She-Who-Walks holds onto the armor as one would a cherished lover, gently stroking the scales with the tip of her talon, careful not to feel the bite of those blood coated scales. However, the armor is heavy and when added to that of her current weapons and armor it becomes burdening. She must carry her gear in both hands and her movement is now a third of what it used to be. Apparently if she wishes to be of use in battle she must be rid of some of her equipment.

Spoiler
Show
Yes. You are considered to be Slowed and it takes both of your hands to lug that equipment around.


The passage beyond the archway is a long, snaking thing that slowly leads the party northwards. Unlike the previous passages this one is not caked with mud and grime and though the steps are worn and a little small they do not do much in the way of hindering your movement.

After several minutes of walking the passage widens into a small landing that isn't quite large enough for the entire party enter at once. The small space, some eight foot by twelve foot contains only a door on it's northern wall.

The door is sturdy oak, reinforced with straps of iron and bolts. As you examine the room and the door you hear the by now familiar crackling of lightning coming from beyond the door. Apparently you can expect more lightning runes or pillars to be on the other side.

As you finish examining the room, door, and the noise, She-Who-Walks slowly moves down the steps behind you, catching up with her heavy load a minute or so after the rest of the party had arrived. Though this spot is small and probably not perfect it would seem like a good place for a short rest, Lakzyr knows you need it.