Quote Originally Posted by ShneekeyTheLost View Post
Well, you could get DimDoor at 4th level, skip Teleport, then go straight for Greater Teleport. It's worth the slot due to a lack of error chance.
Ah, not a bad idea... but not sure which 4th level spell I'd ditch. I'm getting Solid Fog, Enervation, Greater Invisibility, and Charm Monster. The first two are extremely good, the third you recommended yourself and I like having, and the fourth is just appropriate to the character.

Quote Originally Posted by ShneekeyTheLost View Post
Greater Prying Eyes. It's True Sight... without components... and dozens of little spies running around and telling you exactly what is going to come up.
I had certainly considered that. Just sort of frustrating to get another Divination spell when I already have three I don't really want.

Quote Originally Posted by ShneekeyTheLost View Post
Greater Shadow Evocation. For mimicing Forcecage, Contingency, Force Wall, or any other Evocation-type spell you may want.
See, this is what I meant, this is why I was getting it to begin with.

Quote Originally Posted by ShneekeyTheLost View Post
Mind Blank. If you get ANY 8th level, get this one. Immunity to mind-affecting and scrying. If you can get a way to cheapen Chain Spell down to a +1 SL, you can chain it to your entire party as well.
I know this, don't worry, I've got it. But Chain Spell at +1 isn't going to happen.

The Real Question is when. Currently I'm getting it on level 20, at which point it almost doesn't matter because I don't imagine we'll be playing much at level 20. Irresistable Dance and (currently) Greater Shadow Evocation are my other two 8th spells (at 19 and 17, respectively).

Quote Originally Posted by ShneekeyTheLost View Post
Dimensional Lock. Nothing is more annoying than your opponent teleporting away, laughing at you, only to return and kill you in your sleep, or when otherwise preoccupied. Heck, I remember one nasty critter decided to port out, then scry the party from a distance. When we were engaged in a fight for our lives, he teleported in right behind us and started ripping us from a different direction. Ouch. Also, usable while Time Stopped (since it is area effect), to combo with Forcecage and Cloudkill for a very obnoxious combo.
Mm... powerful, if I have a lot of teleporting foes. Difficult to gauge. Considering I only get three 8th-level spells...

Quote Originally Posted by ShneekeyTheLost View Post
Telekenetic Sphere. Yea, a lot of people overlook this, but it is one of the most valuable defensive spells in the game. Simply drop it down on yourself, and move around to wherever you need to be. It doesn't block Line of Sight, so you can continue casting through it, although you are immune to physical damage.
Hm... this one's really cool. I like the idea of floating myself around. Heh.

Quote Originally Posted by ShneekeyTheLost View Post
Polymorph Any Object. Polycheeze at its worst. Turn a Dragon into a Lizard. Permanently. Or, turn yourself into something suitably annoying. One of my favorite combos is PAO the ground underneath an opponent into Lava. 20d6/round, and drop a Forcecage on top to cap it off so he can't get out.
Yeah... I don't really want to go there. I haven't taken any of the morph spells and I'm pretty much avoiding it. Disguise or Alter Self would be nice, but I have other things to do with those spell slots.

Quote Originally Posted by ShneekeyTheLost View Post
Basically, the servants and the food are there gratis. You get your rest, a back massage, the kinks worked out of your shoulder, and a full 9 course banquet, while waited on hand and foot by invisible servants. Talk about standards of living!
Heh, considering I have a trait that gives -2 to Survival and prevents me from using it as an untrained skill, it may be fitting. But I'm also not playing a character who is overly interested in material wealth or luxury. He's lived his life as lower-middle class but comfortably because he doesn't have overly expensive taste (and because he got the money he had as a con-artist, which means he didn't really have to work for it).

Quote Originally Posted by ShneekeyTheLost View Post
If you spent a 4th level spell on Dimension Door, then probably. Explain to the party why you want to wait for Greater, and why you can't trade out Teleport for Greater when you gain 7th level spells.
Oh, I'm sure they'll be cool with whatever. It's a pretty casual group.

Quote Originally Posted by ShneekeyTheLost View Post
Finger of Death also does not affect some things, because it is a death effect. Any cleric able to cast 4th level spells will yawn in your face, being completely immune thanks to Death Ward. Undead will thank you for casting it on them.
I'm aware of the Undead, but I assumed those immune to Death effects would still take the damage (as if they had saved). Is this incorrect?

Quote Originally Posted by ShneekeyTheLost View Post
It's a fun spell, because it is an area effect Save or either Damage or Dead. It's your only Area Effect Save or Dead that doesn't cost a BUNCH in diamond dust. Plus, it looks cool. Still, not really a 'must have', you've got to have your other bases covered as well.
Ah, AOE. Had not considered that. Plus rolling is fun. Hmm, hmm, hmm. Not a bad idea, by any means. I could use more AOE. Especially since I am going for Mastery of Shaping.