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    Orc in the Playground
    Join Date
    Jun 2006
    Oh, here and there.

    Default Re: GITP Monster Competition XXXVI: A Thing of Beauty

    Maiden of Plumes
    Medium Monstrous Humanoid
    Hit Dice:
    4d8 + 4 (22 hp)
    Initiative: +3
    Speed: 30ft., fly 40ft. (good)
    AC: 17, touch 17, flat-footed 14 (+3 Dex, +4 deflection)
    Base Attack/ Grapple: +4/+4
    Attack: Claw +7 melee (1d4) or razor feathers +7 ranged (1d8)
    Full Attack: 2 Claws +7 melee (1d4) or razor feathers +7 ranged (1d8)
    Space/Reach: 5ft./5ft.
    Special Attacks: Merciful talons, radiant plumage, razor feathers, smite evil
    Special Qualities: Darkvision 60ft., holy grace, resist electricity 10
    Saves: Fort +2, Ref +7, Will +4
    Abilities: Str 11, Dex 16, Con 13, Int 12, Wis 10, Cha 19
    Skills: Bluff +6, Listen +4, Move Silently +7, Perform (dance) +11, Spot +4
    Feats: Force of Personality, Weapon Finesse
    Environment: Warm Forests
    Organization: Solitary or Flock (2-8)
    Challenge Rating: 3
    Treasure: Standard
    Alignment: Usually Chaotic Good
    Advancement: by character class; favored class bard
    Level Adjustment: +3

    Maidens of plumes are a race of monstrous humanoids descended from Quetzalcouatl himself. They serve the forces of good in the material plane, although they tend more toward chaos than law.

    A maiden of plumes typically stands about five foot seven inches tall and weighs from 100 - 150 pounds. They resemble beautiful human or elven women with brightly colored feathers sprouting from their heads, necks, backs, and legs. Where arms would be on a normal woman, though, are instead great feathered wings that bear clawed hands. They speak Common and Sylvan.

    Merciful Talons (Su):
    A maiden of plumes can choose to deal nonlethal damage with her claws at no penalty to her attack or damage roll.
    Radiant Plumage (Ex): By succeeding at a DC 15 perform (dance) check, a maiden of plumes can create a color spray (DC 15) or invisibility effect twice per day each, or hypnotic pattern once per day. The hypnotic pattern (DC 16) effect requires a DC 10 perform (dance) check each round after the first to maintain the effect.
    Razor Feathers (Ex): A maidenís multicolored feathers are razor-sharp to the touch and can be shot from her wings as a ranged attack with a range increment of 30 feet (maximum range 120 feet).
    Smite Evil (Su): Once per day, a maiden of plumes can make a normal melee attack to deal 4 points of additional damage against an evil foe.
    Holy Grace (Su): Maidens of plumes gain a deflection bonus to their Armor Class equal to their Charisma modifier.

    Maiden of Plumes Lore
    Being the direct descendants of a god, Maidens of plumes can be researched with a Knowledge (Religion) check.
    DC 14- A maiden of plumes is a direct descendant of Quetzalcouatl. Despite their divine heritage, they are mortal and can be killed. This reveals all monstrous humanoid traits.
    DC 19- Maidens of plumes are consummate dancers, and can produce a wide variety of illusory effects with their dancing.
    DC 24- Maidens of plumes are staunch supporters of the cause of good, and have the power to smite evildoers. They can use their talons with such expertise that they can deliberately spare their foes lives without sacrificing precision or power.
    DC 29- Maidens of plumes have been granted holy protection by their divine patron and are protected by a nimbus of light surrounding them.

    A maiden of plumes' favored class is Bard.
    Last edited by SlaadLord; 2009-08-18 at 12:36 PM.