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Thread: [Epic Creatures] Where is fancy bred?

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    Default Re: [Epic Creatures] Where is fancy bred?

    Mother Whimsy



    Medium Outsider (extraplanar, incorporeal, psionic)
    Hit Dice: 64d8+188 (476 hp)
    Initiative: +8
    Speed: Fly 600 ft. (perfect)
    Armor Class: 34 (deflection +10, +8 dex, insight +6), touch 34, flat-footed 26
    Base Attack/Grapple: +64/+68
    Attack: Incorporeal Touch +72 melee (4d6)
    Full Attack: Incorporeal Touch +72 melee (4d6)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Awaken the dream, psi-like abilities, silvery path, thoughtful
    Special Qualities: Becoming, damage reduction 20/epic and cold iron, eye of the dreamt, lost in daydream, lunatic fringe, power resistance 30, spontaneous, true seeing, unwaking
    Saves: Fort +35, Ref +46, Will +44
    Abilities: Str - (18 against non-corporeals), Dex 27 (+8), Con 13, Int 41 (+15), Wis 22 (+6), Cha 34 (+12)
    Skills: Autohypnosis +73, Bluff +79, Concentration +68, Disguise +79, Gather Information +79, Hide +75, Knowledge (any 10) +82, Listen +73, Perform (any) +79, Search +82, Sense Motive +53, Spot +53, Use Magic Device +79, Use Psionic Device +79
    Feats: Burrowing Power, Combat Expertise, Combat Intuition Dodge, Dreamtelling, Flyby Attack, Ghostly Grasp, Ghost Ride, Improved Feint, Improved Initiative, Improved Tougness, Insightful Reflexes, Mobility, Psionic Dodge, Psionic Meditation, Transdimensional Power
    Epic Feats: Epic Reflexes, Epic Toughness x3, Epic Will, Superior Initiative
    Environment: Twilight Realm
    Organization: Solitary, Couple (Lord Beast and Mother Whimsy), Midwifery (Mother Whimsy and 4d6 honeydew), Court (Mother Whimsy, 4d6 honeydew, 1d6 tromluí, and 2d8 other fey or faerie outsiders of 19th level or lower)
    Challenge Rating: 28
    Treasure: None
    Alignment: Unaligned
    Advancement: 65+ HD
    Level Adjustment: -

    Mother Whimsy has no true form but that of moment's whim. She most commonly appears as hardly more than a girl, her eyes wide with rapturous fascination. She is everything ever wanted, anything that can be realized, nothing that can be grasped. She is as solid as a stray thought, enduring as a spark of inspiration, no more yielding than a dream.

    Tended by many, in particular the honeydew, she gives frequent birth to daydreams, desire and other intangible things. Only when the more romantic desires fill her does she descend within the forest to find The Beast, allowing her to give birth to a prince or princess of twilight, beings of unequaled and eerie beauty. They are the most fey of fey, who may bring peace or pestilence, horror or historic change to the courts of Faerie. Mother Whimsy cares not what she births as long as it is new and nary seen a'fore. She is tended by many beings who both care for her and her young as well as those who constantly suggest and tempt that which she begets.
    She sails through Dream and Twilight within a great castle upon the keel of the mighty galleon Fancy, stirring consciousness and imagination in its wake.

    Combat
    Mother Whimsy treats battle much like she does anything else, with fascination and enthusiasm. She may craft scores of legions of warriors to do battle or take shape herself into a horrible monstrosity. She may see how fast she can kill or how long she can draw out the game, whatever amuses her at the time. Only while giving birth to a twilight prince or princess does she delegate battle to others, her concentration and care being only for the child. She may also call upon Lord Beast who will arrive with but a thought.

    Mother Whimsy's natural weapons and any she wields are considered epic for the purpose of overcoming damage reduction.

    Mother Whimsy is considered to have a Divine Rank of 5 for the purpose of manipulating the Twilight Realm.

