2009-05-23, 12:49 PM
Re: [3.5 ToB] Maneuvers beyond level 9
Exactly. The maneuver level determines nothing but minimum Initiator level and Maneuver DC, but if all Epic Maneuvers have a DC set at (10 + 1/2 Initiator level) (which scales nicely, even at Epic levels), then we'd only need the level for the minimum Initiator level...which the skill requirement replaces nicely.
Originally Posted by rtg0922
Heart of Iron
Iron Heart (Stance)
Level: Crusader 10, Swordsage 10,Warblade 10
Prerequisites: 6 Iron Heart maneuvers, (Homebrewed Epic Iron Heart Feat), Martial Lore 33 ranks.
Through intense martial training, you have surpassed the normal limits of humanity, becoming nothing more than a machine of cold, precise destruction.
While in this stance, you gain the following benefits:
-Immunity to critical hits, ability damage, ability drain, energy drain, stunning, sleep, poison, paralysis, fatigue, exhaustion, neasua, dazing, sickening, death effects, necromantic spells and abilities, negative energy and fear effects.
-Damage Reduction of (1/2 your Initiator Level)/-
-A +10 Martial bonus to Strength and Constitution. This bonus increases by +2 for each additional 5 ranks in Martial Lore you have beyond the required 30.
-Each round, you may make a saving throw against any and all harmful effects upon you, even if these effects would not normally allow a saving throw. The DC (if there isn't one normally) is 10 + the Challenge Rating of the initiating effect. A successful save ends the effect.
Last edited by Djinn_in_Tonic; 2009-05-23 at 12:57 PM.
1 Lime Wedge
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.