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    Default Re: GITP Monster Competition XIX - Creepy Crawlies

    Dadafly
    Size/Type: Medium Magical Beast (Augmented Vermin)
    Hit Dice: 10d10+20 (75 hp)
    Initiative: +5
    Speed: Fly 50 ft. (10 squares) (perfect)
    Armor Class: 17 (+5 Dex, +2 natural), touch 15, flatfooted 12
    Base Attack/Grapple: +10/+11
    Attack: Wing +11 melee (1d6+1)
    Full Attack: 2 Wings +11 melee (1d6+1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Surreality
    Special Qualities: Darkvision 60 ft.
    Saves: Fort +9, Ref +12, Will +3
    Abilities: Str 12, Dex 20, Con 14, Int 6, Wis 10, Cha 16
    Skills: Listen +6, Spot +7
    Feats: Dodge, Mobility, Combat Reflexes, Flyby Attack
    Environment: Any
    Organization: Solitary or whirl (4-12)
    Challenge Rating: 6
    Treasure: None
    Alignment: Usually Chaotic Good)
    Advancement: 11-12 HD (Medium)
    Level Adjustment: +4 (cohort)

    It is said that the flapping of a butterfly’s wings can cause a hurricane on the other side of the world. The subtle breezes of a delicate wind can give rise to majestic and terrible storms. Dadaflies are much like the butterflies of this tale, with one difference. A butterfly’s wings might stir the wind, but a Dadafly’s stir reality. A Dadafly’s very presence alters reality, its wings stirring up the winds of fate in random and unpredictable ways. The life cycle of a Dadafly is just as baroque. They begin life as unworms, vermin which lie on the boundary between the Material Plane and the Ethereal and gnaw away at the fabric of reality like silverfish eat through books. Once they have gorged themselves sufficiently, they encase themselves in a cocoon of ectoplasm, in which they spend millenia, before emerging as Dadaflies. Dadaflies look like beautiful, multicolored butterflies the size of a large dog, and flit seemingly at random. It is unknown whether they stir up chaos out of whim, malevolence, or some higher purpose, but they will attack anyone that threatens them, loosing all chaos on them.

    Combat
    Dadaflies rarely initiate combat, only fighting if threatened. They will typically use their mystic maelstrom ability first if spellcasters are present, and then begin using the things fall apart ability to hinder its enemies. If forced into melee, it will typically attack with its wings before withdrawing. If severely outnumbered, a Dadafly will use parallel winds to distract its foes before retreating.

    Surreality (Su)
    The flapping of a Dadafly’s wings creatures subtle currents and disruptions in the underlying structure of reality. As a swift action, a Dadafly can flap its wings in order to bend reality, in one of the following ways:

    Mystic Maelstrom: By altering the flow of magical currents, a Dadafly’s mystic maelstrom ability creates a area of wild magic which emanates from the Dadafly, with a radius of 15 ft. The mystic maelstrom lasts for 5 rounds, after which the Dadafly must wait 5 rounds before it can use it again.

    Parallel Winds: A phantom image is overlaid on the area around the Dadafly, as the mirage arcana spell. Rather than just an illusion, however, this is actually a reflection of a world that might have been, given life by the moth’s wings. A Dadafly can have only one active parallel winds ability at a time.

    Things Fall Apart: By severely disrupting the fabric of reality, a Dadafly can cause all sorts of odd things to happen. All creatures within 30 ft. of the Dadafly are affected as by a rod of wonder. The DM may roll separately for each creature or make one roll and apply it to all creatures, at his choice. All saves for the things fall apart ability have a DC of 18, which is Charisma-based. Once a Dadafly has used the things fall apart ability, it must wait 5 rounds before it can use it again.

    Plot Hooks
    • A swarm of Dadaflies has taken up residence in a local forest or park, and has caused an inordinate amount of chaos. The PCs are asked to drive the plague elsewhere, or at least clean up the chaos.
    • A swarm of Dadaflies carries the PCs to a great hive between the Material and Ethereal Planes while they sleep; they must escape from the absurdly surrealistic dungeon.
    • A small child, last seen playing with a Dadafly, has been lost, and the PCs are asked to find him.
    Last edited by The Demented One; 2008-03-20 at 09:18 AM.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.