    Awaken the Dream (Su): Mother Whimsy experiences all of creation as but a lucid dream, without rules or boundaries, and can give birth to a living dream. As a full round action she can do near anything as the Reality Revision power, though she may duplicate any power or spell of 9th level or lower (caster level equal to her HD). She may not however make a permanent change to herself through this power, such as an inherent bonus to stats, though she may heal herself. If there is any being with an intelligence score within 500 feet however she and the being must make opposed Concentration checks even if the being does not wish to. If successful, Mother Whimsy alters whatever she wishes. If multiple thinking creatures are present, each one makes a Concentration check. The highest roll amongst the beings is then used, with an additional +1 bonus per creature making a check.

    If any ongoing effect brought about by this ability extends beyond 500 feet of Mother Whimsy it fades away. Instantaneous effects however remain. For example a summoned dragon fades away if it passes 500 feet but a being killed by the dragon remains dead.

    Becoming (Su): Mother Whimsy can assume the likeness of any sized creature she can imagine (in other words, anything) as a standard action that does not provoke attacks of opportunity. Her abilities do not change, but she actually becomes that creature and True Seeing does not reveal otherwise.

    Eye of the Dreamt (Ex): Mother Whimsy, while within the realm of Twilight or the Regions of Dreams, may use Hypercognition as a free action by observing the dreamscape around her.

    Lost In Daydream (Ex): Any being that attempts to use telepathy or a mind-affecting effect on Mother Whimsy must succeed on a DC 54 Will save or have it's consciousness pulled into the eternal dream in which she exists as the Microcosm power (no HP limit and can affect any creature with an intelligence score, whether they are normally affected by mind-affecting powers or not). If they make the save she is affected by the ability but only for a round. The save DC is Charisma-based.

    Lunatic Fringe (Ex): Mother Whimsy is not, strictly speaking, real. She is such stuff as dreams are made of and her movements and location follows no rules. As such all melee and ranged attacks against her are assessed an 80 percent miss chance.

    Psi-like Abilities: Manifester level 60. Save DC's are Intelligence-based.
    At Will - Co-opt Concentration, Dream Travel, Greater Metamorphosis, Implanted Suggestion, Realized Potential, Shatter Mind Blank
    6/day - Insanity, Psionic Major Creation, Psychic Reformation

    Silvery Path (Ex): Wherever Mother Whimsy walks a path forms until the next morning light, even in midair, though can only be seen by other creatures of Faerie. At night however the path become visible to all living creatures, lit very faintly as if by moonlight. Non-fey that walk it at night must succeed on a DC 57 save each round or fall asleep upon it. If they do their minds continue walking along it until they become forever lost within the Twilight realm. Their body evaporates with the touch of the first ray of sunlight. If ever they leave Twilight they die. No known spell or power can reverse this, though Mother Whimsy may use 10 consecutive uses of reality revision to craft them a new body. However, when they sleep their minds visit the Twilight realm and can be detected and Dominated at will by Mother Whimsy. As well she may take over their sleeping body as the Magic Jar spell.

    If Mother Whimsy is killed she is capable of being reborn in the dreamscape of any she has crafted a body for next they dream. Only by killing every one of them can she truly be defeated.

    This is a mind-affecting sleep effect. The save DC is Intelligence-based.

    Spontaneous (Ex): Mother Whimsy is completely unpredictable. As such no one may gain an insight bonus against her and is immune to Divination spells and Clairsentient powers.

    Thoughtful (Su): Mother Whimsy can communicate telepathically with any creature within 120 feet that has an Intelligence score. The creature can respond to Mother Whimsy if it wishes - no common language is needed. As well, she is also affected as by the Empathy power to this distance, as well as Mind Probe, the latter resisted with a DC 57 will save. She may use the Correspond power with anyone who has come within 120 feet of her. The save DC is Intelligence-based.

    True Seeing (Ex): Mother Whimsy can see all things as they truly are as if continuously under the effects of a True Seeing spell.

    Unwaking (Ex): Mother Whimsy is continually in the midst of a waking dream and as such is immune to confusion, fear, illusion, sleep and spells or powers dealing with dreams. She is immune to all mind-affecting effects of non-fey.
    Last edited by The Vorpal Tribble; 2009-04-22 at 07:20 PM.