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    Ogre in the Playground
    Join Date
    Oct 2007
    Location
    Some kind of hell
    Gender
    Male

    Default [3.5] A new Daggerspell Guardian: Daggerspell Invoker [PrC]

    Daggerspell Invoker

    Vreese Drakkar, a daggerspell witch

    The Daggerspell Guardians have had a long standing tradition of the arcane arts and druidic magic mixed with their special form of dagger combat, but until recently only were comprised of two branches, the daggerspell mages and daggerspell shapers. In a turn of events, the Daggerspell Guardians have begun to induct new members to their order to increase their presence in the world. One of these new branches, the daggerspell invokers, are a small and rather secretive branch of formerly renegade daggerspell mages who took up fey or otherworldly pacts for power. They had learned to adapt these practices and they returned with their order called for aid. They have begun to teach a new generation of warlocks their art, and while their power is wild and often misunderstood, they stand unified against the dark, wielding the very weapons of the darkness itself.

    Almost all daggerspell invokers begin their career as rogues before making their pacts or realizing their full arcane potential as a warlock. Some begin as spellthieves as well. All however must maintain a non-evil alignment; a trait that always causes some instability to the daggerspell invokers however, resulting in a necessity to maintain a chaotic alignment.
    Hit Die: d6

    Requirements:
    Alignment: Chaotic Good, Chaotic Neutral
    Skills: Concentration 8 ranks
    Feats: Weapon Focus (dagger), Two-Weapon Fighting
    Special: Sneak attack +1d6, invocation casting level 5th, must possess the Hideous Blow blast shape invocation.

    Daggerspell Invoker
    {table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Invocations

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Daggercast|
    -

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Ritual Knives|+1 level of existing invocation using class

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Sneak Attack +1d6|+1 level of existing invocation using class

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |DR 2/cold iron, fiendish resilience 2|+1 level of existing invocation using class

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Witch's Razor|+1 level of existing invocation using class

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Sneak Attack +2d6|+1 level of existing invocation using class

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Eldritch Infusion|+1 level of existing invocation using class

    8th|
    +6
    |
    +2
    |
    +6
    |
    +6
    |DR 4/cold iron, fiendish resilience 4|+1 level of existing invocation using class

    9th|
    +6
    |
    +3
    |
    +6
    |
    +6
    |Sneak Attack +3d6|+1 level of existing invocation using class

    10th|
    +7
    |
    +3
    |
    +7
    |
    +7
    |Daggerspell Doom|+1 level of existing invocation using class [/table]
    Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
    Skill Points per Level: 6 + Intelligence modifier

    Class Features:

    Weapon and Armor Proficiencies: The daggerspell invoker receives no new weapon or armor proficiencies.

    Daggercast (Ex): Daggerspell invokers seamlessly blend the use of their twin daggers with powerful invocation abilities. A daggerspell invoker can perform invocations and utilize his eldritch blast even when holding a dagger in each hand. If a daggerspell invoker holds anything other than a dagger, he must have at least one hand free to cast a spell with somatic or material components. Casting a spell in this way still provokes attacks of opportunity normally.

    Invocations: Beginning at 2nd level, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level. (This includes eldritch blast) You do not, however, gain any other benefit a character of that class would have gained. If you had more than one invocation-using class before becoming a daggerspell invoker, you must decide to which class to add each level for the purpose of determining caster level and invocations known.

    Ritual Knives (Su): One of the arts that the warlocks brought to the Daggerspell Guardians was that of the ritual knife. By bathing their daggers in special reagents and performing an arcane ritual over the blade (an act that requires one hour of time to prepare and perform), they attune their blades to their spirit and to their power which grants them two special properties. The character may only ever have two daggers attuned to him at a time. The first is when the daggerspell invoker uses his daggercast ability to perform an eldritch blast, he may change the damage to inflict half slashing damage. The second property is the ability to recall his ritual knives to his hand if they had been dropped or thrown and are within 60ft. To recall his ritual knives, the character must spend a swift action calling his ritual knives to hands.

