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    Ogre in the Playground
    Athaniar's Avatar

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    Oct 2007

    Default Re: GITP Monster Competition XXX - Paragons of Passion

    “The Negative Energy Plane hath no fury like a woman scorned"


    Medium Undead (Incorporeal)
    Hit Dice: 5d12 (32 hp)
    Initiative: +7
    Speed: Fly 60 ft. (perfect) (12 squares)
    Armor Class: 18 (+3 Dex, +6 deflection), touch 18, flat-footed 14
    Base Attack/Grapple: +2/-
    Attack: Incorporeal touch +5 melee (1d10 plus energy drain)
    Full Attack: Incorporeal touch +5 melee (1d8 plus energy drain)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Energy drain, bond, Dominate Person, create spawn
    Special Qualities: Undead traits, incorporeal traits, +2 turn resistance, telepathy, darkvision 60 ft.
    Saves: Fort +2, Ref +5, Will +8
    Abilities: Str 0, Dex 17, Con 0 Int 15, Wis 14, Cha 22
    Skills: Diplomacy +12 (20), Hide +5 (8), Bluff +10 (18), Sense Motive +5 (9), Intimidate +5 (13), Listen +3 (5), Spot +4 (6), Search +4 (6)
    Feats: Improved Initiative, Iron Will, Negotiator, PersuasiveB
    Environment: Any
    Organization: Solitary or coven (3-5)
    Challenge Rating: 7 (the CR of a host bonded with a vaincloak increases by 2)
    Treasure: None
    Alignment: Always evil (any)
    Advancement: 6-10 Hit Dice (Medium)
    Level Adjustment: -

    A vaincloak appears as incorporeal pieces of grey, flayed skin from a humanoid female organized into a crude humanoid shape and pulsating with a red light. Two (number may vary depending of original form) eyes, glowing with the same energy, float around, viewing its surroundings with the malevolence of the undead. In life, it was a female (of any type and race) who died with unanswered desires or simply a sense of physical inadequacy. In death, it is a cunning spirit, seeking agreements with humanoid females who share the same problems that drove the vaincloak into undeath: if it is allowed to bond, they can both experience their desires come true. But be not fooled, for the vaincloak is an evil being, and cares not for the well-being of its host.

    A vaincloak does not speak except telepathically.

    If caught in battle without a host body or just expelled from it, the vaincloak’s primary method of defence is to attempt to dominate her foe using Dominate Person. If this does not work, she will send her zombie minions (if any) into the fray. If these methods of defence are unsuccessful, the vaincloak will assault the weakest opponent with her draining touch attack, hoping to turn it into one of her undead. If the vaincloak is bonded, she will combine these tactics with tactics appropriate for her host’s powers. As a last resort, if she thinks her host is too weak, she will distract her enemies long enough for her to leave the host body, and will then attempt to dominate any nearby female and bond with her, unless there happens to be more willing hosts in the vicinity.

    A vaincloak has the following abilities:

    Telepathy (Su)
    A vaincloak can communicate telepathically with any creature within 90 feet that has an Intelligence score. The creature can respond to the vaincloak if it wishes—no common language is needed.

    Energy Drain (Su)
    Living creatures hit by a vaincloak’s incorporeal touch attack gain two negative levels. The DC is 15 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the vaincloak gains 5 temporary hit points. When the vaincloak is attached to a host, the energy drain is used as a touch attack.

    Bond (Su)
    Whenever it is in its “natural” state, the vaincloak may attach itself to any willing humanoid, monstrous humanoid, or giant female of small to large size with a Charisma score lower than that of the vaincloak, more than 1/3 of her original hp remaining, and not under the effect of an anti-possession spell such as Protection from Evil as a full-round action (It may also detach itself from said humanoid female as a full-round action). If either the host or the vaincloak take damage during the bonding, it is interrupted and cannot be attempted again for 1d4 rounds, and likewise, if the vaincloak is interrupted when attempting to leave the host, she stays. When attached, the vaincloak provides the host with incredible physical attractiveness, according to the mind of the host. Also, when attached, the vaincloak functions as an incorporeal voice in the host’s head, guiding her actions. The vaincloak has access to all the host’s thoughts, and it needs not reveal that it has this ability.

    While both entities seem to have equal control at first, the vaincloak’s control gradually increases, until the host is nothing more than a vehicle for the vaincloak. The special attacks, abilities, and qualities of both vaincloak and host (except for the vaincloak’s undead and incorporeal traits, and its turn resistance, and, of course, bond) can be used in this state, but otherwise it uses the statistics of the host, with some exception: it uses the vaincloak’s Charisma score and whatever Intelligence score that is the highest (but any increase to these scores, such as from a spell or magic item, increases the stats of the host unless they are granted before the vaincloak merges. In order to spot the occasional red tinge that reveals an attached vaincloak, a character needs to succeed on a DC 20 Spot check. A character that succeeds on a DC 25 Sense Motive check also discerns that something is not quite right. However, a character would not usually know what the tinges or feeling indicate unless he (or she) possesses the necessary knowledge (see section Vaincloak Lore). A vaincloak can be forcefully driven out by either the appropriate spells or by reducing the host to 1/3 of its original hitpoints. When forcefully expelled, the vaincloak immediately leaves the host, as opposed to the full-round action it takes when the vaincloak herself decides to leave. The former host is stunned for 1d4 rounds when the vaincloak is forcefully expelled, and then may or may not be hostile to the vaincloak, depending on how she was treated and how big her desires really are.

