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Thread: I'm A Leaf On The Wind... [Discipline]

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    Default Re: I'm A Leaf On The Wind... [Discipline]

    1st level
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    Crawling Ivy Strike
    Dancing Leaf (Strike)
    Level: Swordsage 1, Warblade 1
    Initiation Action: Standard action
    Range: Melee attack
    Target: One creature
    Duration: 1 round

    With a quick, unexpected attack, you throw a foe off his guard, allowing you to dodge his blows with ease. As part of this maneuver, you make a single melee attack against an opponent. If the attack is successful, then you gain a +2 dodge bonus to AC against any melee attack that opponent makes for 1 round.

    Escape the Blade
    Dancing Leaf (Counter)
    Level: Swordsage 1, Warblade 1
    Initiation Action: Immediate action
    Range: Personal
    Target: You

    With a quick step and a pivot, you can deny opportunistic foes the opening they seek. Whenever you take an action that would provoke an opportunity from a creature, you may initiate this maneuver. That action does not provoke any attacks of opportunity.

    Mocking Dryad Stance
    Dancing Leaf (Stance)
    Level: Swordsage 1, Warblade 1
    Initiation Action: Swift action
    Range: Personal
    Target: You
    Duration: Stance

    Nothing is more revealing about a foe's combat style than how they miss. By paying careful attention to your foes, you can read their attacks, adapting your defenses appropriately. Whenever an enemy makes a melee attack against you and misses, you may gain a +1 dodge bonus to AC against all melee attacks that enemy makes. You may only have this bonus against one enemy at a time. If you choose to apply it against the attacks of a new enemy, you must give up the bonus to AC against the previous enemy.

    Vigil of Steel
    Dancing Leaf (Counter)
    Level: Swordsage 1, Warblade 1
    Initiation Action: Immediate action
    Range: Personal
    Target: You

    With a watchful eye, you can avoid even sneak attacks and ambushes. Whenever an enemy makes a melee attack against you while you are flatfooted or flanked, you may initiate this maneuver. You gain your Dexterity bonus to AC against that attack, and the enemy making it does not receive any bonuses to the attack if you are flanked, nor do they gain sneak attack or sudden strike damage. This maneuver cannot be used if you are immobilized or unconscious. You may use this maneuver while you are flatfooted, but doing so does not count as an action for purposes of ceasing to be flatfooted.


    2nd level
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    Autumn’s Breath
    Dancing Leaf (Counter)
    Level: Swordsage 2, Warblade 2
    Initiation Action: Immediate action
    Range: Personal
    Target: You

    Moving like a leaf on the wind, you can duck and weave to avoid almost any blow. Whenever an enemy attacks you, before they make the attack roll, you may initiate this maneuver. You gain a +3 dodge bonus to AC against that one attack.

    Turn Back the Wind
    Dancing Leaf (Counter)
    Level: Swordsage 2, Warblade 2
    Initiation Action: Immediate action
    Range: Personal
    Target: You

    With incredible speed, you can catch an arrow or bolt and redirect it, sending it back to strike your foes. Whenever an enemy attacks you with a ranged weapon and misses, you may initiate this maneuver. You may redirect the projectile, attacking any creature with a range equal to the weapon’s range increment. You use the original attack roll to determine if the attack hits its new target, and roll damage as if the weapon had been fired normally. You cannot redirect projectiles whose size is more than one size greater than your own.

    Twilight Ambush
    Dancing Leaf (Strike)
    Level: Swordsage 2, Warblade 2
    Initiation Action: Standard action
    Range: Melee attack
    Target: One creature

    You take advantage of your enemies’ mistakes, waiting for them to miss you and them responding with a driving attack. As part of this maneuver, you make a single melee attack against an opponent. If that opponent missed you with a melee attack at any time since the end of your last turn, the attack deals +2d6 damage.

    Whirlwind Gyre
    Dancing Leaf (Counter)
    Level: Swordsage 2, Warblade 2
    Initiation Action: Immediate action
    Range: Melee attack
    Target: One creature

    You can quickly gain the upper hand in combat by taking advantage of the openings in your foe’s defenses when they attack. Whenever an enemy attacks you, you may initiate this maneuver. After they have made their attack, you may attempt to disarm, trip, or feint them. You do not provoke attacks of opportunity if you choose to disarm or trip them.


    3rd level
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    Cloak of Falling Leaves
    Dancing Leaf (Counter)
    Prerequisite: 1 Dancing Leaf maneuver
    Level: Swordsage 3, Warblade 3
    Initiation Action: Immediate action
    Range: Personal
    Target: You
    Duration: 1 round

    With graceful weaving and dodging, you can move with such speed that you appear to not be there. Whenever an enemy attacks you, before they make the attack roll, you may initiate this maneuver. You gain a 20% miss chance from concealment against all attacks for 1 round.

