Quote Originally Posted by BRC View Post
As for your heal system, no offense, but currently all you have is "There are two different subsets of the heal skill", so I can't really form an opinion on it.
Sure you can. What do you think about splitting the Heal skill into subcategories, and the Dexterity and Armor influence on surgery? I thought they made more sense (Heh, surgical scrubs over full plate armor), but I don't know if that will mess with the balance. My intention is that boosting the usability of the Heal subskills will help counter the split.