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    Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

    Ogre Mage

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    HD:d8
    {table]Level|Bab|Fort|Ref|Will|Feature
    1|+ 0|+2 |+0 | +2| Ogre mage body, Beginner Magi, +1 Str
    2|+ 1|+ 3|+ 0| + 3|Lesser Magi, +1 Cha
    3|+ 2|+ 3|+1 | +3 |Regeneration, +1 Str
    4|+ 3|+ 4|+ 1| + 4|Magi, +1 Cha
    5|+ 3|+4 |+1 | +4 |Flight, Magi resistance, +1 Str
    6|+ 4|+5 |+ 2| + 5|Advanced Magi, +1 Cha
    7|+ 5|+5 |+ 2| +5 |Growth, change Shape, +1 Str
    8|+ 6|+ 6|+ 2| + 6|Greater Magi, +1 Cha
    [/table]
    Skills: 2+int mod per level, quadruple at 1st level. Class skills are spot, listen, spellcraft, concentration, intimidate, Use Magic Device, Knowledge(Arcana, Planes, Dungeonering), Apraise.

    Proefeciencies: Ogre Mages are proefecient with simple and martial weapons and light armor.
    Features
    Ogre Mage body:
    the ogre mage loses all other racial bonuses and gains giant traits (basicaly low light vision). It's a medium giant with 40 feets base speed.

    It also has a bonus to natural armor equal to his Con modifier.


    Beginner magi:
    The ogre mage can use sleep as a SLA once per day for each HD it has. Save equal to 10+1/2 HD+Cha modifier. An ogre mage who multiclasses for an arcane class can count his Ogre mage levels as levels of that class for purposes of CL and for the purposes of learning new spells and geting new spell slots. So for example, a Ogre Mage 3 who took 1 level of sorceror could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. He wouldn't get the spell knowns and spell slots of a sorceror 3 however. He would get the familiar ability, but ogre mage levels wouldn't count for it.

    Ability increase:
    The ogre mage gets a permanent bonus of +1 Str at levels 1, 3, 5 and 7 and +1 Cha at levels 2, 4, 6, 8.

    Lesser magi:the ogre mage can now use darkness and Charm person each 1/day as a SLA for each HD it has. Save equal to 10+1/2 HD+Cha modifier.

    Regeneration:equal to 1/3 the HD of the ogre mage, rounded down. Fire and acid deal normal damage to an ogre mage.

    An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An ogre mage cannot regrow lost body parts.

    Magi:
    the ogre mage can now use invisibility as a SLA 1/day for each HD it has.

    Flight (Su):
    An ogre mage can cease or resume flight as a free action. His fly speed is equal to his base speed. While using gaseous form it can fly at its normal speed and has perfect maneuverability.

    Magi resistance:
    The ogre magi gains SR equal to 11+it's HD+it's Cha modifier.

    Advanced Magi: the ogre mage can now use gaseous form as a SLA 1/day for each 2 HD it has.

    Growth: the ogre mage grows one size category.

    Change Shape (Su):An ogre mage can assume the form of any Small, Medium, or Large humanoid or giant 1/day for each 2HD it has as a standard action
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    * The creature retains the type and subtype of its original form. It gains the size of its new form.
    * The creature loses the natural weapons and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarianís rage class feature).
    * The creature gains the natural weapons, movement modes, and extraordinary special attacks of its new form.
    * The creature retains all other special attacks and qualities of its original form, except for breath weapons and gaze attacks.
    * The creature retains the ability scores of its original form.
    * Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses.
    * The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.
    * The creature is effectively camouflaged as a creature of its new form, and gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
    * Any gear worn or carried by the creature that canít be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures canít wear armor designed for humanoid-shaped creatures, and viceversa.) Gear returns to normal size if dropped.


    Greater Magi: the ogre mage can now use cone of cold as a SLA 1/day for each 2HD it has. Save equal to 10+1/2 HD+Cha modifier.



    Comments:
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    As I pointed out, the original ogre mage monster is quite weak.

    This one offers more uses of it's rarer SLAs, cuting down the at-will SLAs in return.

    The ogre mage is quite MAD, so it gets bonus to both Str and Cha to help him be both a caster and frontline dude. Like the Mind Flayer, he'll get bonus for multiclassing for an arcane class.

    His SR is higher than normal to represent his innate connection with magic, and the regeneration doesn't hurt also.


    Succubus


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    HD:d8
    {table]Level|Bab|Fort|Ref|Will|Feature
    1|+ 0|+0 |+2 | + 2| Body of temptation, Corrupter initiate, +1 Cha
    2|+ 1|+0 |+ 3| + 3|Demon, Gifted, Change Shape, +1 Cha
    3|+ 2|+ 1|+3 | + 3|Lesser Corruptor, Deadly seduction +1 Cha
    4|+ 3|+ 1|+ 4| + 4|Wings, Abyss skin, +1 Cha
    5|+ 3|+ 1|+ 4| + 4|Corruptor, Temptation Incarnate, +1 Cha
    6|+ 4|+ 2|+5 | +5 |Kiss, +1 Cha
    7|+ 5|+ 2|+ 5| + 5|Greater Corruptor, +1 Cha

    [/table]

    Skills:8+int modifier per level, Class skills are Bluff, diplomacy, intimidate, knowledge(any), concentration, search, spot, listen, sense motive, use rope, profession(any), disguise.

