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Thread: PrC Contest VIII: Bow down to my Fist!

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    Ogre in the Playground
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    May 2005
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    Default Re: PrC Contest VIII: Bow down to my Fist!

    Wuji Disciple


    You are already dead.

    The Wuji order resulted from the infiltration of an order of monk's who used ki for healing by assassins. Moulding the art to suit their needs, using their own intimate knowledge of living bodies to channel ki more effectively and enhance the potential of their own bodies. Though that order is now all but forgotten and the monastic roots of the Wuji order have been eroded Wuji Disciples have flourished. A few monastery's of the order still exist, but many Wuji Disciples have never seen the inside of one and act as lone agents.

    BECOMING A WUJI DISCIPLE
    Assassins, Ninjas and rogues seeking to concentrate on martial combat often seek to become Wuji Disciples. Any existing Wuji Disciple can teach the art. Entry in one of the few monastery's for training hinges on discovering it's location and generally requires promises of allegiance and to fulfil paid contracts on their behalf at least once a year if called upon.

    ENTRY REQUIREMENTS
    Skills : Concentration 8 ranks, Heal 3 ranks
    Feats : Improved Unarmed Strike, Stunning Fist
    Special : Sneak Attack 1d6
    Special : Must be a living creature normally vulnerable to critical hits

    Class Skills
    The Class Name's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str) and Tumble (Dex).
    Skills Points at Each Level: 4 + int

    Hit Dice: d8

    {table="head"]Level|BAB|Fort|Ref|Will|Special

    1st|+1|+2|+0|+0|Heavy Fist, Ki Power, Stunning Fist

    2nd|+2|+3|+0|+0|Imbue Ki, Change Potential

    3rd|+3|+3|+1|+1|Shape Vibrations, Sneak attack +1d6

    4th|+4|+4|+1|+1|Neutralize Poison

    5th|+5|+4|+1|+1|Resonate

    6th|+6|+5|+2|+2|Change Potential, Sneak attack +2d6

    7th|+7|+5|+2|+2|Ease Motion

    8th|+8|+6|+2|+2|Control Motion

    9th|+9|+6|+3|+3|Obliterate, Sneak attack +3d6

    10th|+10|+7|+3|+3|Release Full Potential
    [/table]

