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Thread: Characters of the Town (OOC)

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    Default Re: Characters of the Town (OOC)

    Ezekiel (Zeek, Zee) also known as 'Avatar'
    Death-count so far: 19

    Hey, I've been using her pretty consistently, so she deserves a bio by now, doesn't she? I certainly think so; otherwise I wouldn't be using my precious time to write this up.

    Now then, on to the basics. Let's start with names. Avatar isn't Avatar's actual name. Her actual name is... actually comprehensible now! Ezekiel Hannah Bath-Manoah. Or 'Zeek' for short.

    Race: Apparently human. Apparently because she seems to be able to change that on a whim by modifying herself on the bio-molecular level to splice in traits of pretty much any living thing that she's ever seen. It turns out that she has a fey bloodline that has recently asserted itself pretty strongly as well.

    Gender: Female. Whoops, plot twist! What happened here? Avatar popped up in Town male largely do in part to the simple fact that she had generally used male characters in ye olde RP settings. Just one of those random quirks that carried over to her Dream. But now that she's actually here in Town and feeling things for the first time being a guy was just to weird for her. At first she had considered remaining as was to avoid shocking anyone after months of friendship, but the sheer strangness factor made that impossible.

    Helps explain why Avatar never ogled anyone's chest, doesn't it?

    Age: Seems to be in her mid-ish twenties. But since she can modify her form that probably isn't a very good clue.

    Alignment: Apparently neutral good. She's generally cheery, care-free, and friendly, more than happy to lend a hand where she can. She also seems to be almost oblivious to impending personal harm. There's probably a good reason for that. As a matter of fact there is a good reason for that.

    Class: Since Avatar has truly begun to be in Town her old NPC class levels have been replaced with class levels. Avatar has five gestalt class levels consisting of four monk, three 'sorcerer', and three in a fey-based template. Of course, since Rebo scales all of his characters that doesn't matter so much.

    Avatar is usually a little weaker than whoever happens to be trying to kill her at the moment if she's altered her form. In her strictly human form she could probably be defeated by a house cat. Not that that's saying much. House cats are deadly.

    Appearance: This is one aspect of Avatar that really stands out.

    Mess of sandy brown hair on her head with a few tan oak leaves sticking out, a sprig with an acorn on it among them. Somewhat ruddy complexion. Feral amber eyes fleck with a metallic gold sparkle. Always clothed in the exact same outfit consisting of an olive green fleece, a brown undershirt, and tan slacks. She's a bit on the tall side with a trim, athletic build that has only be enhanced by her fey heritage asserting itself. Her ears have gotten a bit pointy thanks to the fey blood, not on elf level though. They happen to be a bit fuzzy on the back and reminiscently wolf-like. Her tongue is far longer than it should be and somewhat snake-like, though unforked. The end of it is even dark purple! Her back is almost completely grown over by cream white fur like feathers (feathery fur?) and a pair of small wings are usually concealed under her shirt. They aren't large enough to fly with, though, but they can be used as another pair of arms in a pinch due to the two taloned fingers and thumb on the 'hand' portion of each of them. To support these limbs her sternum is keeled and heavily muscled, which defines her chest quite well.

    She also happens to be about five percent more real than everything else. Her colors are slightly more vibrant, her lines slightly sharper, and her voice ever so dream-like. Most people sense that there's something odd about her, but it's hard to place a finger on it.

    And then she alters her form and suddenly she really stands out.

    Favored Chimeric form

    This shape is the result of Zee using her life-shaping abilities on herself.

    Said form looks like some kind of celestial creature, it's body covered with lightly colored fur sans the serpent-like purple scales that overlap down the neck to the tail.

    Six wings extend from its back, somewhere between feathered and fuzzy. Somewhat hard to tell. They're the same cream color as the rest of the fur, though along the edges one will find purple iridescence akin to the scales.

    Amethyst tinted dorsal plates can be found along the back and the tail tipped in long purple spikes. And oddly enough it has longer hair where one would expect a human's to be, noticeable darker than the rest. Ears are long and pointed, mobile like pretty much every mammal that isn't a primate. And in the same fashion the creature's face looks like some medium between draconic and canine.

    The general look is rounded out with a generally humanoid build and those nifty three-toed feet one normally finds on therapod.

    If you want something to grant a quick mental picture This is this form's inspiration as far as appearance goes.

