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    Bugbear in the Playground
     
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    Aug 2006
    Location
    ATL
    Gender
    Male

    Default Re: GITP Monster Competition XXIV - ♫ Sing Along ♫

    Living Bard Song

    Huge Ooze
    Hit Dice: 14d10+42 (119 hp)
    Initiative: +1
    Speed: 20 ft. (4 squares)
    Armor Class: 15 (-2 size, +1 Dex, +6 deflection), touch 15, flat-footed 14
    Base Attack/Grapple: +11/+21
    Attack: Slam +11 melee (1d8+4 plus spell effect (Shout))
    Full Attack: Slam +11 melee (1d8+4 plus spell effect (Shout))
    Space/Reach: 15 ft./10 ft.
    Special Attacks: Inspire Courage, Suggestion, Inspire Greatness, Shout, Engulf
    Special Qualities: Blindsight 60 ft., damage reduction 10/magic, ooze traits, spell resistance 24
    Saves: Fort +13, Ref +11, Will +11
    Abilities: Str 16, Dex 13, Con 16, Int --, Wis 13, Cha 16
    Skills: --
    Feats: --
    Environment: Any
    Organization: Solitary, or with host
    Challenge Rating: 10
    Treasure: None
    Alignment: Always Neutral
    Advancement: --
    Level Adjustment: --

    A 15-foot distortion of light drifts through the air towards you. As it approaches, the air around you ripples with the sound of great operas, screeches, and haunting melodies.

    Combat
    A living bard song attacks by slamming into prey with its body or engulfing foes. When paired with a host, the ooze will engulf the creature in a support role, using its abilities to enhance its partner.
    Inspire Courage (Su): A living bard song may engulf an ally in a nonaggressive manner, providing the benefits of Inspire Courage. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.
    Inspire Greatness (Su): A living bard song may engulf an ally in a nonaggressive manner, providing the benefits of Inspire Greatness. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the targetís Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent.
    Shout (Su): A creature hit by a living bard song's slam attack or engulfed by the ooze suffers as if hit by the Shout spell against a DC 17. The DC is Charisma-based.
    Engulf (Ex): A living bard song can flow around creatures that fit within its space as a standard action. It cannot make a slam attack during a round in which it engulfs. The living bard song merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the ooze, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a Reflex save DC 19 or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the spell moves forward. Engulfed creatures are subject to the full normal effect of Inspire Courage, Suggestion, Inspire Greatness, and Shout each round on the living bard song's turn, and are considered to be grappled. The DC is Charisma-based.
    However, the living bard song may also engulf a willing ally non-aggressively, providing only its beneficial abilities. When engulfed in this fashion, the ally gains a +6 deflection bonus to their armor class and are not considered grappled. Attacks against the opponent divide the damage equally between the ally and the living bard song and are subject to the ooze's spell resistance and damage reduction.

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    Living Bard Song Lore
    Characters with ranks in Knowledge (Arcana) can learn more about living bard spells. Additionally, characters with Bardic Knowledge (or similar) can also learn more, with a +4 bonus on their check. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

    Knowledge (Arcana) / Bardic Knowledge
    {table=head]DC|Result

    10|This cloud of static is a living spell, born of sonic spells cast in epic battles.

    20|This particular living spell is unusual, in that a portion of its power comes not from arcane power, but from the epic music of the bards.

    25|In an even bigger twist, this living spell is, in many cases, nonaggressive and unharmful. However, beware evoking its wrath.

    30|Many creatures befriend the living bard song, using its abilities to supplement their own. The strengthening powers of the ooze, as well as its defenses, assist its host in battle.[/table]

    Plot Hook
    Due to a recent disturbance of an ancient battlefield, there has been a resurgence in the number of living bard songs in the local area. While many are harmless, still more pass through villages and towns, killing some and handicapping others. Rumors abound of a tribe of trolls in the swamp gathering the oozes and using them in battle.

    -=-=-=-=-=-=-

    Summary of Living Bard Spell Benefits:
    +6 deflection bonus to AC
    Spell Resistance 24
    DR 10/magic
    +1 morale bonus on saving throws against charm and fear effects
    +2 competence bonus on attack rolls
    +1 morale bonus on attack rolls
    +1 morale bonus on weapon damage rolls
    2 bonus HD
    2d10+2*Con temporary hitpoints
    +1 competence bonus on Fortitude saves

    CR Change: +3