Quote Originally Posted by Draz74 View Post
Swashbuckler: Pretty good. Good BAB, hit die, skill point, Discipline selection, and class skill choices. I'm particularly glad to see that you added Disguise, Perform, and Know (nobility) to his skill list.
Thanks! Yeah, I was really surprised the original didn't get Perform as a class skill. I mean, what kind of swashbucker doesn't know how to sing or dance?

Quote Originally Posted by Draz74 View Post
The Crusader recovery method of maneuvers was a surprise, but I can see why it would be a flavorful match for the spontaneity of the Swashbuckler. It is widely considered the best recovery method in ToB, however, and the Swashbuckler's Disciplines are arguably stronger or at least easier to use than the Crusader's Disciplines. (Four Disciplines instead of three, and none of them so dependent on teammates as White Raven.)
Yeah, I was afraid of making it too strong, but those four disciplines are just so fitting. I suppose if I were to cut one out, it would be Tiger Strike, but the jumping and two-weapon maneuvers all seem to fit too well, if you refluff them away from the "predator" standpoint.

Quote Originally Posted by Draz74 View Post
Still, since the Swashbuckler's other class features aren't very impressive in general, you're probably ok with using the Crusader recovery method. Question: can the Swashbuckler take feats that formerly were specific to the Crusader's mechanics, such as Extra Granted Maneuver? That feat is pretty much automatically selected by all Crusaders. Perhaps not allowing it is exactly the right nerf to quell my fears about the Swashbuckler being a bit too strong ...
Hmm, that is a possibility. I had written it in there that you can take Extra Granted Maneuver, but it might be a good idea from a balance perspective to avoid allowing that.

What about increasing the number of readied maneuvers instead? Just increasing readied maneuvers by 1 while leaving granted maneuvers the same? You'd have to rely more on luck to get what you want, so Extra Granted Maneuver might not be so bad.

Quote Originally Posted by Draz74 View Post
Love Dramatic Entrance. Talk about flavor.
Heh, thanks. A lot of these are inspired by Elan and the Dashing Swordsman PrC. Certainly helps tip you towards the reckless side.

Quote Originally Posted by Draz74 View Post
Are there any class features that are still Intelligence-dependent? I didn't see any as I looked through the class, but I may have missed something. I hope there is still some INT synergy. While I agree with you that the CW Swashbuckler wasn't nearly as Charisma-dependent as he should have been, I don't think INT is an inappropriate focus either.
I avoided Int abilities since I wanted to avoid MAD. You already need three attributes (Dex, Con, Cha), and Int is still necessary for skill points. I can add some Int focus, but I'm just not sure what to add. Insightful Strike isn't so necessary when you can use maneuvers like, well, Insightful Strike.

Quote Originally Posted by Draz74 View Post
My only big problem with the class, though, is Grace. I think it would be much more appropriate for the Swashbuckler to have a full good Reflex save, rather than a "medium save" due to Grace bonuses. If anything, perhaps it would be best to give the class poor Fortitude and good Reflex, then have the Grace ability (possibly renamed) add to Fortitude, AC, and initiative.
I see your point. I originally wanted good Reflex save, but having two good saves seemed a little strong, and Fortitude was more important. Now that I think about it though, you do have Diamond Mind so weak saves can be made up for (if you're a little lucky with granted maneuvers). This could make for some Int synergy though, if I can think of some reason for Int to Fortitude.