    Creeping Moss Strike
    Dancing Leaf (Strike)
    Level: Swordsage 3, Warblade 3
    Prerequisite: 1 Dancing Leaf maneuver
    Initiation Action: Standard action
    Range: Melee attack
    Target: One creature
    Duration: 1 round

    With a quick, unexpected attack, you throw a foe off his guard, allowing you to dodge his blows with ease. As part of this maneuver, you make a single melee attack against an opponent. If the attack is successful, it deals +2d6 damage and you gain a +4 dodge bonus to AC against any melee attack that opponent makes for 1 round.

    Oaken Roots Stance
    Dancing Leaf (Stance)
    Level: Swordsage 3, Warblade 3
    Prerequisite: 1 Dancing Leaf maneuver
    Initiation Action: Swift action
    Range: Personal
    Target: You
    Duration: Stance

    You raise up a powerful defense, a fluid, constantly changing stance that lets you adapt to your enemies. You gain a +1 dodge bonus to AC. Each round you remain in this stance, the bonus to AC increases by one, to a maximum of one-quarter your initiator level, rounded up. The bonus does not increase during rounds not spent in an actual encounter. At the end of an encounter, the bonus falls back to +1.

    Rose’s Thorn Riposte
    Dancing Leaf (Counter)
    Level: Swordsage 3, Warblade 3
    Prerequisite: 1 Dancing Leaf maneuver
    Initiation Action: Immediate action
    Range: Melee attack
    Target: One creature

    You can make an effective if opportunistic counterattack, taking advantage of the momentary opening just after your foe attacks you. Whenever an enemy makes a melee attack against you, you may initiate this maneuver. After they have made their attack, if they are within your reach, you may make a single melee attack against them.


    4th level
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    Step Past the World
    Dancing Leaf (Counter)
    Level: Swordsage 4, Warblade 4
    Prerequisite: 1 Dancing Leaf maneuver
    Initiation Action: Immediate action
    Range: Personal
    Target: You

    With a calm mind and a serene soul, you can let spells run through you without affecting you, yielding to them in order to overcome them. Just as you might dodge a blade, you can now avoid spells. Whenever an enemy targets you with a spell that allows spell resistance, you may initiate this maneuver. You gain spell resistance equal to 12 plus your initiator level against that one spell.

    Walk the Thorn-Strewn Path
    Dancing Leaf (Counter)
    Level: Swordsage 4, Warblade 4
    Prerequisite: 1 Dancing Leaf maneuver
    Initiation Action: Immediate action
    Range: Personal
    Target: You

    With a surge of adrenaline and a rapid dash, you can throw yourself out of the way of the spell. Whenever an enemy casts a spell that includes you in its area, you may initiate this maneuver. Before the spell is cast, you may move up to half your base land speed, but must end your movement in a square that is adjacent to, but no part of, the spell’s area. If you cannot end your movement in such a square, you cannot move at all. The spell must be one that could damage, harm, or otherwise pose a threat to you.

    Weeping Autumn Leaves
    Dancing Leaf (Counter)
    Level: Swordsage 4, Warblade 4
    Prerequisite: 1 Dancing Leaf maneuver
    Initiation Action: Immediate action
    Range: Personal
    Target: You
    Duration: 1 round

    With elegance and perfection of movement, you can outmaneuver all your foes, effortlessly dodging their attacks. Whenever an enemy attacks you, before they make the attack roll, you may initiate this maneuver. You gain a +6 dodge bonus to AC for one round.


    5th level
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    Heart of Elderwood
    Dancing Leaf (Counter)
    Level: Swordsage 5, Warblade 5
    Prerequisite: 2 Dancing Leaf maneuvers
    Initiation Action: Immediate action
    Range: Personal
    Target: You

    By tapping hidden reserves of inner strength, you can gain a second chance against your foes’ attacks. Whenever you make a save, after you see the result of the roll but before your DM tells you whether you succeeded on the save, you may initiate this maneuver. You may reroll the save, keeping the result of the reroll. If you reroll a Reflex save, you gain a +2 dodge bonus on the rerolled saving throw.

    Mantle of Rose Petals
    Dancing Leaf (Stance)
    Level: Swordsage 5, Warblade 5
    Prerequisite: 2 Dancing Leaf maneuvers
    Initiation Action: Swift action
    Range: Personal
    Target: You
    Duration: Stance

    You adapt a stance ideal for counterattacking, letting you lash out like a skilled opportunist. Whenever an enemy misses you with a melee attack while you are in this stance, they provoke an attack of opportunity from you. However, if you make an attack of opportunity provoked by a miss, you cannot make any immediate actions that round, and if you have already made an immediate action, you cannot make any attacks of opportunity with this stance (you can still make attacks of opportunity provoked normally).

    Phantasmal Elegance
    Dancing Leaf (Counter)
    Level: Swordsage 5, Warblade 5
    Prerequisite: 2 Dancing Leaf maneuvers
    Initiation Action: Immediate action
    Range: 5 ft.
    Target: One creature
    Duration: 1 round
    Saving Throw: Will negates

    You can use such graceful and confusing movements when dodging an attack that your foe’s attention is caught by you, preventing them from acting in combat. Whenever an enemy misses you with a melee attack, you may initiate this maneuver. They must make a Will save, DC 15 + your Wisdom modifier, or be dazed for 1 round.


