TARANIS
Huge Outsider
Hit Dice:30d8+210(345)
Initiative:+3
Speed: 40 ft (8 squares)
Armor Class:21 (-2 size, +3 Dex, +8 natural), touch11, flat-footed 16
Base Attack/Grapple: +30/ +47
Attack: Tentacle drain+37 ( 2d8 damage)
Full Attack: 4 Tentacle drains +37(2d8 damage) and 3 bites +32 ( 2d6+7)
Space/Reach: 15 ft/ 20 ft
Special Attacks: Pathetic!, Remind, Torment
Special Qualities: Immune to Poison and Disease , Immune to mind-affecting powers, immune to trip, all-around vison.
Saves: Fort +28, Ref +28, Will + 31
Abilities: Str 25 , Dex 16 , Con 16 , Int 20 , Wis 22 , Cha 30
Skills:Spot +26, Listen +26, Spell craft +25, Hide +26, Concentration+ 26, Move silently +26, Knowledge( the planes ) +28, Decipher Script + 28,Bluff + 36, Sense Motive +36, Search +23, Knowledge (religion) +23, Intimidate +36, Escape Artist +26, Diplomacy +36, Climb +26
Feats: Epic Toughness X4
Environment: Anywhere
Organization: Solitary
Challenge Rating: CR 20
Treasure: None
Alignment: CE
Advancement: -
Level Adjustment: -
"Before you is a nightmarish beast with no arms, four tentacles protrude out of its chest and atop its neck are three heads, each with one, hideous, blood-thirsty eye and massive jaws filled with teeth. This is all on top of ten legs,each of a different insect"
A Tartanis is a nightmarish creature, a member of a race older then the planes themselves, the majority of the race has been imprisoned by devil lords fearful of their power, but every now and then a few escape from the nine hells to torment other realms. Sometimes a foolish group of heroes accidentally release these creatures during expeditions to the nine hells, they are quickly driven insane by the beasts and end up killing themselves in their madness, so only the devils know of their existence. A Tartanis stands a mighty 18 feet tall and weighs 13 tons. They speak every single language, including their own secret language.
Combat
A Tartanis prefers to drive its foes insane, but when that fails they settle for eating them.
Pathetic! : A Tartanis can show its victim a vision that shows just how pathetic they are compared to the elder abominations that rule the dark depths of the planes (Think Cthulu) unless the target succeed on a DC 26 will save or be driven insane, taking 2d4 wisdom, intelligence, and charisma damage as well as being inflicted by a Insanity spell. This is a fear-based effect. If the victim succeeds on a save it cannot be affected by the same Tartanis for 24 hours. The tartanis can use this power on anyone it can sense in 40 ft.
Remind : A Tartanis Can Remind a target in a vision(Complete with narration by the Tartanis) of the single-most traumatic event they ever experienced, complete with some freaky special effects like rapidly decomposing corpses by the Tartanis, after the vision is complete the Target must succeed on a DC 25 will save or spend the next 3d4 rounds crying on the floor helplessly. This is a fear-based effect. Anything in its line of sight can be attacked with this.
Torment: The Tartanis can inflict upon 1d4 unfortunate victims a horrific image of something horrifically freaky( Screaming undead infants and other stuff that keeps people up at nights) They must then succeed on a Dc 24 will save or be paralyzed for 1d4 rounds. This is a fear-based effect. This can be used on anyone in 60 ft.