    Sneak Attack (Ex): Beginning at 3rd level, a daggerspell invoker deals an extra 1d6 points of damage when flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 6th level and 3d6 points at 9th level. See the rogue class feature, page 50 of the Player’s Handbook. If a daggerspell invoker gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.

    Damage Reduction (Su): Daggerspell invoker receive the same benefit from their pact as do traditional warlocks, thus their bodies are also fortified by these forces. At 4th level, daggerspell invoker gain damage reduction 2/cold iron. If the daggerspell invoker had this supernatural ability previously, then this ability adds to it. At 8th level, the daggerspell invoker's damage reduction improves to 4/cold iron.

    Fiendish Resilience (Su): Beginning at 4th level, a daggerspell invoker learns the trick of fiendish resilience. Once per day, as a free action, he can enter a state that lasts for 2 minutes. While in this state, the daggerspell invoker gains fast healing 2. At 8th level, the daggerspell invoker's fiendish resilience improves to 4. If the daggerspell invoker had this supernatural ability previously, then this ability adds to it.

    Witch's Razor (Su): When using his ritual knives, the daggerspell invoker learns a special technique, allowing him to infuse an attack with an special eldritch blast shape invocation called the Witch's Razor. To use this blast shape invocation, the character throws his knife and channels his eldritch blast to create a 60ft line of destructive eldritch energy. His knife follows the path of the blast where it either sticks to a target or obstacle, or falls to the ground along the path of the attack. All targets along the path of the Witch's Razor are allowed a Reflex save for half damage. Victims along the path of the attack who take damage from this attack also take damage from the daggerspell invoker's dagger as if it were thrown by the character (including any applicable special weapon properties and damage bonuses from the weapon or the character's Strength and applicable feats) along the path of the Witch's Razor. This invocation may be further enhanced by eldritch essence invocations. This is a 4th level equivalent ability.

    Eldritch Infusion (Su): Daggerspell invokers learn to utilize their eldritch essence invocations to create a haze of eldritch power around their daggers. As a move action, they channel the potency of their eldritch blast into their ritual knives, temporarily enabling them to inflict extra damage and (if applicable) inflict an eldritch essence secondary effect upon their victim as well (one may simply use his normal unmodified eldritch blast). While this is in effect, the ritual knives add half of their wielder's eldritch blast damage to their weapon strikes (of either normal eldritch energy or elemental damage based on what sort of eldritch essence invocation is used). For example, a daggerspell invoker's eldritch blast inflicts 7d6 points of damage to his enemies, and when he infuses his blast into his ritual knives, they inflict an additional 3d6 points of damage. To add an eldritch essence to the eldritch infusion, they must possess the eldritch essence invocation they wish to use. For example, the above daggerspell invoker who possess the hellrime eldritch essence invocation inflicts an additional 3d6 points of cold damge (instead of arcane damage) and they also inflict the hellrime essence's secondary effect of having to make a Fortitude save or suffer a -2 penalty on the Dexterity from having been struck by the ritual knife. While this ability is in use, the daggerspell invoker is incapable of utilizing his eldritch blast ability (and any eldritch essence invocation he passes into the weapon as well). To end this ability, the daggerspell invoker spends a swift action to recall his eldritch energy from his ritual knives.

    Daggerspell Doom (Sp): The most potent technique a daggerspell invoker learns, is the ability to mix the potency of a dark invocation with the well known flurry technique of the Daggerspell Guardians. The daggerspell invoker makes a full attack action and while doing so, as a free action, he may make an eldritch blast attack using the eldritch doom blast shape invocation. This ability may be utilized a number of times per day equal to the daggerspell invoker's Dexterity modifier (minimum 1).
    Last edited by ErrantX; 2009-06-11 at 01:17 PM. Reason: Changed name to Daggerspell Invoker
    Chris Bennett
    Author and Lead Developer of Path of War
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