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Thread: BleachITP Reborn Character Registry

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    Default Re: BleachITP Reborn Character Registry

    Erscheinung Von Geister: Ghost King of Hollows
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    Age: Arbitrarily old.
    Height: 6’2”
    Weight: 187 lb.
    Speech/Reiatsu/Cero color: Dark Slate Gray
    Aspect of Death: Life
    Mask Fragment: Teethed shoulderpads.
    Hollow Hole: Ribcage.

    Physical Description:
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    Von Geister looms tall above most. He wears a white hakama with long sleeves, white gloves, white socks and white sandals, all covered by a white mantle that falls from beneath his pauldrons, which in turn boast short, sharp teeth. His face bears the weight of age and his hair is gray of the same ailment. He always holds an ivory cane in one of his hands.


    Personality:
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    Von Geister is patient. Shinigami are long-lived, but hollow are immortal, and no hollow to date has lived longer than him. For millennia he has kept his grip tight over the vastest swath of the White Sands and the Forest of Menos. For centuries he has kept the stalemate between Hueco Mundo and the Soul Society. For decades he has kept the secret of the hougyoku, the tool that could end the stalemate, but surely cause the downfall of both sides, and for an equal amount of time he has been wise enough never to consider its use.
    In the rule of his city, Las Noches, crown jewel of Hueco Mundo, Von Geister cannot be considered anything less than the best one could hope… For a monster. His decisions mostly work out for the best of the group, if not usually to the benefit of the individual. In counter, his punishments are harsh, harsher than death itself could be, if the need calls.
    In more personal matters, the old hollow has a soft spot for his queen, and to a lesser extent, for his Espada. He nourishes a cold spite for reapers everywhere, and perceives mortals as amusing, shallow things with petty concerns that are ultimately trivial. He is also a compulsive collector of exotic creatures, be them spiritual or mortal.


    Powers:
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    Von Geister is the mightiest of all hollows, a status that he has kept for millennia.

    Bala: Von Geister’s bala is fast and potent. He can fire as many as six bala per second, but usually takes a moment to 'reload' between salvos.

    Cero: Cero is one of the areas of mastery of the Ghost King. Von Geister is capable of effortlessly generating and firing two ceros at once, a technique known as Dos Ceros. He is also capable of using Cero Doble to redirect ceros back at attackers.

    Hierro: Von Geister's hierro compares to that of other hollows as the hard exhoskeleton of a beetle compares to the soft skin of a grub. The Ghost Kind of All Hollows can march unharmed through even the most destructive of attacks if they are not backed up by a sufficiently potent spiritual power.

    Garganta Del Vaccio (Throat of the Void): Garganta is a technique owned by all hollows, used for dimensional transportation. Von Geister is capable of forcing a vacuum to form at either end of the portal, either forcing things into it or out of it. This vacuum results in a relatively strong windstorm directly in front of the open portal. He is also capable of creating truly vast dimentional rifts, as wide as 20 meters in diameter.

    Sonido: Von Geister's combat style is, in one word, immobile. The Ghost King of All Hollows intentionally avoids fast combat styles and prefers to parry attacks than dodge them. His sonido is not as great as his stature would indicate, being easily matched up by some of the espada.

    Regeneration: Von Geister can quickly regenerate moderate wounds and even regrown or reattach lost limbs, organs and other body parts. Regenerating internal organs takes time and large amounts of energy, but reattaching anything is not particularly troublesome.

    Necromancia, Master: Way of Twisted Life
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    Inevitably, all life marches towards death. In fact, it is safe to assume that death only exists because there are living things to die, and that survival itself relies inexorably on the death of other living creatures. Such is the cruel design of nature, that all beings afflicted of life must always bring pain and death upon others to keep selfishly going on, until they are finally prey themselves to the fickle whims of survival.

    To itself as an end, life endures, and to endure on living, all beings change, they evolve, they mutate and improve, they grow. Those who fail to do so die, and feed future life through their remains and the removal of their failure from the roll of glorious existance. A design almost as beautiful as it is cruel and only barely as efficient as it is effective. The king of hollows harnesses all of these truths into his horrid magic. Tried and true applications of design are kept and expanded upon to ensure survival, to ensure absolute power. But experimentation never ceases, to believe that the greatest of all necromancers has reached the apex of his craft is to believe him perfect, which he is not, for when he does, all will know so, for all other life will know that they stand before the apex and can do nothing but cower in awe of the divine.


    Fundamental: Living Blight
    Living Blight is a form of brown-green fungus that quickly grows on surfaces bathed by Von Geister’s reiatsu (but does not grow over other living beings). Living blight by default has no noteworthy odor and is not poisonous, but has a horrid taste, these aspects, as well as its color, can be easily altered by Von Geister, however.
    Living Blight has excellent tactile senses and can detect the presence of creatures and objects by the way their movements disturb the air (or if they touch it, whatever) and shares that information with Von Geister. It also provides an excellent base material for his spells. Living blight has some mobility, directed by Von Geister’s will, but it is soft and spongy in its natural state.

