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Thread: Fixing Weapons and Armor [3.5]

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    Default Re: Fixing Weapons and Armor [3.5]

    Quote Originally Posted by DragoonWraith View Post
    Change "enhancement bonuses" from "enhancement" to "inherent". This goes well with the idea that they're not magical, and allows it to stack with Greater Magic Weapon. Make yourself a +5 Greatsword, and your Wizard buddy can cast GMW on it to make it +10. Probably still lackluster, but at least it's not still +5 and missing +4 worth of additional abilities.

    I assume that despite being non-magical, the enhancement bonuses still count towards the +10 limit? Can you make a +10 weapon, just literally straight up +10?

    Also, I'd suggest making the enhancement/inherent bonuses give +x to damage and attack. That makes them a lot more attractive.
    I don't want it to stack with GMW. The new enhancement bonus is just like the old one, so it already gives + to attack and damage. The idea is that some people would now choose to make a +10 weapon, and some would stick with special weapon abilities. So yeah, you can make a +10 weapon now. I'll clarify that.