To summon the Fellblade and bind him to your will, you must commit the murder of an intelligent creature that you know personally, and do so for the purpose of advancing your own power. This murder must be committed during a new moon and under the blanket of night. The binder then takes the heart of the creature killed and stands in a wide circle of salt mixed with crushed glass with the iron bands at his feet. The binder then speaks the Fellblades True Name and eats the heart of the murdered victim. Clouds will form in the sky above the circle and rain down blood only within the circle, drenching the binder. The binder then snaps the bloody iron bands upon his arms and the blood absorbs into the iron, capturing the essence of the Fellblade into bonded slavery.
: The influence of the Fellblade causes the Seidkona to becoming incredibly callous and aloof, as well as casually cruel to any weaker then the binder. He suffers a -2 penalty on all Diplomacy checks while under the influence of the Fellblade.
: The Seidkona binding the Fellblade will display unsual paleness and black ragged stripes on his flesh, not unlike a tiger, in the reverse of the Fellblades colors, as well as green catlike eyes. When in combat, any blood spilled by the Seidkona will seemingly double in amount (at no additional damage to the victim).
: When the Fellblade is bound, violent murders happen more regular, as well as any violent crimes of passion (including suicides).
: Xionn Fellblade grants six vestiges to those who successfully bind him. The vestiges and their levels are detailed below.
3|Aspect of the Hunt
4|Aspect of the Stalker
5|Aspect of the Killer
6|Aspect of the Slayer
7|Aspect of the Magus
8|Aspect of Death's Hand[/table]
Aspect of the Hunt
Aspect of the Stalker:
Aspect of the Hunt grants you enhanced perception, natural weapons, and the abilities to read the minds of others.
Detect Thoughts: The Seidkona of the Iron Bands gains the ability to use detect thoughts as a spell-like ability (caster level is equal to his effective binder level) at will. Additionally, you gain a +5 bonus to Sense Motive checks due to your enhanced understanding of how people think.
Natural Weapons: The hands of the Seidkona of the Iron Bands reverse themselves and grow powerful claws. You gain two natural attacks with your claws, each dealing 1d6 points of damage (1d8 if you are Large, or 1d4 if you are Small) plus your Strength bonus. Your claws are natural weapons, so you are considered armed when attacking with them, and they can be affected by powers, spells, and effects that enhance or improve natural. You can choose to deal nonlethal damage with your claws, taking the standard -4 penalty on your attack roll. Your claws work just like the natural weapons of many monsters. You can make an attack with one claw or a full attack with two claws at your normal attack bonus, replacing your normal attack routine. You take no penalties for two-weapon fighting, and neither attack is a secondary attack. If your base attack bonus is +6 or higher, you do not gain any additional attacksyou simply have two claw attacks at your normal attack bonus.
Gilded Speach: You gain the silver tongue of the rakshasa, gaining a +1 profane bonus per effective binder level you possess to Bluff, Diplomacy, and Sense Motive skills. Additionally, lies you make will not register to a zone of truth or discern lies spell.
Aspect of the Killer:
Aspect of the Stalker grants you the ability to change one's form, summon forth protective armor, and supernatural defenses.
Alter Self: The Seidkona of the Iron Bands gains the ability to use alter self as a spell-like ability (caster level is equal to his effective binder level) at will as a spell-like ability. Additionally, he gains a +5 bonus to his Bluff checks to fool people into thinking he is who he appears to be.
Tiger Hide: Your skin thickens and grows white fur with black stripes. This thickened hide grants you a +3 bonus to your natural armor, which improves by +1 for every 4 effective binder levels you have.
Dark Grace: You may add your Charisma modifier to your saving throws as a profane bonus (if positive).
Evasion: You gain the evasion class feature. If your effective binder level is greater then 12th level, this improves to improved evasion.
Aspect of the Slayer:
Aspect of the Killer grants you the ability to use the arts of death in the night to eliminate your foes.
