doesn't that mean that they are auto immune to such spells as mummify or dessicate, as those spells are necromancy spells that allow a saving throw?
isn't that a little over powered for a 0 level adjustment race that they get immunity to over half of the necromancy spells?
"Negative Energy" doesn't mean "Necromancy," though. Unless a spell has the [Death] descriptor or deals negative energy damage, I wouldn't classify it as a negative energy spell; mummify and desiccate should affect them just fine.
Better to DM in Baator than play in Celestia
You can just call me Dice; that's how I roll.
Spoiler: Sig of Holding
Originally Posted by abadguy
Darn you PoDL for making me care about a bunch of NPC Commoners!