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    Troll in the Playground

    Join Date
    Sep 2007
    Elemental Plane of Purple

    Default Re: GITP Monster Competition XXXIV - On the Road Again

    Janus Golem
    Large Construct
    Hit Dice: 14d10+30 (107 hp)
    Initiative: +0
    Speed: 20 ft. (4 squares) (canít run)
    Armor Class: 27 (-1 Size, +18 natural), touch 9, flat-footed 27
    Base Attack/Grapple: +10/+21
    Attack: Slam +16 melee (2d10+7)
    Full Attack: 2 slams +16 melee (2d10+7)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Fascinate, shout
    Special Qualities: All-around vision, construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision, tongues
    Saves: Fort +4, Ref +4, Will +4
    Abilities: Str 25, Dex 10, Con ó, Int 10, Wis 10, Cha 16
    Skills: Bluff +10, diplomacy + 14, disguise +2 [never disguised], gather information +12, knowledge (local) +5, intimidate +12, search +10, sense motive +7, sleight of hand +2, spot +4
    Feats: Investigator, negotiator, persuasive, power attack, cleave
    Environment: Any Crossroads
    Organization: Solitary or pair
    Challenge Rating: 12
    Treasure: None
    Alignment: Always neutral
    Advancement: 15-28 (Huge)
    Level Adjustment: ó

    A janus golem is an exquisitely carved statue of a most beautiful humanoid made from very fine marble. It resembles a standard stone golem in height and weight. Its notable feature is its head with two identical faces, facing in opposite directions. It is usually surrounded by hundreds of engraved small stone tablets, many of which are broken and illegible.

    Janus golems are most often created to defend the nearest crossroads leading to a cityís main gates and are entrusted inform travelers with local gossip, news, and information regarding politics, laws, commerce, etc. The only problem is that one face always tells the truth while the other always lies.

    A written message can be left with a janus golem. Any message left on a stone tablet left at the feet of the golem will be maintained until the recipient receives the message or until one month has lapsed, whichever occurs first.


    A janus golem is meant for negotiation as much as it is for combat. If negotiations turn sour, a janus golem will try to deafen an opponent with its shout and stall it with its fascination ability. It will always engage verbally before attacking with its massive marble fists.

    All-Around Vision (Ex): A janus golemís forward and backwards facing eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. Opponents gain no flanking bonuses when attacking a janus golem.

    Fascinate (Su): The breathtaking beauty of the janus golem can cause anyone within 30 feet who gazes upon it to be fascinated for 2d4 rounds. DC 20 Will negates. The save is Charisma based. Anyone who succeeds on his Will save is immune to the janus golemís fascination ability for 24 hours. A janus golem can voluntarily suppress or resume this feature as a free action.

    Immunity to Magic (Ex): A janus golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

    A transmute rock to mud spell slows a janus golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

    A stone to flesh spell does not actually change the janus golemís structure but negates its damage reduction and immunity to magic for 1 full round.

    A discern lies spell causes the janus golem to babble incoherently.

    Shout (Sp): With its dual voices, a janus golem can emit an ear-shattering yell that deafens and damages any creature in its path at a range of 30 feet, as per the shout spell. A janus golem is treated as a 14th level caster for this purpose. Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half. Any exposed brittle or crystalline object or crystalline creature takes 14d6 points of sonic An affected creature is allowed a Fortitude save (DC 20, charisma based) to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save (DC 20, charisma based). A silence spell cannot penetrate a janus golemís shout.

    Tongues (Su): a janus golem can speak with any creature that has a language, as though using a tongues spell (caster level equal to janus golemís Hit Dice). This ability is always active.


    A janus golemís body is chiseled from a single block of marble weighing at least 3,000 pounds. The stone must be of exceptional quality, and costs 5,000 gp. Assembling the body requires a DC 17 Craft (sculpting) check or a DC 17 Craft (stonemasonry) check.

    CL 14th; Craft Construct, geas/quest, shout, tongues, caster must be at least 14th level; Price 90,000 gp; Cost 45,000 gp + 1800 XP.

    Characters with with ranks in Knowledge (Arcana) can learn more about janus golems. When the character makes a skill check, the following lore is revealed, including the information from lower DCs.

    {table=head]DC| Result
    24 | This golem isnít the usual stone golem or beautiful statue, but a janus golem that guards the crossroads near a city.
    29 | If a traveler speaks to the golem, it will impart import information regarding the city in regard to recent local politics, commerce and other matters.
    34 | Janus golems have fearsome abilities to deafen their foes with their voices and fascinate them with their beauty. This reveals all special abilities and special attacks.
    39| One of the golemís faces always tells the truth while the other always lies.
    Last edited by Mark Hall; 2013-04-05 at 01:35 PM.
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