2008-08-25, 05:51 AM
Re: Request a Homebrew
Originally Posted by Burley Warlock
Technically this isn't a homebrew because this isn't mine. It's from EnWorld but it should be exactly what you are looking for.
Small Fey (Spirit)
Hit Dice: 1d6 (3 hp)
Speed: 20', climb 20'
AC: 15 (+1 size, +3 Dex, +1 natural)
Attacks: Bite +2 melee, 2 claws +2 melee
Damage: Bite 1d6+1, claw 1d4+1
Special Attacks: -
Special Qualities: Sunlight Vulnerability, Water Birth,
Saves: Fort +0, Ref +5, Will +2,
Abilities: Str 12, Dex 17, Con 11, Int 5, Wis 10, Cha 6
Skills: Jump +2, Listen +3, Spot +3,
Climate/Terrain: Any urban and underground.
Challenge Rating: 1/4
Advancement: 2-3 HD (Small) or by character class.
Level Adjustment: +1
'Now was that civilized, no clearly not, it was fun, but it wasn't civilized.'
Gremlins are evil, almost reptilian fey with a mischivious streak.
A gremlin is a roughly 3' tall reptilian looking humanoid, with green scaly skin and yellow or red glowing eyes. It's large mouth is filled with sharp teeth, and it's threefingered class end in wicked claws. A gremlin has very short legs, and disproportionately long arms. All known gremlins are male.
Gremlins revel in destruction and mayhem trying their best to bring chaos to order, often destroying innumerable magical treasures, libraries, shops, buildings, inns, and bakeries, in their attempts.
Gremlins rely on their often superior numbers to overrun their opponents. They seem not to understand that they can get killed though, and often keep on attacking until they are dead. There are reports of gremlins that keep on fighting even when half their bodies have been destroyed.
Sunlight Vulnerability (Ex): A gremlin melts in direct sunlight taking 1d8 points of damage each round it is exposed to it. A Daylight spell however will not damage a gremlin, although it will repel it.
Water Birth (Ex): If a gremlin is exposed to liquid water (not ice or snow, or even steam) it will start to bubble as many tiny gremlins start to gestate just under it's skin. This process takes 1d4 minutes to complete and is quite painful to the gremlin dealing it 1d4 points of subdual damage each minute. When this process is finished, the end result is 2d4 new adult gremlins.
Gremlins rarely live long enough to take levels in a character class, much due to their often self-destructive behavior. Those few that do, however, favor the rogue class. And most gremlin leaders are rogues or rogue/fighters.
Other Types of Gremlins
A large number of gremlin subspecies have been reported over the years, here is a small list, the list is by no means complete as gremlins are highly mutagenic:
A bat gremlin resembles the normal gremlin, but have large wings like those of a bat as well as blindsight 30'. If that isn't enough to make this creature a deadly threat, it also lacks the sunlight vulnerability of other gremlins. Fortunatly it's practically blind, and can only differentiate between light and dark.
The fifinella is the legendary female gremlin, the only difference between the fifinella and the regular gremlin other than their gender, is the fifinellas slighly higher int score.
The genius gremlin as the name implies is a gremlin with exceptional intelligence. They are often smarter than humans and elves (Int 13+). These intelligent gremlins usually lead their lesser kin.
These tiny furry gremlins are usually of good alignment. If they eat between midnight and dawn they transform into the common gremlin.
These large gremlins resemble driders in appearance, they are many times more powerfull than their lesser kin and are able to cast web at will. The spider gremlin is of large size and have 4 HD.
The plant gremlin is just that, a plant. It resembles the common gremlin, but is entirely made up of vegetable matter.