Quote Originally Posted by Fixer View Post
I am now wondering if I should make a trapsmith artificer who specializes in making summoning monster traps to train himself.

Artificer makes trap. (Aside: How much are summon monster traps? Could you afford to make one at level 3?)
Arfificer sets off trap.
Artificer fights summoned monster (with the risk of death/serious injury or it isn't really an encounter) and survives.
Artificer gains XP for the TRAP CR (not the monster CR).
Artificer uses XP to make more stuff and level up.


I see no real flaws here, by RAW or RAI.
Disadvantage: Your WBL will lag behind. Far behind, when you calculate cost of the traps. Summoned monsters don't leave treasure.