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    Dwarf in the Playground

    Join Date
    Feb 2007

    Default Re: GITP Monster Competition XXI - Now You See Me...

    The major was pleased. He had finally gained an audience with the king, and in his hand was a proposal for a defense reform, that would not only increase the effectiveness of the lands defense, but ensure him a high roll in the military, and he had many new ideas and propositions to vastly improve the saftey of the country. However, as he prepared himself for bed that night, a sharp pain came through his back and out his chest. In his last moments he looked down to see a claw had been plunged through his body.

    The Rift Demon is a demon who specializes in assassination. His soul pleasure is causing Cause and crushing hopes by eliminating key political figures and people who offer hope to the people. These demons will take any chance they have to enter the Prime Material plane.

    They fight by hiding themselves in between dimensions, and re-entering, allowing themselves free strikes at others vitals, in addition their poisonious claws come in handy for drawn out fights.

    When on the prime material plane, they are seen wearing large brown cloaks that conceal their body and face. Withough them, however, they appear as black and scaly humanoid lizards, devoid of teach and dark red eyes.

    Rift Demon]

    Medium Outsider (Chaotic, Extraplaner, Evil)
    Hit Dice: 10d8 (30HP)
    Initiative: +9
    Speed: 30ft
    Armor Class: 20 (10 + 5 dex + 5 Natural), touch 15, flat-footed 15
    Base Attack/Grapple: +10/+10
    Attack: +16 Claw (1d6)
    Full Attack: 2 Claws +16 (1d6)
    Space/Reach: 5ft/5ft
    Special Attacks: Sneak Attack +4d6,
    Special Qualities: Darkvision 60ft, Damage reduction 10/ Cold Iron or Good, Immunity to Poison, Resistance to fire 10, Cold 10, Lighting 10, Sonic 10, Acid 10, Spell Resistance 18, Spatial Shift*, Poisonous Claws*
    Saves: Fort +6 , Ref + 12, Will + 10
    Abilities: Str 11, Dex 21, Con 8, Int 16, Wis 17, Cha 14
    Skills: Bluff 15, Diplomacy 15, Disguise 15, Gather information 15, Hide 28, Listen 26, Search 16, Move Silently 28, Spot 26, Sense Motive 18,
    Feats: Weapon Finess (Natural Weapon), Weapon Focus (Natural Weapon), Improved Initiative, Dodge
    Environment: A Chaotic Evil Aligned Plane
    Organization: Solitary
    Challenge Rating: 6.5
    Treasure: Standard
    Alignment: CE
    Level Adjustment: N/A



    Shift demons tend to avoid fights it doesnít think it can win. Though when it is caught in battle, makes libral use of his Spatial Shift ability to land decisive strikes on his foes to take them out quickly.

    Sneak Attack (ex)
    The Shift Demon can make a Sneak Attack like a rogue, dealing 4d6 points of damage when the opponent is denied their dex bonus or when the Shift Demon is Flanking.

    Spatial Shift(su)
    The Shift Demon has the ability to jump into the rift between Dimensions, but not actualy travel between them. When he performs a Spatial Shift, he provokes an attack of opportunity.

    The round a Shift Demon enters a Spacial Shift, he gains vision of all things in a 50ft Radius of his original location. He seeís all things, and is entitled to a search check to find hidden doors, traps, specific items, ect.

    The following round, the Shift Demon can emurge anywhere within that 50ft area where he can fit. In addition, upon exiting the rift, he may make a single attack against a nearby foe. This attack counts as a surprise attack.

    However, the strain of Spatial shifted is fairy high. As a result, the Rift Demon must wait to fully stabalize in order to jump again. He must wait at least 2 full rounds between each spatial shift, and he may only make a total of 6 spatial jumps in a 24 hour period.

    Poison Claws(SU)
    The rift Demons claws are filled with a magic poison. When he successfully deals damage to a target, that target must make a Fortitude Save (DC 15) or all of their senses start to become deadened. The round after a failed save, they suffer -1 to AC, Attack rolls, spot, listen, search, and concentration checks. The effects of a Rift Demonís claws are cumulative (Up to a total of -5).

    When the total penalty reaches -5, the Character becomes Blind and Deaf until the poison is either removed or wears off, and suffers all effects of being in total darkness.

    The effects of the Rift Demons poison lasts 1d4 hours for every -1 penalty the character suffers due to the poison.

    The Rift demon receives a +10 Racial bonus to Hide and Move Silently Checks, in addition to a +8 bonus to Spot and listen checks.



    Bardic Lore

    {table] DC | Lore Given
    15 | There are rumors that there exists a Demon Assassin capable of bypassing any security measures.

    20 | Rift Demons have a thirst for causing disruption in the Prime Material Plane, and do so by assassinating key political figures and people revered by many, such as well known members of a Clergy.

    25 | The Rift Demons are capable of Hiding in the rifts that exist between dimension, and using that area to freely to a nearby location in an instant and Remaining completely undetected until. [/table]

    Common adventures involving Rift Demons are protecting a target from a Rift Demons assassination attempt, or trying to survive the Rift Demon summoned to this plane for the purpose of eliminating a Player Character.[/QUOTE]
    Last edited by Corncracker; 2008-05-14 at 11:11 PM.