Oh! Sorry, Lib, I completely missed that!
EDIT: I think you should add definite evaluations how what kind of unit will fare in an actual game and what their best uses are.
For instance, microed huntresses will beat all other T1 melee units on account of being faster than them (i.e., the wounded ones can pull out and the enemy units cannot follow) and having the range to focus better.
Or, ghouls are mostly suited for rushes and keeping enemy units away from the rest of the army - if one is not rushing and there are other allied units around that can fulfill that purpose as well, fiends are better.
Things like that.