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Thread: BleachITP Reborn Character Registry

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    Default Re: BleachITP Reborn Character Registry

    Spirits
    By the awesome Teutonic Knight for Draw Your Friends!
    Mitsukai, Karite (Last Name, First Name) - Vice Captain
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    Gender: Male
    Age: 251, (Appears 19)
    Height: 5'11"
    Weight: approx. 185 lbs.
    Reiatsu: The first hit of it is a massive power clash, and the feeling of light and dark constantly fighting.
    Rank: 2nd Seat of the 13th Division.
    Quote: "That the best you can do?"


    Appearance:
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    Karite has made massive changes to his uniform, considering it "hard to move around in," "sleeves get caught easily," and other annoyances. He has a scar over his right eye, and spiky blonde hair, with a single long braid going down his back. The haori (which he made into a scarf), was a gift from the old 13th Captain.


    History:
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    The son of an estranged Japanese noble, Karite was often left alone during his lifetime. He took the throne when he was merely fifteen, and after four short years of ruling, he was assassinated by one of his father's enemies, and was not konsoed for a long period of time, forcing him to watch as everything he knew was destroyed, causing him to nearly become a hollow, and he was Konsoed right before it finalized.

    Shinigami:
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    Karite has been a Shinigami for around two hundred years. Due to his inability to fully access kido, and his hatred of Hollows, and his emotional problems, he was rejected by the old captain for Vice Captaincy, but the captain still watched him closely. He taught Karite everything he knows, and Karite started out as an unseated, but quickly moved up the ranks, until he became captain of one of the Strike Teams, which is around the time when he started 'fixing' his uniform. He held this position for around 30 years, and then slowly moved up in the ranks until he held the 3rd seat in the squad, and was nicknamed "Striker", for his love of going out in the mortal world with the Strike Teams. When the captain retired, he left Karite his haori, to remind him that he wasn't a monster, even if he acted like one in life. Karite, having no actual reason or want to wear a haori, made it into a scarf.


    Vizard:
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    During the Joint-Ops Mission, Auset drained Karite to the limit, infecting him with Hollow Reiatsu. This, combining with Karite's despondence at his failure, created a Hollow.



    Personality:
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    Karite is incredibly cocky, and is constantly seen smirking. Due to the four inches in height he has over Natsuko, he jokingly makes fun of her often, but not enough to anger her. He acts in a way that reminds the veterans of the division of the old captain, pushing those he knows can do better to their limits.


    Vizard:
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    Inner Hollow:
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    Name: Ranshi

    Appearance:
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    Ranshi is the Karite's exact opposite. They're the same height, weight, and such, but he doesn't look anything like Karite.


    Personality:
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    Ranshi is quite cunning, often playing the 'nice guy' in order to get Shina and Karite's guards down. He will alter his appearance in order to escape, and he is incredibly skilled at manipulating reiatsu.


    Mask:
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    Karite's mask looks very strange. It's the usual white, but it covers just his face. It has drastically slanted slits for eyes, and it has 3 red lines going down over his right eye, like a massive scratch. Besides that, the mouth is a series of jagged teeth, and appear to be jumping at you, wanting to attack.


    Enhancements:
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    Karite gains enhancements to his strength, agility, and general power.



    Zanpakuto:
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    Zanpakuto Release Command: Crystalize, Kuyashinaki.
    Unreleased Zanpakuto:
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    A single katana with a ice symbol set right above the crossguard. The blade is black, and the handle is a bright green.


    Inner World:
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    The aftermaths of a battlefield. If you stay there long enough you will see his Zanpakuto and Inner Hollow leading two massive armies, fighting for control, while Karite oversees it all.


    Zanpakuto Spirit:
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    Name: Kuyashinaki (Shina)

    Appearance:
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    Shina takes the appearance of a young queen, who is tormented by her wartorn country. The queen wears a Shinigami uniform covered with blood, and holds a massive katana. She has blue eyes and hair, and her hair is shoulder-length and slightly curled at the ends.


    Personality:
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    Shina is a queen in charge of a wartorn country (Karite's Inner World). She merely wishes for the conflict to end, and has forced his Hollow into a Reiatsu Chamber where it is currently locked. She has triple-locked the chamber, but the Hollow has managed to send out his soul to fight in the war.


