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Thread: Two Psionic/Martial PrCs

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    Default Re: Two Psionic/Martial PrCs

    Quote Originally Posted by DaTedinator View Post
    Sublime Soulknife [Psionic]
    Your mastery of the Sublime Way has only increased your proficiency and deadliness with your mind blade.
    Prerequisite: Blade meditation (any), mind blade.
    Benefit: You may add your Soulknife levels to your initiator level (rather than one-half your Soulknife levels as usual), and you may use your initiator level to determine your mind blade's enhancement bonus. You may treat your mind blade as a discipline weapon for any discipline you have the Blade Meditation feat for, and if you have the ability to reshape your mind blade, may reshape it into a discipline weapon for such a discipline (you may reshape it into two identical copies of a light weapon, following the normal rules for splitting your mind blade).
    I like this.

    Quote Originally Posted by DaTedinator View Post
    Martial Maneuvers: Must know at least three Mental Grip maneuvers, at least one of which is 2nd level or higher
    For a multiclass PrC, this requirement is kinda high. Most such PrCs require one maneuver and one stance - and thus can be gotten into reasonably using Martial Study/Martial Stance. Since you already require two Feats, that's 4 and the limit on getting in on 6th (and then only if you are a Bonus Feat Race)...

    Quote Originally Posted by DaTedinator View Post
    {table="head"]Level|Man. Known|Man. Readied|Stances Known
    1st|1|0|0
    2nd|0|1|0
    3rd|1|0|0
    4th|0|0|1
    5th|1|0|0
    6th|0|1|0
    7th|1|0|0
    8th|0|0|1
    9th|1|0|0
    10th|0|1|0[/table]
    Their progression is slightly better than other PrCs, you know. Most PrCs offer maneuvers known on 5/10 levels, maneuvers readied on 3/10 levels, and stances on 1/10 levels. A couple do maneuvers readied on 2/10 levels while stances also at 2/10 levels. Nothing crazy, but it is something to be aware of.

    Quote Originally Posted by DaTedinator View Post
    Despair: You let a violent, desperate despair fill your mind blade, that hungers for success at any cost. You gain a +4 bonus on rolls to confirm critical hits. As long as you maintain your psionic focus, your critical threat range doubles (this stacks with effects such as Improved Critical). You may expend your psionic focus to automatically confirm a threatened critical.
    I like it. But then I really dislike the non-stacking nature of criticals in 3.5. Others may disagree.

    Quote Originally Posted by DaTedinator View Post
    Fear: Fear claws at your mind blade, and a heightened sense of caution shoves your mind blade in between you and your opponents’ attacks. You add your mind blade’s enhancement bonus to your AC as a deflection bonus. As long as you maintain your psionic focus, you may add your Charisma bonus to any rolls involved in using a martial counter. You may expend your psionic focus as an immediate action to replace your AC with an attack roll for a single attack; you may choose to do this after hearing the result of the opponent’s attack.
    This is good.

    Quote Originally Posted by DaTedinator View Post
    Rage: Anger bubbles from beneath the surface of your mind blade, fueling it with a deadly flame. Your attacks deal +1d6 fire damage. As long as you maintain your psionic focus, your attacks deal +2d6 fire damage. You may expend your psionic focus to have all attacks deal +4d6 fire damage until the beginning of your next turn.
    This is fine. Poor fire damage. Maybe half-fire/half-"fury" damage, or something?

    Quote Originally Posted by DaTedinator View Post
    Hatred: Sheer, passionate hate of your opponent guides your mind blade to draw their blood. You gain a +2 bonus to attack rolls against opponents who were within your reach at the beginning of your turn. As long as you maintain your psionic focus, your attacks ignore miss chance from concealment, but not total concealment. You may expend your psionic focus to ignore all concealment effects for a single attack, including incorporeal miss chance.
    This is cool.

    Quote Originally Posted by DaTedinator View Post
    Suffering: All the pain you’ve ever experienced rushes from your blade to your opponents. Your melee attacks bleed for one point of damage per round until your opponent receives magical healing, or a DC 25 Heal check is made on them as a standard action. This damage stacks. As long as you maintain your psionic focus, you deal 1 point of Constitution on a successful attack; creatures immune to critical hits are immune to this damage, and it does not multiply on a critical hit. You may expend your psionic focus upon making a successful attack to force your opponent to make a Fortitude save (DC 19 + your Charisma modifier) or else be stunned for 1d4 rounds.
    Whoa! Con damage per attack, every attack? That's far and away the most powerful ability you're offering from just maintaining Psionic Focus; why would anyone use anything but this? The rest seems fine, but that seems extremely powerful.

    Quote Originally Posted by DaTedinator View Post
    Stance of Passion (Su): You know how to let your emotions drive you, so that you can remain standing far past the point where an ordinary person would be slain. When in a martial stance, you may forgo the normal benefits of the stance to gain the effect of a stance of passion. This ability lasts as long as you would maintain the stance normally. You may voluntarily end the stance's effects and resume the benefits of your previous stance as a swift action.

    While you use this ability, you close wounds at an extraordinary rate. A number of points of lethal damage equal to your class level turns to nonlethal damage every round. Additionally, it becomes harder to hurt you in the first place, and you gain DR/- equal to half your class level (round down).
    Solid, I like it.

    Quote Originally Posted by DaTedinator View Post
    Psychic Strike (Su): As the soulknife class feature.
    If only that feature was good for anything... It has to be here, it's fitting, but meh, is that feature weak.

    Quote Originally Posted by DaTedinator View Post
    Furious Retort (Ex): For an opponent to hit you is a grave mistake on their part. Whenever you are dealt damage by an opponent within 150 feet, you may expend your psionic focus to immediately gain an attack of opportunity against them. You must use your mind blade for this attack. If you successfully hit them, you gain a bonus to attack and damage rolls against them equal to half your class level. This benefit lasts for one minute, or until you regain your psionic focus, whichever comes first.
    The range is huge, which is nice, but you can't use it until after the action has completed (nullifying the ability to counter that attack), and it's just a single attack. I dunno. Allow the use of a Strike, perhaps? Or allow it to happen first, so you can disrupt spells or something. Of course that would require changing the trigger...

    Quote Originally Posted by DaTedinator View Post
    Absolute Power: A dark mind will sacrifice anything for power. At 10th level, whenever you use a martial maneuver, you may expend your psionic focus and take an amount of d6s of damage equal to the level of the maneuver as a swift action. If you do so, you immediately recover the maneuver. You may not reduce this damage in any way.
    That seems like a lot of damage for a single maneuver. Plus it burns a Swift action. I love the flavor, but I'm just not seeing a situation where this is really the way you want to be recovering maneuvers.
    Last edited by DragoonWraith; 2010-03-20 at 09:47 AM.