Sneak Attack: You deal an extra 2d6 points of damage as the rogue sneak attack attack class feature. For every 5th effective binder level you possess, this increases by +1d6 to a maximum of +6d6 points of sneak attack damage.
Poison Use: You are trained in the use of poison and never risk accidentally poisoning yourself when applying poison to a blade.
Death Attack: If you study a victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (characters choice). While studying the victim, the Seidkona of the Iron bands can undertake other actions so long as your attention stays focused on the target and the target does not detect the character or recognize the binder as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + the Seidkona of the Iron Bandss class level + the binder's Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the Seidkona of the Iron Band. If the victims saving throw succeeds, the attack is just a normal sneak attack. Once the binder has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.
If a death attack is attempted and fails (the victim makes her save) or if the Seidkona of the Iron Bands does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.
Aspect of the Magus:
Aspect of the Slayer grants you enhanced combat prowess, allowing you to draw upon greater strength in battle.
Combat Prowess: Your base attack bonus equals your effective binder level (maximum equal to your character level or 20). You also gain proficiency in all martial weapons.
Rage: You may fly into a destructive rage, your form gaining in strength and toughness at the expense of rationality and defense. You gain a +4 bonus to both Strength and Constitution and suffer a -2 penalty to your Armor Class while enraged. You may do this three times per day, for a number of rounds equal to 3 + your newly modified Constitution modifier.
Dread of the Devil Tiger: Your presence is menacing for mortals to behold, granting you an aura of menace as if you were an archon with hit dice equal to your effective binder level. Any hostile creature within a 20-foot radius of the Seidkona of the Iron Bands must succeed on a Will save to resist its effects. The save DC is 10 + Seidkona of the Iron Bands level + Charisma modifier. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the binder that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same binder's aura for 24 hours.
Aspect of Death's Hand:
Aspect of the Magus allows you to tap in the magical powers of the rakshasa race to a degree.
Eldritch Presence: You gain a +6 profane bonus to your Charisma score, and gain a +10 bonus to Spellcraft, Use Magical Device, and Knowledge (arcana) checks. These skills may be used even untrained.
Sorcererous Blood: You may select and use any five of the following spells as a spell-like ability once every 5 rounds: detect magic, light, mage hand, read magic, charm person, magic missile, shield, grease, color spray, true strike, fear, hypnotic pattern, darkness, silent image, acid arrow, suggestion, fireball, shadow evocation, shadow conjuration, orb of (energy, choose type), lightning bolt, fly, wall of ice, lesser globe of invulnerability, black tentacles, enervation, and haste. The Seidkona of the Iron Bands may change what spells he's allotted when he binds this vestige. You have a caster level equal to your effective binder level, and saves are Charisma based.
Eldritch Blast: You may harm an opponent with eldritch energy in the form of a blast of arcane power. This blast may be fired once per round as a standard action and inflicts 4d6 points of damage upon a successful ranged attack. The range on this attack is 30ft. This damage increases by 1d6 for every 5th effective binder level you possess. He may also use this as part of a melee attack, adding his eldritch blast damage to an attack as a standard action.
Aspect of Death's Hand grants you the use of the Fellblade's own weapon and his aspect when in facing down foes.
Call Azurewrath: You gain the ability to call forth an aspect of the very weapon of the Fellblade himself, the mighty crystal blade Azurewrath, as a swift action. Shadowy essence pours forth from the Iron Bands and forms into shadowy crystal reflection of the true weapon as a standard action. This reflection is a +4 keen deep crystal greatsword of icy burstn and the Seiškona is proficient in its use. If the weapon is sundered, the Seidkona may attempt to remanifest the weapon five rounds later as a swift action.
Hand of Death: You gain the ability to use the spell phantasmal killer as a spell-like ability once every five rounds as a swift action, with a caster level equal to your effective binder level. Save DC is Charisma based.
Mortal Bane: Any attack made against foes of the humanoid, monstrous humanoid, animal, or vermin types gain a +2 profane bonus to attack and damage rolls, and inflict an additional +2d6 points of damage as the bane weapon property.