    Shikai:
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    Karite's shikai is a simple five-foot Katana. But, the guard looks strange, almost... like crystallized ice. The guard seems to be slowing creeping over his hand, and the blade is a shining silver one. The handle is barely visible thanks to the enroachment, and has a silver chain on the end, with a pointed crystal at the bottom.
    Shikai Abilities:
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    Karite's shikai gives him a bit of ice control. He can use it to make pillars, create giant icicles, and just general control.

    Ice Needles:
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    Karite's guard of crystals shoots out several iced needles and shoots them at the enemy.


    Ice Storm:
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    Karite's zanpakuto summons diamond shaped icicles that fly around the enemy, distracting them for a short period of time (5 minutes), allowing him to prepare for his next move.




    Ban Kai: Ban Kai, Kuyashinaki.
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    Appearance:
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    Karite's ban kai makes his guard fully enclose the handle, covering his hand and most of his forearm, and a single wing, again crystalized.


    Ban Kai Abilities:
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    With his ban kai, Karite can control ice, manipulating it to his will. He can use it to throw needles, create pillars for stepping on, and even use to fight his enemy, via forcing water into massive ice directed towards them. His control over ice has drastically increased with his ban kai, and is not anything to snicker at. He cannot freeze his enemy, as he's literally making ice, not spiritual ice.

    Specifics:
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    Freezescape:
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    Karite creates a massive ice battlefield, which increases his zanpakuto's power expotentially. This takes a lot out of him, so he doesn't really use it.


    Ice Blade:
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    Karite's ice control creates a pseudo-zanpakuto in his other hand, which he can use for leverage against his enemy.





    General Abiltiies:
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    Shunpo: Karite is brilliant with Shunpo, and is nearly fast enough to leave his image in place while he goes elsewhere.

    Kido: Karite is admittedly proficient in Kido, but he seems to ignore it. His abilities with Kido can go up to around 30 without chants, but if Karite uses any Kido, it seems to take far more out of him then is normal for any Shinigami. Karite refuses to use Kido, as he loathes the advantage it gives over an opponent, deeming it unhonorable.

    Zanjutsu: Karite is an expert at Zanjutsu, so good that he was originally recommended for the 11th. He chose to join the 13th, solely for the many expeditions to the Mortal World.

    Hakuda: After his defeat by Hannibal, Karite trained himself in Hakuda to a high degree, enough that he now prefers to bandage his hand before fighting with Hakuda.


    Possible Connections:
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    • Other 13th Members
    • Others His Age
    • Vizards





    Cecilia Alejwin
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    Gender: Female
    Age: Unknown.
    Height: 5'8".
    Weight: "Do you really need to know?"
    Reiatsu: Filled with madness and fear.
    Rank: Sexta.
    Aspect Of Death: Fear
    Quote: " 'Cecilia Alejwin'... It sounds magnificent, but that name's essence is the essence of magicks and spellcraft, of Gods and Demons."

    History:
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    The girl is quite well known, as is appropriate for a being of her age. She appears to known Von Geister in some capacity, and has a lingering connection with Elder as well - from the meeting that broke her, just a little bit.


    Appearance:
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    Cecilia has neck-length feathery blonde hair, and it appears sort of wild, as does she, her eyes dancing merrily at unseen wonders. She wears a tight long-sleeve shirt that has a slit going down just past her neckline, and the collar brushes the ends of her hair. Her mask fragment is... surprisingly absent on her face, and is instead a part of the long dress-like cover that emits below her waist, protecting her legs but allowing her to maneuver quite easily. The cover can be adjusted in length and width, but she usually keeps it in it's dress-like state, just barely showing the pointed greaves she wears underneath.


    Personality:
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    While some might think after being alone she would be socially awkward, Cecilia is far from it. She's the most fun-loving, insane, ridiculous Espada that exists. She bounces from diehard insanity to calm contemplation in less than seconds, and poor Caiphus just tries to keep up.


    Zanpakuto: Cosechero - Reaper
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    Sealed Form:
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    A massive longsword, with a gem inset in the hilt.


    Resurreccion: "Flee, Cosechero."
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    Cecilia becomes a wraith like being, made entirely of shadows.

    Abilities:

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    Shadow Movement: Cecilia can teleport through shadows, using them to great effect.

    Aura of Madness: Cecilia's very presence sets others on edge, and if she presses with her aura, they teeter towards her end of the sanity spectrum.

    Shadow Manipulation: Cecilia can weave her Shadows into a wide variety of things, creating wings, tentacles, spears, and other such things with her ability.

    Nightmare Realm: Using her aura and shadow manipulation, Cecilia can dredge up the darkest fears of her opponents and make them forcibly experience these fears, in a realm without light.