    Lesser Spells
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    Architectheurge: This spell allows Von Geister to nudge the growth of structures from the living foundation of Las Noches. Structures don’t grow particularly fast but once a design has been given to the city, it will grow on its own without the need of further attention. This spell must be used on the spot where the desired structure will grow.

    Blight Plate: This spell allows Von Geister to coalesce living blight around him (or a nearby target) to form a resilient living armor that works as an additional layer of his own hierro. This blight plate can be made with or without moving parts and can be made to cover a creature fully or only partially.

    Bone Dart: This spell creates and fires a bone projectile at target location.

    Cerebral Consumption Method: This spell allows Von Geister to absorb the memories of a creature he devours. Despite its name, he does not actually need to consume a brain, but he needs to consume at least 60% of the creature in question.

    Enhancement – Toxin: This spell enhances one of Von Geister’s natural weapons (including those created through other spells) with poison.

    Eyes and Ears of the City: This spell allows Von Geister to gather sensory input (sight, hearing, smell, tact or taste) from the organic surfaces of Las Noches. Von Geister can only keep attention on one position while still retaining awareness of his actual surroundings.

    Halt Decay: This spell prevents dead organic matter from decaying.

    Induce Decay: This spell causes a nearby corpse (or inactive Servant) to suddenly decay into its component spirit particles.

    Induce Healing: Von Geister channels the target’s reiryoku into a very limited form of fast-speed regeneration. The target will be healed of slashed and pierced tissues, blunt trauma and most similar wounds, but lost organs and body parts will not be regrown. If the target has no reiryoku to fuel this healing, the spell does nothing.

    Iron blight Wall: This spell causes living blight to solidify its surface into hierro on par with Von Geister’s.

    Maw of the Blight: This spell allows Von Geister to create a powerful maw under his control out of living blight.

    Purge: This spell allows Von Geister to detect and expunge foreign agents from the body of his target, such as poisons, viruses and bacteria.

    Reroute Neural Response: This spell allows Von Geister to scramble the way the target’s brain reacts to stimuli. It could be used to cause visual input to be interpreted as smell or to cause pleasure to be identified as pain or taste.

    Servant – Raven-Wasp: This spell creates a raven-wasp. An organic construct roughly the size of a horse, the creature is not quite a bird and not quite a winged insect, it is mindless and obeys its rider’s mental commands. Once created, the raven-wasp is permanent, but without an infusion of spiritual energy from a rider it becomes inactive. Any individual with hollow reiryoku in contact with an inactive raven-wasp can infuse it with spiritual energy to become the “rider”.

    Servant – Serpent-Octopus: This spell creates a serpent-octopus. An organic construct roughly nine meters long, the creature is akin to a large leech or lamprey with numerous tentacles surrounding its maw, it is mindless and obeys its rider’s mental commands. Once created, the serpent-octopus is permanent, but without an infusion of spiritual energy from a rider it becomes inactive, unlike a Raven-wasp, however, the serpent-octopus can sustain itself on the last infusion of reiryoku for up to one hour, allowing it to keep serving its master even if not in direct contact with it. Any individual with hollow reiryoku in contact with an inactive serpent-octopus can infuse it with spiritual energy to become the “rider”.

    Spore Cloud: This spell causes living blight to release a cloud of spores, these spores can be poisonous, induce sleep, allergy or a variety of similar effects.

    Tentacle of the Blight: This spell allows Von Geister to create one or more tentacles under his control out of living blight. This spell can also create other kinds of limbs out of blight, such as clawed arms.

    Thousandfold Living Armaments: This spell allows Von Geister to reshape his zanpakutou (a bone cane) into nearly any kind of weapon. The resulting weapon is made of bone, muscle, chitin, hide and sinew where needed.


    Greater Spells
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    Blightswarm: Out of living blight, Von Geister creates thousands of small, simple flying creatures that amount to little more than winged bone arrowheads. The Blightswarm is fast and dangerous, moving under Von Geister’s mental commands.

    Contagion: This spell allows Von Geister to breed and spread a disease (a virus, bacteria or similar microorganism, to be precise). He can decide how quickly the disease acts, how it can be transmitted and what its symptoms are. No matter what the final transmission method is, Von Geister can deliver the disease with a touch.

    Foundations of the Living City: This spell converts a mass of living blight into a seed from which the foundations of a city can start growing. The seed’s initial area is of roughly one kilometer in diameter, but from that point on it keeps slowly expanding outward.

    Greater Architectheurge: As Architectheurge, but the structure grows faster.

    Municipal Travel: This spell allows Von Geister to dive into one of the organic structures of Las Noches and reemerge from any other such structure.

    Imbue – Architectheurgy: This spell allows the target to mimic the effects of the Architectheurge spell even if the target is not otherwise a necromancer.

    Induce Regeneration: As Induce Healing, but can regrow lost limbs and organs.