    Weapon and Armour proficiencies: Wuji Disciples gain no proficiency with any weapon or armour.
    Heavy Fist (Su): A Wuji Disciple can use her knowledge of ki and physiology to increase the weight of her blows. On her turn the Wuji Disciple can give up her ability to sneak attack until her next turn to gain a +2 damage bonus per sneak attack dice on her unarmed strike. Creatures immune to precision damage can be affected by this damage.
    Ki Power (Su): A Wuji Disciple can use her ki to manifest special powers, she can do this a number of times per day equal to half her class level (minimum 1) plus her wisdom bonus (if any). A Wuji Disciple can only use her ki powers if she is wearing no armour and is unencumbered. When used on herself these powers do not require or consume imbued ki (see below). The powers can affect both creatures and objects where it makes sense and do not require line of sight or range, saving throws against these powers are fortitude saves with a DC equal to 10 + class level + the Wuji Disciples Wisdom bonus, the save is to negate. A Wuji Disciple gains a +2 bonus on her Fortitude saves as long as she has at least 1 daily use of her ki powers remaining.
    The powers are Change Potential, Shape Vibrations, Neutralize Poison, Resonate, Ease Motion, Control Motion, Obliterate and Release Full Potential. They are described below.
    If a Wuji Disciple has levels in other classes granting Ki Power she does not gain her wisdom bonus to uses per day, but she can use her daily uses from that class to use her ki powers for this class and vice versa.
    Stunning Fist (Ex): A Wuji Disciple gains extra uses of her Stunning Fist feat equal to her class level.
    Imbue Ki (Su): At 2nd level a Wuji Disciple becomes able to channel her ki into creatures or even objects. By expending a use of the Stunning Fist feat and giving up the ability to sneak attack for 1 round a Wuji Disciple can imbue a reflection of her ki on a successful hit with her unarmed Strike or as a touch on a willing target, one point of ki per sneak attack dice. While striking the Wuji Disciple can decide whether this ki will explode violently after 1 round at the beginning of her next turn, causing 1d6 bludgeoning damage per point, or dissipate harmlessly after a number of rounds equal to her class level. In the latter case imbued ki from previous rounds will have it's duration increased to match. Creatures immune to stunning and/or precision damage can be affected by this damage. If the target is killed by this effect open wounds appear all over the body.
    Change Potential (Su): At 2nd level a Wuji Disciple becomes able to use her ki to tap her target's hidden potential or suppress it's potential. She can spend upto 4 points of imbued ki from her target and 1 daily use of her ki powers as a swift action to give a bonus or penalty equal to the number of points of imbued ki spend to a single ability score of her target. This ability lasts for 1 round per class level and allows no save. At level 6 she can spend up to 6 points.
    Shape Vibrations (Su): At 3rd level a Wuji Disciple becomes able to use her imbued ki to make her target transparent to sound. She can spend 1 point of imbued ki from her target and 1 daily use of her ki powers as a swift action to silence her target for 1 minute per class level. The target can neither create nor affect sound in the environment, she is effectively silenced and undetectable by blind sense and blind sight when it relies on hearing and tremor sense.
    Sneak Attack (Ex): At 3rd level a Wuji Disciple gains 1d6 sneak attack damage, this is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at 6th level and again at 9th. If a Wuji Disciple gets a sneak attack bonus from another source the bonuses on damage stack.
    Neutralize Poison (Su): At 4th level a Wuji Disciple becomes able to use her imbued ki to neutralize poison. She can spend 1 point of imbued ki from her target and 1 daily use of her ki powers as an immediate action to affect her target as the spell of the same name, with a caster level equal to her class level.
    Resonate (Su): At 5th level a Wuji Disciple becomes able to cause imbued ki to resonate. She can spend 1 daily use of her ki powers as a standard action to deal 2d6 per point of imbued ki to the target. If the target is killed by this effect the body explodes, with few recognizable body parts remaining.
    Ease Motion (Su): At 7th level a Wuji Disciple becomes able to use her imbued ki to ease restrictions on motion. She can spend 1 point of imbued ki from her target and 1 daily use of her ki powers as an immediate action to grant her target the same benefits as the Freedom of Movement spell as well as making her target immune to stun and daze for 1 round per class level.
    Control Motion (Su): At 8th level a Wuji Disciple becomes able to use her imbued ki to control the actions of her target. She can spend 3 points of imbued ki from her target and one daily use of her ki powers as a swift action to take control of her targets body, this functions like the psionic power Control Body except that it affects a target of any size, can affect objects, lasts for 1 round per class level and the Wuji Disciple can stop concentrating on the effect without ending it's duration. When not concentrating on controlling her target he is held helpless.
    Obliterate (Su): At 9th a Wuji Disciple becomes able to cause imbued ki to go out of control. She can spend 6 points of imbued ki from her target and 2 daily uses of her ki powers as a standard action to deal 4d6 per point of imbued ki to the target including the 6 points spend. If the target is killed by this effect the body is essentially disintegrated, although without being reduced to ash.
    Release Full Potential (Su): At 10th level a Wuji Disciple can unlock fully her hidden potential. She can spend 1 daily use of her ki powers as a free action to apply a +6 bonus to two of her ability scores and gain fast healing 5, or a +5 bonus to fast healing if she already possesses it. This ability lasts for 1 round per class level and replaces the effects of Change Potential.