    Segunda Etapa: "Dios de los Cosecheros." - God of the Reapers
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    Appearance:

    She becomes even more wraithlike, and is less humanoid and more like a black cloth floating in the air. All of her abilities in Resurreccion are rampantly enhanced, and her aura of madness can now drive even the most strong-willed to insanity.


    General Abilities:
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    Sonido: Her Sonido is extremely fast, which she uses to quickly get above her opponents and strike them from above.

    Cero: Incredibly strong, probably because she uses it either to strike her foes from afar, or to use her sonido to quickly blast them away from above.

    Garganta: Average Garganta, rarely used.

    Pesquisa: She's brilliant with Pesquisa, seeing as without it, her Hierro and Regeneration put her at a terrible disadvantage.

    Hierro: Her Hierro is Low-grade, not strong enough to block major wounds, but it can catch quite a few minor.

    Bala: Her bala is slightly under average, but she makes up for it by being able to fire them at rapid speeds.

    Regeneration: Her regeneration is lower than the normal Espada's, while she can regenerate minor wounds fairly quickly, major wounds take far longer.





    Caos Encarnado: (Cecilia's Territory)
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    Cecilia's territory's name is incredibly misleading. While she didn't divide her sector up like the Decima did, she uses a complex system of layers to divide her territory into 4 equal parts. The layers don't differ in power, and it seems as if there are people of differing power levels scattered throughout all thirteen. Each layer has a Fraccion or other entity leading it, depending on their Leadership skills, rather than their power. For instance, #286 could boss around #13 if #286 lead the area where #13 worked. The leaders are called Una Confianza. However, using the power of being an Una Confianza for personal gain is against Caos Encarnado's rules, and will get you executed.

    Layer One:
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    The first layer is where the most activity takes place. Here are all the people who would be considered "Quartermasters", they take inventory, cook, and clean. Strangely, these people are held in the highest regard in Caos Encarnado, instead of considered worthless. This area is usually where the more powerful entities stay, particularly if they're older than most.


    Layer Two:
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    In the second layer, their seems to be just a vast city of Arrancar. This appears odd, but the strangest thing is... It functions like a regular city. They get their food from the first layer, and they go to the third layer to relax. The second layer is the part of Caos Encarnado that shocks visitors, as it is more like the Soul Society then any other part of Las Noches.


    Layer Three:
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    In layer three you can relax. Here is where you will find games like chess, checkers, and Go. Layer three's leader doubles as a strategist for Cecilia in times of war, and is one of her most trusted Fraccion, rather than any other entity. This layer is riddled with traps to get to the actual relaxation spot, to allow enough time for those there to prepare for a fight.


    Layer Four:
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    The fourth layer of Caos Encarnado is where Cecilia rules. This layer is different from the rest, as it is near Von Geister's palace. It is a series of towers, all red or black, and dot across the landscape. Here is where those of Caos Encarnado go to test themselves against the ruler, and to train themselves against one another.


    Mukudori, Kazuki (Last Name, First Name) - Rogue Shinigami, Mercenary
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    Gender: Male
    Age: 327. (Appears to be in his early twenties)
    Height: 6'.
    Weight: approx. 175 lbs.
    Reiatsu: A calming, peaceful aura, with a hint of amusement.
    Rank: Unranked by Modern Standards.
    Aliases: The Grey Lord, Mercenary of Death, Chronicler.
    Quote: "I apologize for troubling you, Shinigami-san, but could you perhaps calm yourself?"


    Appearance:
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    "What is it you wish to know of my looks, Reader-san?"

    Kazuki stands at six feet tall, and wears an outfit that does not befit an ex-Shinigami. He wears a Kasa, which covers his eyes. He has blonde spiky hair, with more than long spikey sideburns. However, the hair constantly droops downwards, over his face, due to his refusal to remove the Kasa. In addition, he wears a white coat over a black kimono, and carries two swords, one hung loosely at his side, a normal sword, a curious blade, not a zanpakuto, just a normal spirit sword, as well as his Zanpakuto, sealed, jammed through the back of his belt. Kazuki is loathe to use his Zanpakuto, preferring to use the spirit sword he carries with him, as he feels a Zanpakuto should not be drawn in anger, or merely for amusement. It should only be drawn when you have an intent to kill.


    History:
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    "Reader-san, are you sure you wish to know of my history?"

    Kazuki appeared in the Soul Society a mere two hundred years ago, and amused himself inside the Rukongai for a time, before entering the academy and exiting with relative ease. He enjoyed his time in the First Division, amused by the antics of his comrades.

