Was there a reason you chose to remove pretty much all the damaging spells from the poor guy's spell list? I mean, no Magic Missile even?

I'm guessing it's to prevent obscene batman-esque pwnage, which is a good thing, but I'm still curious as to why you removed all ability for them to hurt the other guy. It does come to mind though that they have the ability to make insanely hard checks to cast stuff from the Bard/Sor/Wiz/Clr/Drd lists though. Was that the balancing factor to having absolutely no damage potential?

Also,
Quote Originally Posted by Anyspell
Spellcraft check of DC 20 + (2 x the spellís level)
This seems fairly tough, just to cast something you didn't have prepared that day. Maybe, DC 20+level? Or is that too low?

-argus