Phobus Beast
Large Magical Beast

Hit Dice: 6d10 + 18 (51 hp)
Initiative: +4
Speed: 50ft.
AC: 15, touch 13, flat-footed 12 (-1 size, +4 Dex, +3 natural)
Base Attack/ Grapple: +6/+14
Attack: Bite +9 melee (1d8 + 4)
Full Attack: Bite +9 melee (1d8 + 4) and 2 claws +7 melee (1d4 + 2)
Space/Reach: 10ft./5ft.
Special Attacks: Consume fear, pounce, rake 1d4 + 2
Special Qualities: Darkvision 60ft., DR 5/magic, low-light vision, nightmare blood, primal terror, scent
Saves: Fort +8, Ref +9, Will +4
Abilities: Str 19, Dex 18, Con 16, Int 8, Wis 15, Cha 15
Skills: Balance +5, Jump +6, Listen +5, Spot +5
Feats: Dodge, Mobility, Spring Attack
Environment: Any land
Organization: Solitary, pair or pack (3-9)
Challenge Rating: 5
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 7-12 HD (Large), 13-25 HD (Huge)
Level Adjustment: -

Phobus beasts are primal incarnations of fear. Looking somewhat like massive, black wolves with no apparent eyes and sharp claws, phobus beasts roam civilized lands at night, feeding off the fear and flesh of those they encounter.

Phobus beasts measure about eight feet long and stand five feet tall at the shoulder and weigh about 350 lbs. They do not speak, but they understand Undercommon.

Combat
Consume Fear (Su):
A phobus beast survives mainly by consuming the fear of its victims. Whenever it is within sixty feet of a creature experiencing a fear effect, the phobus beast can take a standard action to gain sustenance from that creature’s fear. The creature’s fear elevates by one level (to a maximum level of panicked), and the phobus beast gains a +2 bonus to its Strength and Constitution scores. Additionally, its natural armor bonus improves by +1. These changes remain for 1d4 hours.
Pounce (Ex): If a phobus beast charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +9 melee, damage 1d4 + 1.
Nightmare Blood (Su): Whenever a phobus beast is wounded with a slashing or piercing weapon, some of the fear essence it lives on leaks out. The creature that stuck the blow must make a Will save (DC 15) or inhale some of the condensed fear and become shaken for 2d6 rounds.
Primal Terror (Su): A phobus beast is a physical embodiment of fear in living shape. Animals and vermin will refuse to go within fifty feet of a phobus beast and if forced, become panicked for 1d4 rounds. Creatures with an Intelligence score of 3 or higher become shaken (Will save DC 15 negates) for 1d6 minutes if they are aware of the presence of a phobus beast within one hundred feet.