    But then, he left on a mission, and fought a Hollow. To a standstill. The exhilaration, the rush of the duel, made him want more. He returned, and continued his duties.

    Kazuki remained in Seireitei, long after many left. And he was honored. Idolized by the younger for his aura, his skill. Adored, by the women who he was so polite to, telling them that he could not take their requests, he was far too attached to his duties. The Third Seat of the First Division of Seireitei, the Chronicler of Seireitei. But he was restless. Tired, tired of the monotony.

    And so he left. Leaving a note in his place.

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    Dear Shinigami-san(s),

    I am tired of this. Bored of the monotony. I think I shall take my leave of this place temporarily Shinigami-san. I think I will look for the strong ones for a time, perhaps see them in combat.

    Goodbye,

    Kazuki Mukudori.




    Personality:
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    "Reader-san, what more do you wish to know?"

    Kazuki is renowned for his lack of normal emotions, and his perchance for calling most people by a nickname, such as Shinigami, Hollow, Blade, or Light. All with the suffix of -san. He does not show emotions even in battle, although there is sometimes a flare of emotion when he grows frustrated, angered, or bemused by events surrounding him.


    Zanpakuto:
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    Zanpakuto Release Command: Relinquish, Nakago.
    Unreleased Zanpakuto:
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    A simple katana, with a blade of about three feet in length.


    Inner World:
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    A continent, half of which is filled with death and decay, the other half bright and full of life.


    Zanpakuto Spirit:
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    Name: Nakago.

    Appearance:
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    Nakago appears to look like a veteran samurai, wearing a black kimono, and he has several scars over his body. He has a trimmed black beard and a mustache, as well as black hair pulled back into a spiky ponytail. He also has a scar running down his left eye, and kind blue eyes.


    Personality:
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    Nagako is cold and rough towards Kazuki, but secretly enjoys the man's company. Due to the long history the duo share, their interactions that would appear hostile to others are merely playful to themselves.


    Shikai:
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    Kazuki's Zanpakuto, while rarely used, let alone unleashed, has a strange release. The sword splits itself into seven different weapons, all of which hover in the air around Kazuki. These swords differ in shape and size, varying from a two feet in length to seven feet.
    Shikai Abilities:
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    Kazuki's Zanpakuto can operate up to forty feet away from him. Any farther and the blades become normal swords, unable to cut spiritual opponents.

    In addition, each of his seven swords cuts away a different emotion. Joy, Anger, Anxiety, Pensiveness, Grief, Fear, and Fright. The effect lasts until the battle ends, or until Kazuki reseals his sword. Whichever comes first.

    喜 Joy: Joy is a cold steel bokken of four feet in total length. It cuts away your Joy, rendering you unable to feel excitement in battle.

    怒 Anger: Anger is a normal katana, with a two foot blade. It cuts away your Anger, detaching you from a strong source of power in battle.

    憂 Anxiety: Anxiety is a naginata, with a staff piece of five feet, and a blade of one foot. It cuts away your Anxiety, allowing you to breathe easier, and not worry, but also causes you to become more reckless, attacking at various obvious traps that you would normally avoid.

    思 Pensiveness: Pensiveness is a rapier, with a blade of a rather ridiculous four feet. Kazuki often comments that, if Pensiveness were his actual blade, he would be forced to keep it permanently sealed, so as to not deal with the cumbersome length. It cuts away your Pensivity, causing you to stop questioning your actions, as well as Kazuki's actions.

    悲 Grief: Grief is a Zweihander, and it is by far the largest of Kazuki's weapons. With a blade of six feet, the weapon stands taller than Kazuki himself. It cuts away your Grief, causing you to no longer become sad or depressed in battle, nor concern yourself with others. It is the most helpful to the opponent of Kazuki's seven weapons, but it deals the most damage, due to the large size of the blade.

    恐 Fear: Fear is a kunai, and is the smallest of Kazuki's weapons. It cuts away your Fear, causing you to no longer worry about your safety.

    驚 Fright: Fright is a shuriken of a rather large size, as it can easily fit onto Kazuki's back. Fright cuts away your Fright, removing any sudden fear you would experience. However, this means that you are no longer afraid of the strikes that come out of nowhere, and allow them to hit you more often than not.


    Ban Kai: Ban Kai, Nagako.
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    Kazuki does not have his Bankai, refusing to train himself in a way that would increase his power off of a normal level, where he can fight strong opponents.


