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Thread: Wild Mage Base Class 3.5[Strudel]

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    Default Re: Wild Mage Base Class 3.5[Strudel]

    Thanks I didn't know how to do the tables. The class is a work in progress and I'll be changing it up a bit, I'm working on the random deflector ability, changing the spells to make them less boring, and hopefully cutting down on dice rolls and confusion. The class should be mostly fixed later, I'll have to make it less powerful at low levels and more at high levels. I think when spells backfire there should still be a DC allowed to take half damage or negate the effect. Thanks for the advice.
    Last edited by Strudel110; 2010-01-20 at 05:52 PM.