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Thread: [Creatures] The Seven Heavenly Virtues

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    The Vorpal Tribble's Avatar

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    Dec 2004
    The Mindfields

    Default Re: [Creatures] The Seven Heavenly Virtues


    Few things are impossible to diligence and skill. - Samuel Johnson

    Medium Outsider (extraplanar, good, lawful)
    Hit Dice: 16d8+160 (232 hp)
    Initiative: +0
    Speed: 50 ft. (10 squares), fly 50 ft. (good)
    Armor Class: 29 (+1 deflection, +18 natural), touch 11, flat-footed 29
    Base Attack/Grapple: +16/+16
    Attack: +4 keen heavy pick +27 melee (1d6+11, 19/20x4) or slam +23 melee (1d6+7)
    Full Attack: +4 keen heavy pick +27/+22/+17/+12 melee (1d6+11, 19/20x4) or 2 slams +23 melee (1d6+7)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Aura of vitality, spell-like abilities
    Special Qualities: darkvision 60 ft., immunity to cold and fire, low-light vision, master crafter, regeneration 10/evil, true seeing, unfatiguable
    Saves: Fort +24, Ref +12, Will +20
    Abilities: Str 24, Dex 11, Con 31, Int 20, Wis 21, Cha 12
    Skills: Appraise +24, Concentration +24, Craft (any 5) +24, Handle Animal +10, Heal +24, Listen +24, Profession (any 2) +24, Search +24, Spot +24
    Feats: Endurance, Great Fortitude, Improved Sunder Jack of All Trades, Power Attack, Steadfast Determination
    Environment: Any good-aligned plane
    Organization: Solitary
    Challenge Rating: 15
    Treasure: No coins; double standard goods and magical items
    Alignment: Always lawful good
    Advancement: 17-42 HD (Medium)
    Level Adjustment: -

    Diligence appears as a tall, lanky man who despite having a barrel chest is lean and compact to an extreme degree with corded tendons and the dense, defined musculature of one used to ceaseless labor. He is deeply suntanned and his short, neatly trimmed hair sunbleached. Though he has an ageless appearance, he has crow's feet and squint wrinkles about his eyes and laugh lines around his mouth. A pair of insectoid wings sprout from his back, which shimmer as the light catches them.

    He is dressed in a pair of breaches and loose peasant tunic that is both utilitarian yet stylish and made of incredible skill for all it's simplicity. There is not a smudge of dirt or a single bead of sweat upon him. In fact, he gives the impression of one who gives his all to whatever endeavor he pursues.

    Diligence is the personification of hard work, dedication, and the love and attention one can put into every aspect of their life. He is never idle, using every moment of his immortality to build, grow, plan, or in some way achieve a productive goal. He always brings one task to complete before moving onto another if he can help it. Many of Diligence's projects may take millennia or even eons to bring to fruition, or his smaller ones building up to a grand whole, but whatever the end result it is glorious and the multiverse is better for it.

    Diligence of all the Virtues is the most likely to war. He is as dedicated to the protection of others as he is to everything else he does. He prefers implements that double as tools, such as picks, scythes and hammers, but is not picky. When he does battle he is literally tireless, keeping at the struggle without pause.

    Diligence's natural weapons and any weapons it wields is considered good-aligned and law-aligned for the purpose of overcoming damage reduction.

    Aura of Vitality (Su): Diligence literally radiates unbound energy in a 20 foot area. Good-aligned creatures become immune to sleep effects, gain fast healing 1 and are instantly healed of any fatigue or exhaustion and are so for as long as they remain within range. They may run, work, swim and perform other non-magical tasks without requiring rest or taking damage from their exertions. As well, they gain immunity to ability damage or drain of their physical ability scores.

    Evil-aligned creatures however feel a weariness soul deep and in the same area become fatigued even if they have no constitution score and thus normally otherwise immune. This condition lasts for as long as they remain within the area and for 8 hours afterwards if they take complete rest. They also take a -4 penalty to all fortitude-based checks while within the area.

    Hearty (Ex): Diligence can shrug off lesser blows, and is immune to non-lethal damage.

    Spell-like Abilities: Caster level 16th. Save DC's are Charisma-based.
    At Will - Analyze Dweomer, Endure Elements, Make Whole
    3/day - Control Water, Control Weather, Haste, Mass Bear's Endurance, Mass Bull's Strength, Move Earth, Plant Growth

    Master Crafter (Ex): Diligence gains Craft Magic Arms and Armor, Craft Wondrous Item, and Forge Ring as bonus feats. He is considered to possess the prerequisites necessary to craft any magic item of those types, even if he does not otherwise meet the requirements or have the ability to cast the necessary spells.

    Tongues (Su): Diligence can speak with any creature that has a language, as though using a tongues spell (caster level 16). This ability is always active.

    True Seeing (Su): Diligence has a continuous true seeing ability, as the spell (caster level 16th).

    Unfatiguable (Ex): Diligence is immune to sleep effects, fatigue, exhaustion and damage or drain of his physical ability scores. He can also move at his base speed, run, or even sprint without a reduction in speed when wearing medium or heavy armor or when carrying a medium or heavy load. Finally, he gains a +4 bonus to all Fortitude-based checks which are already included in the statistics above.

    Skills: Diligence gains a +4 bonus to all craft and profession checks.
    Last edited by The Vorpal Tribble; 2008-09-09 at 02:33 PM.