Quote Originally Posted by Spot View Post
Back in the long-long-ago, when I used to play Dungeons and Dragons, pretty much everyone in the extended group of gamers I played with, used variant rules such as the Perrin Conventions, and other variations based on the Arduin Grimmoire.
I remember that time. Every gm felt free to throw in whatever suited them, or throw out whatever they found inconveninet. Every time you brought an old character to a new game you had to rewrite it because the rules were so different. But no matter how different, it was all D&D to us. And when i showed up at the LASFS clubhous on saturdays there were always enough people for 3 or 4 games. Today, i hang out at my FLGS every weekend and so far i've only found 2 other players interested in a new campaign :(

BTW: I think the Perrin Conventions were the forst step towards rounding out characters with skills beyond their basic function.


One of the house rules that just about everyone used, was that you couldn't level more than twice in a single play session (or in some cases, you couldn't level more than twice in large battles that extended over multiple play sessions).

So, even if you somehow managed to kill a god (I'm using this as an intentionally ridiculous example), or even an entire pantheon of gods....

...well, here you go, here are your two levels.

Perhaps Erfworld uses the same house rules?
The rule most of us used was 2 levels -1 experience point per session. Some gms would give you a chance to do a quick solo confrontation to try to get that last ep.