I'm not going to be able to offer you a lot of feedback on balance and such, because I'm not familiar with OA at all. I can offer a few things, however.
This doesn't match the "general" format of pre-reqs, and could probably be made easier to read if you altered it slightly:Originally Posted by Melifaxis
Alignment: Lawful Good or Lawful Neutral
Feats: Empty Hand Mastery (I'm assuming it's a feat), Exotic Weapon Proficiency (Daisho) (I'm assuming it's a weapon and it's exotic)
Skills: Tumble 4 ranks, Knowledge (Religion) 4 ranks, Knowledge (Shadowlands) 4 ranks, Handle Animal 5 ranks, Ride 5 ranks
Special: Spoken with a Ki-Rin, and also Accepted into the Brotherhood by a current member
Formatting aside, the requirements seem really steep for a monk. Unless there's OA rules that change this, Knowledge (Shadowlands), Handle Animal and Ride are all cross class skills. That's is a lot of skill ranks to require cross-class.
You forgot to mention how many skill points per level. ;) Also, do you have Knowledge (Arcana) and Perform on your list for any particular reason, other than they're also Monk skills? My general rule of thumb is that a skill list assigned to a Prestige Class should fit the new class, not the most likely base class used to enter the class. If that makes sense. ;)Originally Posted by Melifaxis
You don't mention weapon and armor proficiencies at the beginning of the class features description. ;)<<snipped the table>>
Do you mean they can flurry with the weapons? Is that the intent of this?Originally Posted by Melifaxis
This isn't as good as it sounds, at least as written. You should add a first level ability that allows this class to stake with monk levels for determining unarmed damage. Otherwise, the d10 of the sword will always be better, unless the monk enters this class real late. You may also want to increase other monk abilities, too, such as ki, AC Bonus and/or Fast Movement.Originally Posted by Melifaxis
The timing of this is a little ironic, as there has been a discussion on another board a frequent about whether or not pre-reqs within a class (such as this) are good or bad. I'm generally not a fan of them as a concept, though this one isn't too bad. It has the potential, though, for a DM to screw the player by not arranging for the meeting to take place, and that could be a problem.Originally Posted by Melifaxis
You should type the bonus - probably Inherent.
Very weak class ability, especially for this late in the class.Originally Posted by Melifaxis
Caster level? Duration?Originally Posted by Melifaxis
Class level, or character level? If it's class level, it's very weak.Originally Posted by Melifaxis
Nice, but weak in my opinion. I think I'd remove the limit on the number of times per day - the ability is already focused enough to make it so it won't be used against everything.Originally Posted by Melifaxis
This class is obviously written for 3.0? ;)Originally Posted by Melifaxis
It sounds like a great ability, but this is kind of weak. It's really only going to protect the Monk from the attacks of animals, since just about every humanoid foe at this point will have a magical weapon.
Nice flavor ability.Originally Posted by Melifaxis
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I know I sounded really critical (it's becoming a common theme, it seems). Some of my comments might be trumped by things in OA that make the abilities better, of course. The class has nice flavor, in my opinion, but comes up a little short on the power scale. We're talking about a character who is at least 7th level (and quite likely higher) upon entering this class. That means we're talking about a 17th level character when discussing the 10th level ability. I want more bang for my buck at 17th character level.