Re: A Zombiemageddon Campaign Journal - Please read and comment!
Originally Posted by Prometheus
Something I always figured I do if I made a zombie campaign is feature good all zombie-evolution. So while right now your characters might have a tough time with their zombies, eventually they will get to be powerful enough or fortified enough that zombies cease to be scary. Therefore, there are rarer more powerful versions of zombies that occasionally emerge. Here's some examples. Zombies with magic, zombies that climb or leap, zombies that spit acid or poison etc. You could introduce these zombies from afar (so the PCs have time to kill it), but the real fear comes when this difficult to defeat zombie comes in multiples, or at night, or in an even more dangerous variety.
Ooh. Meph, I'll hit you up in PM about that. Don't wanna give anything away!
Clockwork Avalon - Updated 1/13/2015, home to my Dragon Realms campaign setting (and someday my Clockwork Avalon setting)
Contact me if you're in the Killeen/Ft Hood area and looking for a 3.5E game.