    Reforge the Flesh: This spell allows Von Geister to rework the physical structure of a willing or helpless victim. He could turn an animal into a human or a human into an animal, for instance (or something in-between in both cases), or alter characteristics such as appearance, number of limbs, species, etc. The target needs time to adjust to the changes, impairing motor capacities for as long as that adjustment takes (the more extreme the change, the longer to adjust).

    Servant – Scorpion-Roc: As Raven-Wasp, but the creature is much larger.

    Servant – Serpent-Kraken: As Serpent-Octopus, but the creature is much larger.


    Horrific Spells
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    Halt Death: Through the use of this spell, Von Geister can prevent a creature he is in contact with from dying no matter the level of trauma it has suffered. Even a disembodied head can keep living as long as it is in his grasp and he maintains the spell. If the target has already, factually, died, this spell will simply prevent the body from decaying.

    Origin of Species – Soul-crushing Science: Perhaps one of the most complex and intricate spells ever developed. With Origin of Species – Soul-crushing Science, Von Geister is able to take one or more souls and crush them into a form of primordial ooze. This volatile substance can be sculpted into a new creature according to Von Geister’s design, a human (or animal) soul, a hollow or even a shinigami can be made through this spell.
    The creature made with this spell has no knowledge of the world, it is a newborn mentally, even if not physically (but will learn quickly if it is made at an advanced age), it has any instinctive knowledge it should have, its overall level of spiritual power is limited by that of the soul(s) it was made from, lastly, lastly, it is under no special compulsion to serve Von Geister, it is its own individual.

    Pandemic: As contagion, but the disease is more brutal and can spread more easily. Von Geister can also make its initial release cover an area around him.

    Patropolis: Patropolis is the ultimate demonstration of Von Geister’s mastery over his domain, the living city of Las Noches. While Patropolis is active, Von Geister’s reiatsu suffuses the territory of the city, he can treat himself as being in any place of the city for the purposes of Architectheurge and its greater version, he may use Municipal Travel as easily as someone would normally run or sonido, and he may sustain attention on as many as five separate instances of Eyes and Ears of the City while also keeping awareness of himself.


    Zanpakutou: Misa Cancerosa (Cancerous Mass)
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    Sealed Form:
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    Misa cancerosa’s sealed form is Von Geister’s cane, a four feet long staff of spotless, white hollow bone tipped by a circular handle with spiral markings.


    Resurrección:
    "Defile, Misa Cancerosa."
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    Von Geister’s legs split into six arthropod limbs, and his arms, now four in number, become similarly insectile, all covered in white hollow bone. His body enlarges to four times his natural size, his head is completely engulfed by his mask, an insectile head bearing ten small, glowing green-gray eyes, a five-parted, insectile lower mandible and a bone frill extending from his forehead, with innumerable thin tendrils extending from beneath it like a mane. Von Geister’s back is adorned by four elastic, segmented tentacles, each tipped with a heavy bone spike. Finally, his body extends further back, a mass hidden beneath a segmented plate and supported by a myriad of short insectile legs.

    Misa Cancerosa grants Von Geister a few extra natural weapons and the power to create and manipulate cysts of anomalous organic tissue. He gains a pair of staffs that he can manipulate in the same manner as his zanpakutou.

    Tentáculo de Punto (Barbed Tentacle): Each of the four tentacles on Von Geister’s back can extend as far as sixty feet, the segmented plates of the tentacles and the stinger at their end sport a hierro much denser than even the rest of his body and have a density mass roughtly five times greater than is apparent.

    Cañón de Espina (Spine Cannon): Von Geister has structures in his head frill that allow him to fire volleys of small bone spines in quick bursts. These spines are become his prefered means of quick, continuous ranged attack (over balas), due to tremendous impact power and extreme firing speed.

    Quiste Canceroso:
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    Von Geister can produce a cyst of anomalous tissue and implant it on a victim, or throw it like a projectile. The cysts are a focus for many of his other abilities. Implanting a cyst on a victim requires said victim to be helpless or willing. Once implanted, the cyst latches to the tissue around it and links with the host’s blood vessels to sustain it. It can usually be felt as a nodule beneath the skin, seen as a tumor through appropriate means, and can be removed by means of chirurgery.
    A cyst without a host starves to death in a few minutes.

    Once a cyst has been created it can then be altered in one of many ways, once a cyst has been so mutated it cannot mutate into a different form. Von Geister cannot manipulate a cyst if he is not in the same plane as it.


    Hinchar Quiste:
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    Von Geister causes a cyst to swell abruptly. If within a host, the swelling can cause intense pain and hinder movements, as the hollow tissue grows around and over muscles and tendons. Most forms of spiritual healing and regeneration will attack the cancerous growth and cause it to regress.
    If the cyst is not inside a host, the growth of cancerous tissue will spread over any avaiable surfaces, creating a carpet of organic material capable of sustaining itself on ambient reishi particles to last indefinitely. Cysts can attach to this layer of organic material for sustenance, but the destruction of the original cyst causes the tissue to lose the capacity to feed. Von Geister calls this organic material Living Blight, and it is the same thing that spreads from his feet (see Organic Byoconstruction).


