save to negate the effect of the suggestion. These save DCs are Charisma-based.

    Skills: A velvet gains a +4 racial bonus to balance and hide checks.


    Velvets as Characters
    Velvet characters possess the following racial traits.

    * +2 Dexterity, -4 Constitution, +2 Wisdom, +4 Charisma.
    * Aberration type.
    * Medium size.
    * A velvet's base land speed is 30 feet.
    * Darkvision: Velvets can see in the dark up to 60 feet.
    * Low-light Vision: Velvets can see twice as far as a normal human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
    * Racial Skills: Velvets have a +4 racial bonus on Balance and Hide checks.
    * Special Attacks (see above): Warmthdrain.
    * Special Qualities (see above): Coifed, lifestricken, softstep, uncanny dodge
    * Automatic Languages: Common, Venusian. Bonus Languages: Any, aside from secret languages such as Druidic.
    * Favored Class: Rogue.
    * Level Adjustment +4.
    Last edited by The Vorpal Tribble; 2008-03-09 at 10:49 PM.