    Although it usually refrains from doing so, the vaincloak can choose to bond with a dominated creature (see below). If the mental dominion ends while the vaincloak is bonded to her (unwilling) host, the vaincloak is forcefully expelled from the host after 2d4 rounds, during which it loses control of the host, but can still use her telepathy and Dominate Person. While free of control but still bonded, the host can use all the vaincloak’s abilities for herself (as per the Bond description), and if the host has more Hit Dice than the vaincloak, she controls all zombies created by the vaincloak’s create spawn ability. The zombies return to the vaincloak’s control when she is expelled. The host still uses the vaincloak’s Charisma and Intelligence (if higher than her own) scores, although she has full control of them. If the host already has control when the vaincloak is expelled, she is not stunned.

    Dominate Person (Sp)
    The vaincloak can use Dominate Person as a spell-like ability a number of times per day equal to its Charisma modifier (caster level 15) -1, usable not only on humanoids, but also on giants and monstrous humanoids. This ability can also be cast on the vaincloak’s host while she is bonded, although this is only used in cases of emergency. A vaincloak cannot force its host to fail its save against the domination.

    Create Spawn (Su)
    Any non-undead corporeal creature in possession of a skeletal system slain by a vaincloak rises again as a zombie in 1d4 rounds. The zombies remain under the vaincloak’s control at all times, but a vaincloak can only control a number of zombies equal to her Hit Dice at any one time. When bonded, the Hit Dice used is that of the vaincloak or the host, whichever is higher. If the vaincloak already controls the maximum amount of zombies, no additional ones are created. Zombies animated by this ability appear with rose-colored flesh and utterly featureless faces, but their stats are indistinguishable from normal zombies.


    Vaincloak Lore
    Characters who have ranks in Knowledge (religion) can learn more about vaincloaks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

    {table] DC | Lore
    16 | This creature is an evil undead called a vaincloak, the spirit of a woman who died with unanswered desires or a sense of physical inadequacy. It is most known for its ability to possess a humanoid, monstrous humanoid, or giant female of small to large size with desires similar to those of the vaincloak, in order to make that creature incredibly physically attractive.
    18 | A creature bonded with a vaincloak can be noted by the occasional reddish tinges that appear on its body. It takes a sharp eye to spot such tinges, however.
    21 | A vaincloak can be forcefully extracted from its host by either reducing the host to one-third of its health or by antimagic spell such as Antimagic Field (which also winks it out) or spells that would increase the host’s Charisma score so it becomes greater than that of the vaincloak itself. A vaincloak also possesses the abilities to communicate telepathically, drain energy, and dominate the minds of humanoids, monstrous humanoids, and giants and shares these abilities with its host when it is bonded.
    26 | Non-undead corporeal creatures slain by the vaincloak or its host rise again as zombies not long after. These zombies, who appear rose-colored and faceless, are under the vaincloak’s command, although it can only command a limited amount of undead at any one time.[/table]

    Plot Hooks
    *A beautiful woman has entranced the mayor of a small town, and he has begun to make some strange decisions. The woman is really the vaincloak of his dead wife, whom he really never loved and killed in a fit of rage, fused with a town girl with a crush on the mayor. The town girl has no idea of the real identity of her “benefactor”.

    *Numerous influential people have been found slain in their homes. The traces lead to local brothel, holding dark secrets…

    *As part of a cold case investigation concerning a murder, the body of a woman is exhumed from her grave. Soon, however, the (female) lead investigator begins acting strange, and has suddenly turned very attractive…

    *Similarly to the hook above, a female grave-robber exhumes the body of a woman from her grave for nefarious purposes. It turns out to be a life-changing experience…

    *The heroes stumble upon a village populated entirely by beautiful women! While it may seem like a dream come true, something deadly is abound. And where exactly did all the men go?

    *Two vaincloaks, rivals in both life and death, decide to play out two armies against each other.

    *Legends speak of a great wyrm black dragon who tried and failed to get the attention of a famous dwarven hero. Some time after she perished at the hands of adventurers, her spirit was shocked to discover that the woman who had led the adventuring party and finished her off had married the same hero she had loved! Her rage turned her spirit into the first vaincloak, and she convinced a female ogre mage whose family had been slain by the dwarven hero to bond with her in order to extract revenge. It did not go well for the dwarf and his wife. What may the Scorned Queen be up to these days? Ruling from a dark castle? Seducing and slaying foolish adventurers? Masterminding some or all of the above hooks? All of the above?
    Last edited by Athaniar; 2009-02-11 at 10:53 AM.