    Explotar Quiste:
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    Von Geister causes the cyst to enlarge and explode violently in a shower of acid, bone fragments and gore. The explosion can be lethal if it happens inside of a host. Alternatively, the cyst can burst into poisonous spores; this is a much less violent explosion and is unlikely to damage a host. The poison is not lethal, meant simply to knock victims out.


    Tumor Nervioso:
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    The cyst develops nervous terminations that link to the host’s own nervous system, allowing Von Geister access to the victim’s mind and senses. Von Geister can telepathically communicate with the host of one of these cysts, perceive the word through their senses (while losing awareness of his own), and assault the victim’s mind, manipulating their perception, personality and memories. This cyst also allows the host to communicate with other bearers of the Tumor Nervioso. None of this cyst’s psychic powers work across the planes.
    A Tumor Nervioso not inside a host spreads ganglion tissue over a small surrounding area, this tissue produces an electric current and contact with it can be harmful, if detached from a suitable organic material (such as that created by Hinchar quiste), the tissue dies in no more than ten minutes, dispersing in the air as reishi shortly afterwards.


    Terminar Quiste: Von Geister causes the cyst to degenerate and die, dealing no harm to the host.


    Segunda Etapa:
    Creador. (Creator)
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    "Kneel before no false gods of death. Kneel before the lord of all that lives."

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    Upon entering Segunda Etapa, Von Geister’s body snaps and fuses back into a humanoid form about nine feet tall, apparently wearing a fully closed helmet and a pale white, stripped mantle ending in stingers.
    The first impression is deceiving. The mantle is, in actuality, a set of ten tentacles ending in bone stingers. Von Geister’s head is engulfed by a bone-white plate without eyes, ears or nose, but it does have a complex mouth made of horizontal and vertical sets of mandibles.

    Once the shroud of tentacles is off, the rest of Von Geister’s body is visible, he is covered in skeletal plate not unlike the armor of his drone children, he still sports four arms, and wields a single bone-white staff. The most glaringly obvious detail that becomes visible once the shroud comes off is, however, the head-sized, three-lobed green-gray glowing eye in the middle of his ribcage. Even if this eye is closed, Von Geister always appears to be able to see with perfect clarity.

    But this initial appearance is of relatively little concern, because Creador has no set form.

    Tres Ceros: While in Segunda Etapa, Von Geister can charge and fire up to three ceros simultaneously.

    Cero Palido: However, Von Geister can focus energy into a single cero of terrible glory; this is the Ghost King’s Cero, a surge of bleak radiance that illuminates the world around it with nothing but black, white and shades of gray.

    Form of Madness [Imperialist Burning Eye]: Von Geister’s oldest children sport a Form of Madness of their own, all of whom derive those awful powers from their father, who in turn sports two such powers. The first is the Imperialist Burning Eye, causing any being that locks its gaze with Von Geister’s own three-lobed burning eye to be utterly immobilized (they find blinking or otherwise closing their eyes to be specially difficult). This effect is akin to a binding kido of 90th level. Any effect that breaks this eye contact immediately ends the effect. This effect can be suppressed if Von Geister feels like.

    Form of Madness [Undefined Unnatural Being]: Lesser beings who gaze upon the Ghost King of All Hollows in all of his dreadful glory need not suffer the memory, He is not so cruel. Any time Von Geister shapechanges, any memory onlookers held of his previous form immediately vanish, even recordings of it become blurred and undecipherable. The only thing an onlooker can ever consciously recall is his burning, green-gray eye, but it is not unusual for the weaker and more impressionable to be haunted by nightmares of the Ghost King’s forms for the rest of their lives. This ability is only triggered by radical changes of appearance, small additions to the current basic form do not trigger it (or do, but it doesn’t matter).

    Protean Flesh: Creador is ever-changing. It is the ultimate definition of Von Geister’s power, adaptability to match that of his whole species, the unquenchable desire of life to persevere at any cost and the absolute power of nature to cheat its way past any trial. This ability allows Von Geister to change his form freely and at will, with two limitations. First, his eye never changes anything besides its size and it can never be smaller than a human skull (limiting how small Von Geister can become). Second, Von Geister has a limit of mass of about 150 tons (30 tons less than your average blue whale). Larger sizes increase Von Geister’s physical strength and resilience accordingly, but also reduce his agility.


    Reene Lucaster, Queen of the White Sands
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    Age: 1500 years old.
    Height: 5’8”
    Weight: 140 lb.
    Speech/Reiatsu/Cero color: Olive
    Aspect of Death: Thirst
    Mask Fragment: Necklace.
    Hollow Hole: navel.

    Physical Description:
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    In contrast with the aged visage of the Ghost King, Reene is a beautiful woman, with white skin and deep green eyes. Her black hair reaches down to the middle of her back, straight and framing her face with two bangs that reach down to her neck. The remains of her mask form a thick necklace and her hollow hole is right below her breasts, hidden by her dress, which is fully closed and quite form-fitting.