    PLAYING A WUJI DISCIPLE
    As a Wuji Disciple your place is on the front lines. Your vast array of class skills gives you versatility, although you can only be excellent in a select few skills due to your lack of skill points.
    Combat: Since a Wuji Disciple's most powerful attacks consume very precious resources she will generally try to rely on simple sneak attacks, Heavy Fist and use of Stunning Fist. When she does go all out she will concentrate on the toughest opponent, doing perceptively little damage to avoid attention before either shutting him down or blowing him up at an opportune time. When possible she will try to imbue her allies with ki before or during combat so she can use her beneficial powers on them when necessary. During an assassination she will first silence herself and then try to imbue ki on the target with touch if he is sleeping, or forcibly if not. Then she will silence her target or use Control Motion on him before finishing him off.
    Advancement: Expanded Ki Pool is a very attractive option to any Wuji Disciple, as well as Rapid Stunning. After completing the path as a Wuji Disciple the player should look at classes with fast sneak attack progression to maximize the effect of imbued ki.
    Resources: A Wuji Disciple trained in the field has no special access to resources, a Wuji Disciple with allegiance to a monastery can return to find extensive libraries and high level spellcasting services at the monastery. As well as a stock of magical and mundane items (treat as a small city) and poisons, at a price of course.

    WUJI DISCIPLES IN THE WORLD
    "I didn't know they were going start painting these walls and where the hell is our lord?"

    Most Wuji Disciples are assassins, specializing in using the side effects of their fighting style to generate brutal displays of gore in a short amount of time before disappearing. Of the Wuji Disciples who chose a different path many seek adventure in wilderness and ruins, places where their fighting style does not attract undue attention.
    Daily Life: The Wuji Disciple in her traditional role as assassin will spend most of her time either in comfort at home, the local in or tending to menial tasks in her monastery. Biding her time till the next contract arrives while trying not to stand out.
    Notables: Many Wuji Disciples turned to being servants of the law. The most famous of these was the executioner simply known as Blood during the great crusade to purge Lycanthropes. Willing to painlessly obliterate those who acquiesced in their punishment but relishing the act of imbuing ki into struggling victims with the lightest of taps before blowing them apart, showering the crowd in blood and guts during public executions. Presently the only widely recognized public figure known to be a Wuji Disciple is the Warforged monk Nakhosha Sokema who seeks purpose in his life travelling the outskirts of the civilized world protecting the downtrodden, although he is only generally recognized on his way out by the mess left of those who tread on them.
    Organizations: The Wuji monasteries throughout Eberron hold no special allegiances outside of their members and their employers and there is no general unifying organization among the other Wuji Disciples. Wuji Disciples who act as free agents do naturally gravitate to evil organizations willing to use terror in their goals such as the Order of the Emerald Claw.

    NPC Reaction
    NPCs will generally recoil in revulsion for what they perceive as someone who seeks carnage in all combat, although few Wuji Disciples would chose to expose themselves as such.

    WUJI DISCIPLES IN THE GAME
    Wuji Disciple's ability to negate poison and movement impediments might make some encounters easier, but they are not superior to existing magic users in this respect. Unlike other characters with sneak attack the Wuji Disciple will shine against undead opponents, being able to deal both a lot of damage and making good use of their low fortitude saves.
    Adaptation: Wuji Disciples fit in any setting where monastic monks are accepteable, if not then any adaptions made to monks should also be appropriate for Wuji Disciples.
    Encounters: PCs will generally encounter a Wuji Disciple as either a target of assassination or by interrupting one at their work, either way the likely outcome is combat.

    Sample Encounter
    The mayor has hired you to research several mysterious deaths in the town and put a stop to them. Entering the docks you see several bloody puddles on the ground as well as a Warforged striking a seemingly frozen man holding a whip standing next to a corral with several slaves, as you approach the Warforged walks away with no acknowledgement of your presence leaving the frozen man seemingly mostly unharmed. The next moment nothing remains but a bloody mist and a pile of clothes.

    EL 14: Nakhosha Sokema looks like an average Warforged, brandishing no weapon though well equipped. He has a fierce thirst for freedom and will do nearly anything to remain free, though if he senses your intentions are good rather than merely being mercenaries for a corrupt government he will try not to kill you.

    Nakhosha Sokema
    NG Warforged Fighter 2/Rogue 2/Monk 1/Wuji Disciple 9
    Last edited by PinkysBrain; 2009-01-26 at 06:08 AM.