2008-12-07, 07:47 PM (ISO 8601)
Firbolg in the Playground
Re: A Zombiemageddon Campaign Journal - Please read and comment!
I'd caution against that even more than against just turning them Necropolitan or something. If the PCs are comatose for the rest of the adventure, then they might as well be dead for all their players care. In effect, you've only managed to accomplish one thing by upgrading their conditions: You've made the risk of death less present, as there's always the chance they can be saved if they get bit.
Originally Posted by Prometheus
You also throw in a few things that are dangerous to the setting as a whole. You've got a big, glaring continuity error: Why does this guy get to go comatose when everyone else goes zombie? You've also introduced the concept of a cure very early in the game. That shifts the focus from "survive" to "find the MacGuffin"--which is a viable option, but the OP probably wants to focus on "survive" until the PCs are strong enough that it's no longer a challenge.
Originally Posted by Winterwind