    Personality:
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    Reene handles many affairs of the city in her mate’s stead, and also keeps close tabs on some of the interests of Las Noches in the Mortal World, and as one could expect, she is very controlling, but also oddly matronly and even nurturing at times.


    Powers:
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    Bala: Reene’s balas have a tendency to slash through objects and then dissipating, as opposed to simply exploding. She can cause them to explode, however.

    Cero: Reene charges her cero in front of her chest, it is considerably strong.

    Hierro: Reene’s hierro is moderately strong.

    Garganta: Reene has no special techniques involving garganta.

    Sonido: Reene is very agile, capable of blurring through the landscape with ease. Using sonido does not tire her out.

    Scouring Sand: Reene controls the sands of Hueco Mundo, and by extension, the sand, silt and dust everywhere. The crystal sand of Hueco Mundo is particularly destructive, but when under her control, even the dust of the mortal world can be dangerous. Controlling the sandstorm requires concentration, and when not directly controlled it will spiral around her.


    Zanpakutou: Gandra (Arid Land)
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    Gandra takes the shape of a katana. Its sheath is tied around Reene’s waist by a white sash. The blade is clear and the hilt is of a lustrous black.


    Resurrección
    Scour, Gandra.”
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    Reene’s body becomes covered in a segmented skeletal armor, which takes the place of her clothes. This armor has a long, flat tail with a five claws at the end surrounding an orifice that resembles a mouth, and has thicker segments on its back. Her hands and feet boast razor claws, and a second pair of arms appears. A skull-like helmet appears on her head, flat and eyeless.

    Storm of Razor Sand: The sand Reene controls while in resurrección compacts against itself, forming minuscule blades of great cutting potential. Controlling the sandstorm requires concentration, and when not directly controlled it will spiral around her.

    Broodmother:
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    Reene can expel an egg from the mouthlike structure at the end of her tail. From these eggs hatch, at the whim of their mother, spiderlike creatures made of white hollow bone. These critters attempt to latch to a host of humanoid shape, at which point a special form of hollowfication begins. If the victim fails to resist the hollowfication, she will be covered in an armor of hollow bone and become a drone under Reene’s control. After twenty-four hours, the new drone will gain the power to revert to the shape of the original being and act perfectly like the original, but retaining a very weak hollow reiatsu.
    Purifying or killing the drone destroys the broodling, leaving the original victim safe and unharmed in place of the drone, but unconscious. This hollowfication will never result in an unstable vizard, if inflicted upon a shinigami, but might awake spiritual powers of hollow nature on mortals.

    Broodling:
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    Stats:
    Strength: 15. Broodlings are considerably stronger than normal humans, but generally need a spiritually aware victim to be unconscious before being capable of doing anything.
    Offense: 5. Broodlings have no claws, fangs or natural weapons.
    Defense: 20. Broodlings have hollow bone armor for plating.
    Agility: 20: Broodlings are fairly fast and excellent jumpers. They cannot use sonido.
    Intelligence: 0. Broodlings are irrational.
    Cero/Bala/Reiatsu: 10. Broodlings boast little to no reiatsu. They cannot use cero or bala.

    Broodlings are poor combatants, all they can truly do is try to latch to a host and turn into a drone. Broodlings that fail to do so die in twenty-four hours.


    Drone
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    Strength: +20
    Offense: +20
    Defense: +20
    Agility: +20
    Intelligence: +0
    Cero/Bala/Reiatsu: +20

    Drones use the stats of their victim, plus the boosts above. They are superior to their victim, but not overly so.


    Laying eggs takes time and effort, Reene needs around sixteen hours to finish releasing a clutch. Each egg is roughly two feet tall and is visible even to non-spiritually aware beings.


    Defensive Roll: Reene can curl herself into a ball, protecting herself with the near-impervious plating on her back. While in this form she can roll and strike enemies with her weight and the spines on her armor, but cannot see or exercise control of her sandstorm if it is active.


    Segunda Etapa: Reina Madre (Mother Queen)
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    [Not yet achieved]


    Battle Stats:
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    Strength: 20
    Offense: 40
    Defense: 50
    Agility: 50
    Intelligence: 75
    Cero/Bala/Reiatsu: 50



    Ryou Kazuo, (Sane) 12th Division Captain.

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    Age: 560
    Height: 5’6”
    Weight: 140 lb.
    Reiatsu/Speech: Blue

    Appearance:
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    Kazuo wears a standard shihakusho with a white Labcoat over it, giving the impression of a captain’s haori. Slung horizontally over his back is his zanpakutou, a tachi. Kazuo also wears a special device over his ears, which holds a visor over his eyes, which, given his division, many mistake for a prosthetic. This device includes a variety of systems meant to augment vision and hearing, such as thermal, nocturnal and magnifying lenses, and sound filters. This is but one of Kazuo’s many creations, and one of his favourites.
    Kazuo has short, dark blue hair and brown eyes. He keeps his hair short but slightly messed, and his beard is trimmed down to such nothingness that more than one has wondered if he uses a laser to do so. He appears to be in his early thirties and boasts a confident look.


