Thanks! Yeah, I was really surprised the original didn't get Perform as a class skill. I mean, what kind of swashbucker doesn't know how to sing or dance?
Yeah, I was afraid of making it too strong, but those four disciplines are just so fitting. I suppose if I were to cut one out, it would be Tiger Strike, but the jumping and two-weapon maneuvers all seem to fit too well, if you refluff them away from the "predator" standpoint.
Hmm, that is a possibility. I had written it in there that you can take Extra Granted Maneuver, but it might be a good idea from a balance perspective to avoid allowing that.
What about increasing the number of readied maneuvers instead? Just increasing readied maneuvers by 1 while leaving granted maneuvers the same? You'd have to rely more on luck to get what you want, so Extra Granted Maneuver might not be so bad.
Heh, thanks. A lot of these are inspired by Elan and the Dashing Swordsman PrC. Certainly helps tip you towards the reckless side.
I avoided Int abilities since I wanted to avoid MAD. You already need three attributes (Dex, Con, Cha), and Int is still necessary for skill points. I can add some Int focus, but I'm just not sure what to add. Insightful Strike isn't so necessary when you can use maneuvers like, well, Insightful Strike.
I see your point. I originally wanted good Reflex save, but having two good saves seemed a little strong, and Fortitude was more important. Now that I think about it though, you do have Diamond Mind so weak saves can be made up for (if you're a little lucky with granted maneuvers). This could make for some Int synergy though, if I can think of some reason for Int to Fortitude.