2008-11-24, 02:19 PM (ISO 8601)
Bugbear in the Playground
Re: A Zombiemageddon Campaign Journal - Please read and comment!
This is a good idea too! I've looked at the "armor as DR" variant a few times and was heavily involved with the Avatar d20 project, which used that variant extensively. I can't believe I forgot. I knew posting this journal was going to pay off.
Originally Posted by Zid
Also, I've already decided to use grapple more extensively for zombies. See the spoilered description of my zombie tweaks in the first post.
An interesting idea, but doesn't really jive with my ideas for how the curse/disease/whatever operates in this campaign. I did enjoy 28 Days Later and their take on zombies, but I think that having the possibility of a disease carrier won't really work for this campaign.
Originally Posted by Solaris
Incidentally, I didn't mention any specifics about the disease, just in case my PC's read this journal. I don't think anything I've said so far would ruin the campaign, but I want to be careful. I will, however, PM you shortly.
That's exactly the atitude I'm hoping my PC's will have once they make their way to a safe hideout. Half the fun of a zombie apocalypse is trying to find your way around without actually fighting the zombies, since there will always be more zombies than you can fight off. This first session was strange since the PC's started out in an open space away from safe forts, meaning they had to fight the zombies. In retrospect this probably wasn't the best idea on my part, but I wanted to give them options and do something a little different with my campaign. The other examples I've seen have the PC's starting in a building, lending themselves to quick forting and more defensive sessions than ours turned out to be.
Originally Posted by lostintransit
Thanks for the comments, everyone!
Last edited by Mephibosheth; 2008-11-25 at 10:11 AM.