    Personality:
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    Kazuo knows it all. Or at the very least knows more than anyone else about most anything, and he is very proud of that, happily sharing his knowledge with the less fortunate. He enjoys his job, and enjoys a wide variety of pastimes on his free time, particularly finding new books to read, but is unlikely to decline a time among friends.
    In combat, Kazuo fights smart, preferring to deny his opponent of any possible advantage while keeping him in a safe position. His zanpakutou’s abilities are not true weapons (but can be fairly efficient weapons), so he prefers to employ kidõ or technologic devices when forced into combat.


    History:
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    Kazuo grew in the 3rd district of south Rukongai, son of minor nobles, and entered the shinigami academy at age 120, graduating in five years and immediately assigning himself to the 12th division, once in the division he climbed through the officer ranks over the course of the following 100 years, enforcing better safety measures during experiments to all who fell under his authority, a stance that has saved many limbs over the centuries, but not all.


    Zanpakutou: Dougu no Tsukirite (Tool of the Maker)
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    Sealed Form:
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    Dougu no Tsukirite takes the form of a tachi with a pentagonal guard and a dark blue hilt. Kazuo keeps it slung horizontally across his back by means of a string attached to the sheath.


    Inner World:
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    Kazuo's inner world is a vast complex with numerous chambers, including personal quarters for each of the manifestations of his zanpakutou spirit, workshops for them, a meeting room and a massive central workshop, the architecture of the place favors rounded, smooth surfaces and almost no sharp turns, glass is prominent, with richly decorated stained glass windows, transparent tubes with ionized gas coursing through it and statues with lights within them, resembling constelations.


    Zanpakutou Spirit:
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    Dougu no Tsukirite’s spirits are five large humanoids with metallic skin and imposing physique. Each of these beings is a master of one wide field of sciences, colectivelly they are the “Tsukirite”, the Makers.
    Enjinia: A female spirit, master of engineering.
    Seibutsugakuo: A male spirits, master of biology.
    Kusuriya: A female spirit, master of chemistry.
    Tejinashi: A male spirit, master of magic.
    Butsurigakusha: A female spirit, master of physics.


    Shikai:
    Bestow, Dougu no Tsukirite.”
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    When released in Shikai form, Dougu no Tsukirite produces two segmented metal sashes that cross over Kazuo’s chest. These sashes support a round, metallic backpack at his back; this backpack has eight small circular hatches evenly spaced at its outer rim and one larger hatch at the center. It is very smoothly polished.

    Special Ability:
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    Dougu no Tsukirite has an internal computer capable of storing an effectively infinite amounts of information, which Kazuo has already put to use by digitalizing every book avaiable in the seireitei, allowing him quick access to any information ever gleaned by shinigami researchers. Additionally, it can extend segmented metal stalks from its hatches, eight in total. These stalks are roughly 1,5 meters long and 2 centimeters wide, and are mentally controlled. Each of these stalks can hold one of a small variety of tools freely avaiable. Kazuo can change the tools or repair damaged stalks by retracting them into the backpack.

    Surge Needle: Each surge needle is a ten centimeter long metal spike capable of generating and delivering an electrical charge, it has a potential of up to 1.000 volts.

    Diamond Drill: This small drill is made of enhanced particles and nearly indestructible, it can be used to pierce even the hardest of materials.

    Pincer: Each pincer is made of three “fingers” capable of moving independently. It can rotate on its base and perform extremely fine manipulation.

    Plasma Beam: The plasma beam produces a short-range beam of intense heat, capable of reaching as far as nine meters. It can also be focused into shorter ranges, and when reduced to no more than half a meter, it can be made into a continuous stream. The plasma beam can be used to cut objects (and creatures), and weld metals.

    Injector Needle: The injector needle has a variable width, being capable of being as thin as an hypodermic needle or as thick as a caulking gun. It can be used to inject materials, which must be stored inside the larger hatch of the backpack before they can be injected.

    Monomolecular Scalpel: The monomolecular scalpel is a small surgical blade; its edge is extremely sharp and capable of cutting through most materials, but it lacks the strength to cut through large, hard objects.

    Vibroreishi Sawblade: The vibroreishi sawblade is the third cutting tool in Dougu no Tsukirite’s arsenal. This spinning blade has an edge of reishi capable of vibrating fifty thousand times per second, making it capable of cutting through nearly anything, it is, however, larger and less finesseable than the monomolecular scalpel or the plasma beam.

    Holo-projector: This tool is capable of projecting an image with an area of up to two cubic meters. The projected hologram is very clearly false, and could not be used to deceive anyone with half a brain.


    Further, Dougu no Tsukirite consumes very little energy, and so it can be sustained for a very long time. Indefinitely if the combat functions are not used too much in too short a timespan.


    Bankai: “Bankai, Sagyouba no Tsukirite” (Workshop of the Makers)
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    Not yet achieved. Kazuo is stuck on the training part, being fully capable of manifesting the spirits and already working on this, but the Maker's test proves incredibly complex.