    Proefeciencies:simple weapons and her own natural weapons.

    Features:

    Body of temptation: The succubbus loses all other racial bonuses and gains outsider traits. She's an outsider with base speed 30 feets and two claws as natural attacks, each dealing 1d6+Str modifier damage.

    She also gains a bonus to natural armor equal to her Cha modifier.

    Corrupter initiate:
    Use detect good, detect thoughts, charm person as SLAs twice per day per HD. DC=10+1/2HD+Cha modifier. If she multiclasses for an arcane/divince class she can count her succubus levels as levels of that class for purposes of CL and for the purposes of learning new spells and geting new spell slots. So for example, a succubus 3 who took 1 level of sorceror could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. She wouldn't get the spell knowns and spell slots of a sorceror 3 however. She would get the familiar ability, but succubus levels wouldn't count for it.

    If the succubus multiclasses into cleric, she may use Cha as her main Casting stat instead of Wis, but she can't take any domains if she does so.


    Ability increase:
    The succubus gains +1 Cha at every level, for a total of +7 at 7th level.

    Demon:
    gain resistance to electrecity and a bonus on saves against poison equal to her HD, and resistance to fire, acid and cold equal to half her HD. Plus telepathy 40 feets plus 10 feets for each extra HD from here. Also she gains the evil and chaotic subtypes and her attacks with natural and manufactured weapons count as chaotic and evil for bypassing DR.

    Gifted:
    Can use tongues on herself as a SLA 1/day for each HD it has. Also gains a bonus to listen and spot checks equal to her HD.

    Change Shape:An succubus can assume the form of any Small or Medium humanoid 1/day for each HD it has.
    Spoiler
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    * The creature retains the type and subtype of its original form. It gains the size of its new form.
    * The creature loses the natural weapons and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarianís rage class feature).
    * The creature gains the natural weapons, movement modes, and extraordinary special attacks of its new form.
    * The creature retains all other special attacks and qualities of its original form, except for breath weapons and gaze attacks.
    * The creature retains the ability scores of its original form.
    * Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses.
    * The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.
    * The creature is effectively camouflaged as a creature of its new form, and gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
    * Any gear worn or carried by the creature that canít be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures canít wear armor designed for humanoid-shaped creatures, and viceversa.) Gear returns to normal size if dropped.


    Lesser corruptor:Use sugestion as SLAs once per day per HD. DC=10+1/2HD+Cha modifier.

    Deadly seduction:
    If the succubus sucessfully feints an oponent in combat, that oponent takes a penalty to AC equal to the succubbus Cha modifier untill the end of the next succubus turn.

    Wings:
    develops wings allowing her to fly at a speed of 50 feets with average maneuverability.

    Abyss skin: gains DR/cold iron or good equal to half her HD and SR equal to 11+HD.

    Corruptor: Use charm monster as a SLA once per day per HD. DC=10+1/2HD+Cha modifier.

    Temptation Incarnate: The succubbus benefits from a permanent sanctuary effect as the spell, with save DC 10+1/2+Cha mod, except that creatures make must make will saves every round they try to attack the succubus and if the succubus attacks a creature the sanctuary effect is only lost towards that creature. The succubus can force an attacked oponent to make Will saves for this ability again if she suceeds on a bluff check against their sense motive as a standard action


    Kiss:
    A succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubusís kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 10+1/2 HD+Cha modifier Will save to negate the effect of the suggestion. The DC for removing the negative level is the same, except that it demands a fortitude save.

    For every two negative levels inflicted on a single sentient creature by kiss the succubus gains +1 to an ability score of her choice other than charisma for 1 hour. The succubus cannot gain a bonus to any of her ability scores trough this ability bigger than her HD.




    Greater corruptor:
    The succubus can now use ethereal jaunt and teleport 1/day as SLAs for each 4HD it has.

    A succubus with 12 HD or more can use greater teleport SLA instead of the teleport SLA.


    Comments:
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    Like the mind flayer, a favorite of the community.

    Again I focus on the SLAs. The succubus is more mobile than the Mind Flayer and gets some nice defensive abilities to boot, but in return doesn't have any kind of area control, or the ability to get bonus from "eating" her victims.


    Removed the summon vrock ability since it's kinda unbalanced and abilities that only have 30% chance of working aren't that much fun anyway. In return she keeps her great skills to back up her mind control stuff.Also a total of +6Cha.
    Last edited by Oslecamo; 2010-08-22 at 07:27 PM.