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Thread: [Creatures] The Seven Heavenly Virtues

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    The Vorpal Tribble's Avatar

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    Dec 2004
    The Mindfields

    Default Re: [Creatures] The Seven Heavenly Virtues


    The habit of giving only enhances the desire to give. - Walt Whitman

    Large Outsider (extraplanar, good)
    Hit Dice: 14d8+98 (161 hp)
    Initiative: +1
    Speed: 40 ft. (8 squares)
    Armor Class: 32 (+6 deflection, +1 dex, +16 natural, -1 size), touch 16, flat-footed 31
    Base Attack/Grapple: +14/+23
    Attack: Slam +18 melee (17)
    Full Attack: 2 slams +18 melee (17)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Spell-like abilities
    Special Qualities: Damage reduction 10/evil, darkvision 60 ft., gift of the self, giving, immunity to cold, disease, and poison, low-light vision, overflowing, outsider traits, scent, tongues
    Saves: Fort +18, Ref +10, Will +13
    Abilities: Str 21, Dex 13, Con 24, Int 12, Wis 18, Cha 23
    Skills: Concentration +24, Craft (any) +18, Diplomacy +23, Handle Animal +23, Heal +21, Jump +22, Listen +21, Perform (any) +23, Spot +21
    Feats: Great Fortitude, Improved Bullrush, Power Attack
    Environment: Any good-aligned plane
    Organization: Solitary
    Challenge Rating: 13
    Treasure: No coins; triple standard goods and items
    Alignment: Always neutral good
    Advancement: 15-35 HD (Large), 36-60 HD (Huge)
    Level Adjustment: -

    Generosity usually takes the form of a muscular but elderly man with long hair and beard of gold-white ringlets. A crown of vibrant honeysuckles is woven into his hair within which bees and hummingbirds alight. He wears a robe of a rich wine-red hue trimmed with silver.

    He is all that is selfless, all that is giving. He is to be found in the most desolate locales in the multiverse, visiting those incarcerated, lands ravished by famine and plague, or wherever there is great need. Generosity doesn't merely give, he tries to give aid in such a way that they will be able to support their own needs. Generosity is truly one who instead of giving one a fish instead teaches them how to fish. With a boisterous laugh and infectious personality, Generosity is rich in that which matters most.

    Generosity rarely finds need to do combat, few being anything but heartened at his coming. To those however that are in opposition he gives as good as he gets with mighty blows of his fists, often seeming to enjoy the tussle. He only kills in the rarest instances, preferring instead to give them the gift of another chance at life.

    Generosity's natural weapons, and any weapons she wields, is considered good-aligned for the purpose of overcoming damage reduction.

    Gift of the Self (Ex): Generosity can heal another creature’s wounds by transferring up to 100 damage to himself per round by touch. The target regains a number of hit points equal to that transferred, and Generosity loses hit points equal to half of that amount. (This loss can bring Generosity to 0 or fewer hit points.)

    Giving (Ex): Generosity always deals maximum damage with his attacks, and his spells are automatically Extended, Maximized, and Widened.

    Overflowing (Ex): Generosity is immune to ability damage and drain, as well as wounding, though any that would take benefits from doing such still gain them. For example if a Vampire would normally do 1d4 Constitution drain with its Blood Drain ability it would still gain 5 hit points but Generosity would not take any actual drain.

    In fact, Generosity always gives four times more than would normally be taken. The same vampire would actually gain 20 hit points. However, if a creature's average hit points, or ability score, doubles, they explode, dying instantly. Hit points or ability score increases gained from Generosity can go past their normal total even if it otherwise wouldn't do so. As well, creatures that siphon off Generosity without find themselves ravenously craving what he gives. They must succeed on a Will save equal to the save against their own siphoning ability or become obsessed with gaining as much as they can from him. If their ability doesn't allow a save the DC is 24. The save DC is Constitution-based.

    So if the Vampire mentioned above had 50 hit points normally and siphoned until his hit point total was 100 or more he would explode. Likewise a creature that has for example a Constitution of 12, if they siphoned 12 constitution worth of damage or drain they would explode.

    Spell-like Abilities: Caster level 14th. The save DC's are Charisma-based.
    At Will - Create Food and Water, Invisibility, Purify Food and Water, Teleport
    6/day - Enlarge Person, Goodberry
    3/day - Chaav's Laugh, Estanna's Stew, Mage’s Faithful Hound, Plane Shift, Resurrection
    1/day - grant a Wish (to non-outsiders only), Heroes Feast, Mass Invisibility

    Tongues (Su): Generosity can speak with any creature that has a language, as though using a tongues spell (caster level 14). This ability is always active.
    Last edited by The Vorpal Tribble; 2008-09-09 at 02:40 PM.