    Other Abilities:
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    Zanjutsu: Kazuo is not particularly impressive with a sword. He prefers to fight from a distance, and if forced into melee he releases his shikai and employs his tools, relying more on their number and innate cutting power than his actual skill.

    Hoho: Kazuo can perform flash steps decently.

    Hakuda: See zanjutsu.

    Kido: Kazuo is considerably proficient with kido, capable of performing a wide number of hados, bakudos and Wu Weis up to level 80, but only up to 60 without employing a chant. He favors metal and electricity kido.


    Gear:
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    Visor: Kazuo is very proud of his visor, which enhances his sight and audition in a variety of ways, as well as including a useful H.U.D. and auxiliar targeting system, along with a visual interface with his zanpakutou's database.

    Kazuo-vision: Kazuo-vision are small monitors that fly with the aid of heliblades and tiny turbines. They allow Kazuo to communicate with those nearby the monitor, seeing and hearing them while he can see and hear them in return. The Kazuo-vision can transmit other images at Kazuo's disposal (such as from other Kazuo-visions), it boasts no real weapons but has a small electrified staff. Kazuo uses these in preference to common Hell Butterflies, not because he thinks they are more practical (they actually aren't) but because he thinks it is fun to fly them around the Seireitei.

    [more to come]



    12th Division
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    The 12th Division


    The 12th Division is the smallest of the Seireitei, with less than one hundred official members. It is also the second division with which most prospecting shinigami have contact, due to the internship program. And lastly, it is the division that makes the most use of artificial souls and reigai, who are their prime labor force.

    12th division has a long story of mad geniuses, shady deals and less than savory experiments, some bordering the unethical, many outright so. Over the last two hundred years of his captaincy, Kazuo has made a through effort to eradicate such stains on the division’s reputation, leading to the mostly upstanding current situation, if with mild longing by some of the older, less stable, officers.

    Captain Ryou Kazuo leads the 12th division, a task he has diligently performed over the last two hundred years, since the death of former captain Kamiya Hanako. Kazuo was the vice-captain of the division under Hanako, and responsible for the implementation of several security measures during experiments, something the division neglected to an outrageous level, vastly endangering themselves and the nearby area. His personal projects usually amount to non-intrusive augmentation, large vehicles and a variety of utilitarian tools. No project by any member of the division is ever disallowed, as long as its undertaking respects the ethics and morals instituted by Kazuo.

    All official members of 12th division are instantly assigned the position of seated officer; the division technically has no unseated members. Because of this fact and the reduced size of the division, wages tend to be higher than in other divisions. Interns work half time and receive half of the normal wages of an unseated member of other divisions. The artificial souls employed by the 12th division receive no wages but have a break on weekends and holidays.

    Division Size: 89 official members.
    Interns: 120, more or less.
    Artificial Souls: 700

    Flower: The flower for the 12th Division of the Gotei 13 is the Thistle. The meaning behind this symbol is Vengeance, Strictness, Independence. Ryou dislikes the first meaning of the symbol, but enforces the strictness aspect in the safety regulations, and the independence aspect represents the importance of independent research for the advancement of Soul Society.

    Motto: "SCIENCE!"

    Duties

    Planar Scanning: The 12th Division carries the duty of scanning the mortal world and dangai for interdimensional activity, which, allows the Seireitei to monitor the movements of spiritual entities through the planes and gauge their general power to respond accordingly, when necessary.

    Research & Development: The 12th division’s most famous aspect is that of research and development. It is their duty to keep the Seireitei supplied with the best and most cutting-edge gear possible.

    Internship: Starting at third year in the shinigami academy, all students undergo a six-month internship into the 12th division, where they learn about the many common devices the shinigami use in their training and duty and also help the small division with their own duties. Those interns who develop a taste for the workplace are invited to remain for the remainder of their time in the academy, during which they will further learn about the division and some will enter the ranks of the researchers.

    Necessary Skills

    12th division requires its members to boast ingenuity, creativity and innovativeness. Kazuo seeks proclivity, proactivity, diligence and a love of research among its prospective recruits.

    Promotion

    Three things weight in for promotion in the 12th division, respect for safety measures, mastery of a subject and breakthroughs. All true members of the 12th division are 20th seats from the start. No ranks beneath that of 6th seat hold any true authority over those bellow, they merely govern the distribution of funds for projects and overall prestige. Higher seats receive more funds for their personal projects.
    The 6th seat is the last rank which is held by multiple division members; each 6th seated officer is the leader of one of the subsections of the 12th division and directly leads the members stationed within his subsector.

    Previous Captains

    Kazuo shares one aspect with the previous captains of the 12th division. He is a genius, and he shares no other aspects with them, such as absolute disregard for his own safety and that of others, lack morals or ethics, or extremely short captaincies due to accidental death. 12th division has undergone so many changes of captain before Kazuo that the vast majority of his predecessors, like himself, lacked the power of Bankai, a shortcoming mostly solved with heavy weaponry of exclusive use of 12th division experts.

