Here, I'll break it down for you

Arcane archer abilities

the basics:
full BAB, d10 health, x4 skillpoints per level, proficiencies (armor, shield)

all of this can be achieved via other base classes or prestige classes

AA also requires feats, most of which you would need though (except weapon focus)

AA also requires spellcasting, which doesn't work at all with the build (as AA doesn't progress spellcasting)

you can only enter it at level 7 (requires 6 BAB) and even then through a loophole (say sword of the arcane order, duskblade, etc)

thing is at level 7 you can already afford a bow with a better enchantment (unlimited +2 arrows or +1 with an elemental bonus)

unless your DM is stingy with magic weapons and WBL (wealth by level)

a friendly cleric/mage could always cast magic weapon on a stack of arrows , by level 8 the cleric's bonus is higher than yours or on par most of the time

so that leaves inbue arrow, seeker arrow,phase arrow, hail of arrows and arrow of death

inbue arrow : the fact that you need to be able to cast the spell greatly reduces the utility of this

seeker arrow: you can shoot 1 arrow at someone and it always hits

an arrow is basically 1d6, 1d8 or 1d10 damage + whatever enchantment you can get on it

and you can only do it once a day at level 10 , that is just plain terrible

phase arrow is basically marginally better than this so I won't even bother mentioning why it's no good (level 12 ability)

level 12 means you're facing something with a similar CR for a 4 party group so they're bound to have a lot more hitpoints than what you can do using this action, it's marginally useful in hitting something really far away (although with true strike, a level 1 spell, you can manyshot something for much better results)

Hail of arrows: lets you pinprick a lot of enemies instead of trying to take out a serious one. You also only get it at level 14.

Arrow of Death: is basically a fancy save of die ability that can be replaced by a poison.

btw, if you get all the extra ranger spells possible (too many books to cite), you can replicate all of these abilites except the arrow of death,

you can do it more often and you get them faster

So even the abilities you do get are subpar to what you could have from playing a straight rogue, fighter, ranger or a combination of those classes

if you want a forest oriented character, without spellcasting or animal companions, I'd go for a Barbarian with the alternate class feature from UA

you get a ranger's ranged bonus feats and favored ennemies but you lose your rage (you still have everything else though, d12 hitpoints, a movement bonus, uncanny dodge, trap detection and damage reduction)

you can also drop Wisdom, Cha and Int completely and you don't have to play an elf (although you still can, wood elf works well since you get way more hitpoints anyway)

and 4 levels of fighter you let you get weapon specialization and ranged weapon mastery (+4 to damage, +2 to hit and extra range with 3 feats)