Implemented changes to spell list and distortion point mechanic. Also clarified whether metamagicked spells cost more to time shunt/have a bigger eddies of time effect (they do)
Didn't add ray of clumsiness, starvation, dehydration. Also cut permanency (there's almost nothing the TM can make permanent without houseruling), disintegrate, sphere of ultimate destruction. Moved dismissal and banishment to cleric levels, conveniently smoothed the spells known curve a bit. It's hard to get balance right concerning no. of spells known vs. the beguiler, but given that beguilers get a variety of save or lose and social manipulation spells it's probably OK to have a few more.
Sure, go ahead :)
Didn't add ray of clumsiness, starvation, dehydration. Also cut permanency (there's almost nothing the TM can make permanent without houseruling), disintegrate, sphere of ultimate destruction. Moved dismissal and banishment to cleric levels, conveniently smoothed the spells known curve a bit. It's hard to get balance right concerning no. of spells known vs. the beguiler, but given that beguilers get a variety of save or lose and social manipulation spells it's probably OK to have a few more.Originally Posted by Fizban
Having a useless distortion point at 1st level makes me want to make feats powered by it. Going through bardic music feats from CAdv, Ironskin Chant and Chant of Fortitude seem like good knockoff candidates (minus the perform requirement). But neither of them are available at 1st level. Will have to think of something else.