    Kamiya Hanako: Hanako led the division for an astonishingly long time if compared to her predecessors, 50 full years. Her captaincy followed the model that Kazuo worked so diligently to step away from, the same that had been kept in place by all captains before her.
    Hanako died 205 years ago, after slipping on an oil stain and falling off a ledge on top of an experimental reishi disintegration bomb.
    “On the plus side, the obliteration of captain Hanako's soul made it clear that the project was never going to be approved for battlefield use." - Unknown 12th divisioner.


    Donovan Bonaventura, Owner of the Venti Buon Caffè
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    Age: 389

    Height: 5'9"

    Weight: 136

    Type: Bount

    Reiatsu/Speaking Color: Dark Slate Blue

    Appearance:
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    Donovan wears a white cotton shirt and black linen pants, and a brown tie with diagonal stripes. Over this simple attire he uses a long brown coat with a checkered pattern. His hair is black and well kept, his eyes are brown, he wears simple glasses and only smiles when greeting those he knows.
    He appears to be in his mid twenties.
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    Donovan and Jämmerlich


    Personality:
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    Donovan has been through almost four centuries of brutal wars and political shifts, witch hunts and no small amount of hollow harassment. Most of the time he acts modestly jaded and negative, but will spiral down to the overly dramatic if pushed enough.

    It doesn't really take that much to push him enough either.

    When so pushed out, Donovan will usually brood and act in a particularly gloomy manner, but sometimes he will simply become irritated and may start to radiate his aura of despair unconsciously when that happens.



    History:
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    Donovan lived in Europe until no more than two decades ago, where he had his coffè always moving around countries, to avoid being noticed for his bount immortality, not always successfully. In the first two centuries of his life he underwent his fair share of hangings, drownings and burnings at the stake, as well as overseeing the executions of criminals himself, he had pride in his hangings, of never making the mistake that caused the condemned to not die as soon as the rope tightened.

    In more recent times, Donovan traveled the world hiding his ageless immortality. He has many material assets, not nearly as much as Viatrix, granted, but more than enough to nourish his passions, cuisine and winemaking.


    Doll: Jämmerlich (Miserable)
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    In its sealed form, Jämmerlich is Donovan's tie. Once released, Jämmerlich looks like a nine feet tall humanoid made of hemp rope, a "hangman golem", his power controls ropes and to a very minor extent, emotions.

    The doll itself is made of heavy, strong ropes. It packs a strong punch, but prefers to entangle and constrict its oponents, Jämmerlich also gives Donovan a heavy piece of hemp, which, using his power of rope control, he uses very efficiently as a whip or as a flail.

    Rope Control: Both Jämmerlich and Donovan can animate hemp rope in the area, forcing the objects to attack by themselves. Jämmerlich can also produce an effectively limitless amount of hemp rope from its body. By twisting and shaping these ropes, as well as combining them with things such as chains and other objects that can be held in the animated knots, Donovan is capable of performing terrifying attacks such as the dreaded Henker-Drache.

    Despair Aura: Jämmerlich exudes an aura that causes a sense of hopelessness on those within range, which can make the doll appear much more intimidating than it actualy is, and also quenching strong, positive feelings. Donovan is immune to this effect, more because he is already hopeless than because the power is technicaly his. This aura extends up to a 60 feet radius around both and does not discern ally from enemy, which is why Donovan prefers to fight alone when possible.

    Miser's Ward: Donovan and Jämmerlich have their minds clouded and protected against outside effects. Telephatic contact, psychic attacks and mental effects do not reach them.

    Fusion: Scharfrichter von Ungerechten Sätzen (Executioner of Unrighteous Sentences).
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    Donovan has not yet achieved this power. Great stress and a major slight against him are required to unlock his doll fusion.


    Battle Stats:
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    Physical Strength: 35 (Donovan is considerably stronger than your average mortal and even a few hollows, but not by much.)
    Offense: 60 (Donovan has worked as an executioneer in the past, and staved off more than one spiritual bar brawl around the world in the past few decades, Jämmerlich's attacks are, thus, swift and merciless.)
    Defense: 50 (Jämmerlich is capable of quickly raising and maintaining barriers of thick rope, providing a potent defense)
    Mobility: 30 (Donovan has excelent agility, compared to most humans, but his fighting style does not involve much movement from his own part)
    Intelligence: 65 (Donovan is a learned man and capable of performing a vast array of special attacks by means of his doll, Jämmerlich.)
    Special/Reiatsu: 40 (Donovan boasts a considerable array of special abilities.)


    Venti Buon Caffè:
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    The Venti Buon is excelently placed, in relation to some of the best spiritual spots in Phoenix Town, including the Local School, the Furousha Shop and the cemetary. For this excelent positioning, it is a favorite meeting place for many of the students after classes, and also caters to a small spiritual clientele.
    Last edited by Draken; 2011-10-19 at 12:26 AM.
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    Homebrewing