    Animal Form

    A chimeric mix of wolf, eagle, snake, a little human, and... tan oak. Zee involuntarily assumes this form during the full moon as her fey blood has hijacked her lycanthropy. She's quadrupedal with a great deal of resemblance to her favored chimeric form, though only one pair of wings is present and the dorsal plates and tail spikes are noticeably absent. She has oak leaves throughout her feathery fur, especially along the flight surfaces of her wings. Around her head is a crown of twisted oak branches with a few leaves and acorns adorning it.

    Hybrid Form

    Zee's hybrid form is more akin to a satyr than what one expects of a lycanthropic creature. From the waist down she looks like her animal form, though with the skeletal structure rearranged to support walking upright. Her upper body is mostly human, though with her wings still present and her back and shoulders covered in that cream-white feathery-fur. Her ears are still exceptionally long and pointed, covered in fuzz as before. Her hair is loose, no longer kept in the tight pony tail that Zee usually favors. Her crown of branches is still present along with the leaves in her hair, but apart from that she looks human.

    And as with long standing fey tradition she wears no clothing. Zee just doesn't seem to notice this fact, though if it's pointed out to her she'll usually turn a bit red and wrap her wings around herself.

    Background: Last thing Avatar remembers she was taking a walk home from the mall (since she needed the exercise) when she was hit by a car that blew a red light. Next thing she knew she fell through a rift into Trog's Tavern while seated on top of a plaid E-Z Boy recliner.

    Between this and all the other oddities she's run into thus far she has concluded that she's presently stuck in a coma-dream.

    Since that time her body back in her home realm has expired and her soul was shunted off into the dream body here in Town rather than her proper place of rest at her own request. She's still technically a Dream loosed on the Waking World, but she just isn't quite as dream-like as before.

    Abilities and Stuff:

    Bio-molecular Manipulation (Su): As mentioned already Avatar is able to modify herself at the bio-mechanical level. She can do the same thing to anything else that happens to be alive. This can manifest in a myriad of ways, though it's always possible to shrug off a hostile attempt at modifying one's anatomy with enough fortitude.

    The most she can do at a distance are a number of minor effects that can disorient or immobilize and opponent. Do cause more expansive changes (or harm) he needs to make physical contact. So much as a touch will work.

    Bio-Scan (Ex): Avatar can gain a complete understanding of the bio-mechanical interactions and architecture of a living creature by simply concentrating on it while it's in her sight.

    Dreaming (Ex): Avatar is able to alter reality to a limited degree around herself due to the fact that she's basically a living Dream. Like all lucid dreams the sub-conscious can be stubborn at times and her modifications may refuse to work. For example, she granted herself the bio-molecular abilities because she thought they would be neat. But since then she has been unable to grant herself any other powers. The only consistent use of this ability seems to be a knack for pulling deli sandwiches out of thin air. More spectacular interventions are less likely to work. Very less likely.

    Also of importance is the fact that because she is a Dream she can't really die per se. In the case that she is killed Avatar simply discoporeates and reforms somewhere else, usually twelve to twenty four hours later.

    White-fire (Su): Technically the result of tinkering with the elemental energy collection organs of dragons, Avatar uses meta-elemental attacks often enough to take note of it. Meta-element is a semi-stable paraelement consisting of all six forms of elemental energy. It appears as shimmering, opalescent white flame that will stick to and steadily eat through most anything it comes in contact with. It isn't any stronger than 'normal' magical fire, though its ability to cause significant harm to anything resistant to elemental attacks and extremely heavy damage to creatures immune to certain elements renders it extremely dangerous against more fantastic foes.

    Combined with the ability to blast cleanly through force, ignore the hardness of any material, and strike incorporeal creatures without fail it is both versatile and deadly.

    Sorceress Stuff: Avatar is a sorceress, and as such has a variety of spells that she's able to use. She doesn't know all of them, at least not yet, but she'll slowly figure them out as the opportunity arises. Below is a list of her spells know, but it's more for my reference than anything else.

    Spoiler
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    0th: Meta-Bolt, Meta-Pulse, Meta-Channel, Meta-Flare, Prestidigitation, Daze, Ghost Sound, Dancing Lights, Message, Cure Minor Wounds

    1st: Cause Fear, Charm, Hypnotism, Sleep, Bark Armor, Chameleon, Feather Fall, Magic Fang, Obscuring Mist

    2nd: Soften Earth, Tree Meld, Spider Climb, Cloud Mind, Mirror Image, Hideous Laughter

    Due to Zee's Fey bloodline her enchantments lack creature type limitations and hit dice limits and are, furthermore, more difficult to resist. Cause Fear is also a enchantment rather than a necromantic spell. Because the people who made the spell schools are stupid.
    Last edited by Rebonack; 2008-07-25 at 08:06 PM.
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