Gaah! I had this whole long post written out, and the forum ate it. *sighs, starts re-typing*
As I've said before, whether they're able to rebuild or not is probably going to be a function of how long the players stay interested in the campaign. The city is surrounded by walls and water so it's entirely possible that the outbreak is contained and the PC's could simply escape the city and survive that way. On the other hand, I do have an overarching plot in mind that could provide them with options for re-taking the city and rebuilding.
Originally Posted by Salz - RE rebuilding
On a related note, I want to say that having an endgame in mind has been extremely helpful over the course of the campaign, especially in a campaign of this type. Having an idea about how and why the zombies exist can make certain decisions a lot easier and help everything hang together better when the PC's actually find out some of the information. It's not necessary to have everything figured out, but the basic details can be very helpful to keep in the back of your mind.
The buildings are almost all bult of mud brick with wooden roofs and stairs and some wooden framing. I told the PC's that there was a chance the building's structure would catch and the building would weaken, but it's by no means a foregone conclusion.
Originally Posted by Prometheus
I also like your ideas about lighting objects on fire with flint and steel. The equipment section of the PHB doesn't list a skill check for lighting a torch and I feel like this would be an everyday skill anyway, so I'm comfortable with it being automatically successful. However, in this case the PC's were just dropping flaming things onto the stairs and hoping the stairs would catch. In this more passive context I wanted to go with the percent chance rather than a skill check to reinforce that the PC's weren't really doing anything other than exposing the stairs to flame. If they had been actively trying to light the stairs, I would definitely go with something like yours.
Thanks also for the info on burning objects. I've been using those rules so far, but it's always good to have a reminder, especially of those supplementary rules like smoke inhalation and damage to adjacent surfaces.
Thanks for the vote of confidence. I'm glad your enjoying the journal. I haven't written up a formal template for my zombies yet, but I'll PM you my stat block after this post. It's pretty easy to extrapolate from there.
Originally Posted by Ricky S
Also, as pjwaring mentioned, we use a wet-erase (not dry-erase) map grid and miniatures (mostly old Warhammer figures). I've been thinking about doing some OotS-style zombie drawings on cards for use in the campaign, but haven't gotten around to it.
Spoilered, just in case...
Originally Posted by NeoVid
I mentioned before that I have an endgame in mind for this campaign. Part of that endgame is that the zombie "virus" was created to bring about an outbreak like this. Having the "virus be intentionally created and spread makes it easy to make distinctions like these for metagame reasons. For example, I want there to be non-human zombies as a way of injecting at least some variety into the campaign, but I definitely share your concerns about zombification of things like rats. To that end, I decided that whoever created the "virus" developed it in such a way that zombies would attack "dangerous" creatures (sentient beings, dogs, wolves, etc) while ignoring "harmless" creatures(rats, cows, goats, etc). Obviously, zombie rats would have been a fantastic idea, but the creators were more concerned about zombifying sentient beings and more overtly-dangerous creatures. Is the distinction ultimately arbitrary? Sure, but so is the distinction between sentient beings and all other creatures, at least so far as non-brain-eating zombies are concerned (these zombies haven't shown any propensity to eat brains). I hope that kinda addresses your concerns.
That would be a good idea, except Javāsa coup de grace'd her before tossing the body out the window. Ultimately, as I explained in the above spoiler, I have story reasons in place that explain what happened and,
Originally Posted by tsuuga
I think that having the group encounter zombie Kata in the future would make for an interesting session
I definitely agree that other survivors make excellent encounters for a zombie campaign. Not only do they add instant variety, but they give our party bard a chance to shine! I'm definitely looking forward to when the party gets a bit settled down and starts to make more methodical excursions. There are a number of possibilities for safe (ish) movement through the city that they haven't tried and I'm hoping that they'll start looking harder for alternatives to more conventional hack-n-slash.
Originally Posted by tsuuga
As I mentioned above, how the campaign shakes out will depend on what the players want. I don't want to commit them to a year's worth of zombie sessions if no one wants to keep at it that long. If it does go long, however, forting and farming will definitely be interesting challenges to overcome.
I hope that addresses everything, and that my little journal remains interesting and useful. Thanks a lot for the comments.