Taern is just as disappointed as Fizahn was to find almost nothing of value on the gnolls. It would appear that when the gnolls left their "home" they did not have much time to grab more than their weapons and armor.

The remainder of the night passes uneventfully, though after the adrenaline rush of combat everyone sleeps restlessly. The gnoll captive lies passively on the cold, rocky ground, as if unaffected by the chill. Instead of sleeping, the gnoll stares up at the stars, softly chanting to himself.

When dawn breaks, your party continues to ride towards the Gray Keep with the gnoll (bound and tethered to Thokk's saddle horn) leading the way. It is cold and damp this day, with a light mist that obscures your vision past a few hundred yards. On a positive note, the map, Graevic, and the gnoll all seem to be in agreement as far as the location of the ruined tower is concerned.

By late afternoon, you are approaching the location of the Gray Keep/gnoll fort. Even through the mist, you can hear the cries of carrion birds.

You are riding along a narrow trail along the mountainside. To your left, a sheer cliff plunges down into the mist. To your right is the side of the mountain. The air is thin and cold here, but steam rises from your mounts as the incline becomes steeper.

Finally, the gnoll stops. The trail has become very narrow here, a ledge barely a foot wide. The horses and ponies will not be able to carry you any farther.

As you dismount, Thokk unties the gnoll from his saddle. The gnoll indicates to Thokk (in goblin) that the ruined tower is just around the next bend ...