    6th level
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    Black Lotus Riposte
    Dancing Leaf (Counter)
    Level: Swordsage 6, Warblade 6
    Prerequisite: 2 Dancing Leaf maneuvers
    Initiation Action: Immediate action
    Range: Melee attack
    Target: One creature

    You can make an effective if opportunistic counterattack, taking advantage of the momentary opening just after your foe attacks you. Whenever an enemy makes a melee attack against you, you may initiate this maneuver. After they have made their attack, if they are within your reach, you may make a single melee attack against them that deals +6d6 damage.

    Dance of Flying Leaves
    Dancing Leaf (Counter)
    Level: Swordsage 6, Warblade 6
    Prerequisite: 2 Dancing Leaf maneuvers
    Initiation Action: Immediate action
    Range: Personal
    Target: You

    With a desperate surge of adrenaline, you can act before your foes. After all initiative rolls have been made, but before any creature acts, you may initiate this maneuver. Your place in the initiative order increases by one, swapping places with the character immediately ahead of you in the initiative order. You may use this maneuver while you are flatfooted, but doing so does not count as an action for purposes of ceasing to be flatfooted.

    Entangling Bramble Strike
    Dancing Leaf (Strike)
    Level: Swordsage 6, Warblade 6
    Prerequisite: 2 Dancing Leaf maneuvers
    Initiation Action: Standard action
    Range: Melee attack
    Target: One creature
    Duration: 1 round

    With a powerful attack, you force your foe onto the defensive, letting you dodge his attacks with ease. As part of this maneuver, you make a single melee attack against an opponent. If the attack is successful, it deals +6d6 damage and you gain a +8 dodge bonus to AC against any melee attack that opponent makes for 1 round.


    7th level
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    Mirror of the Soul
    Dancing Leaf (Counter)
    Level: Swordsage 7, Warblade 7
    Prerequisite: 3 Dancing Leaf maneuvers
    Initiation Action: Immediate action
    Range: Personal
    Target: You

    With utter calm and a pure serenity of heart, you can drive a spell back with sheer force of will. Whenever an enemy targets you with a spell, you may initiate this maneuver. You make an initiator level check, opposed by a caster level check from the spell’s caster. If you succeed, that spell rebounds on its caster, as with the spell turning spell. You cannot turn spells with a level greater than half your initiator level, rounded up.

    Pearl of Perfect Grace
    Dancing Leaf (Counter)
    Level: Swordsage 7, Warblade 7
    Prerequisite: 3 Dancing Leaf maneuvers
    Initiation Action: Immediate action
    Range: Personal
    Target: You

    With an almost effortless sidestep and a graceful, weaving pivot, you step just outside the range of an attack, leaving your foe confused and defenseless. Whenever an enemy attacks you, before they make the attack roll, you may initiate this maneuver. That attack automatically misses you. In addition, the enemy that made the attack is flatfooted for 1 round.


    8th level
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    Rain of Jagged Thorns
    Dancing Leaf (Counter)
    Level: Swordsage 8, Warblade 8
    Prerequisite: 3 Dancing Leaf maneuvers
    Initiation Action: Immediate action
    Range: Melee attack
    Target: One creature

    You retaliate against your foe’s attack with a devastating counter. Whenever an enemy makes a melee attack against you, you may initiate this maneuver. After they have made their attack, if they are within your reach, you may make a single melee attack against them that deals +10d6 damage.

    Walking on the Wind
    Dancing Leaf (Stance)
    Level: Swordsage 8, Warblade 8
    Prerequisite: 3 Dancing Leaf maneuvers
    Initiation Action: Swift action
    Range: Personal
    Target: You
    Duration: Stance

    With perfect control of your movements, you unlock hidden reservoirs of speed and grace. You gain a +30 ft. enhancement bonus to all movement forms, and a +5 enhancement bonus on all Balance, Climb, Escape Artist, Jump, Swim, and Tumble checks. In addition, you may move unimpeded by obstacles, as the freedom of movement spell. Finally, you may run on walls. You can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for the purpose of measuring your movement. Passing from floor to wall or wall to floor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall.


    9th level
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    Absolute Perfection of Movement
    Dancing Leaf (Counter)
    Level: Swordsage 9, Warblade 9
    Prerequisite: 5 Dancing Leaf maneuvers
    Initiation Action: Immediate action
    Range: Melee attack
    Target: One creature

    You retaliate against your foe’s attack with a devastating counter. Whenever an enemy makes a melee attack against you, before they make the attack roll, you may initiate this maneuver. Their attack automatically misses. if they are within your reach, you may make a single melee attack against them that deals +15d6 damage.
    Last edited by The Demented One; 2009-03-01 at 08:16 PM.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.