    General Abiltiies:
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    Weapons Master!: Kazuki trained himself in various disciplines of weapons, sword styles, and several different types of weaponry. However, all these are designed for close range combat, up to twenty feet, as his Shikai would allow.

    Kido: Kazuki is proficient at Kido, able to use up to Hado 30 without incantations at 50% power, and may go up to 70 with incantations at 75% power.

    Zanjutsu: A master of the sword, Kazuki often practices with his blade.

    Hakuda: Kazuki's Hakuda abilities are hampered by his enjoyment of going toe to toe, blade to blade, with his opponents. He has a strong aversion towards "Beating opponents down with brute strength", as he looks for the strongest, the most powerful, the most cunning, not the one who has more strength.

    Shunpo: Kazuki's Shunpo skills are expert, on par with most Vice Captains and a few Captains.




    H.E.C.A.T.E. (Hollow Execution/Cremation: Active Test Entity)
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    Name: Hecate
    Age: Fourth Incarnation of her kind.
    Gender: Female
    Height: 5'7".
    Weight: 4-5 tons.
    Reiatsu: Like creaking gears.

    Appearance:
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    With short blonde hair, messy in the back, and blue eyes, HECATE was designed to not only complete what she was made for, but to look good as well. HECATE wears a pair of oversized headphones to aid in hearing, and only wears the Shinigami uniform on the rarest of occasions, considering her robotic design was made to protect from Hollows. Her design is fairly complex, for a robot. With a white shell and golden colored shoulders and hips, her body is designed solely for combat. While she may look partially humanoid, Shinigami have proved time and again that 'appearances can be deceiving'.


    Personality:
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    HECATE is always, always analyzing. People, places, whatever occurs around her, and compiling it inside her database. She acts robotic, and talks in a monotone, lacking emotion, with a vaguely tinny sound to her voice. HECATE is curious about the world around her, absorbing the information told to her at a rapid rate.


    Weapons/Add-Ons:
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    Magic Hands: HECATE was named after the Greek goddess for a reason. Many of her abilities revolve around her hands, the left of which was designed to fire Hado, the right designed for Bakudo. HECATE can fire up to level 65 chanted Hado and Bakudo, and 45 without chants.

    Wrist Attachment: HECATE's right wrist has a slightly irregular octagon around it, which has a small bar extending away from her body. Attached to the bar is a small, bullet shaped bar which has a hole at the end facing towards the end of her hand. This Attachment allows HECATE to shoot flames out of it at will, at incredibly high heat.

    Battery Pack: HECATE's battery pack is located in the upper part of her back, and allows operation for up to an indefinite amount of time. However, it only allows for an hour or so of intensive combat, before HECATE is forced to shut down to recharge.

    Memory Unit: HECATE's memory unit(s) are located inside of her headphones, which allow for extensive hearing distance and run said information directly to her mainframe, retaining it for an indefinite amount of time.

    Laser Eyes: While only half-completed, HECATE's eyes can shoot lasers. However, due to the half-complete nature of aforementioned laser eyes, the lasers have a tendency not to reach the target, and explode half-way. Or not appear at all.

    Swift Footed: In order to compete on the same level as Arrancar, HECATE's feet allow her to use a process similar to Shunpo or Sonido, albeit at a much lesser rate, due to the robotic nature of her systems.

    Upgradeable: Due to the nature of the Twelfth Division, HECATE is routinely returned to the twelfth for tune-ups, upgrades, and such.


    History:
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    Designed for an alternate approach to fighting Hollows, HECATE was born of an idea around a hundred years ago. The first incarnation of the HECATE design was deemed too erratic, unreliable in hostile situations. The first design was tossed, keeping only the basic structure out of all that it was. The second incarnation faired even worse if possible. While it wasn't deemed erratic, it was found to have the 'small' problem of being unable to tell the difference between allies and enemies. While it was agreed that this would not be a problem, so long as the switch between combat and standard mode was kept in their hands, The second incarnation also had quite a few problems with operating multiple systems at once, causing a rapid breakdown of the inner structure every time she attempted to run more than one of her programs. The third incarnation was where they thought they were done. Congratulations were had all around.

    ...Until the third incarnation was found to be unable to speak, thus rendering her main system of combat inoperable. Despair surrounded the creators. After all, they had been so close. But they continued steadfastly, and added several features to the fourth, which spent half the last twenty years in testing. HECATE was intended not only to be an alternate way to kill Hollows, but also an alternate way to remove the remnants of the Hollow, via cremation. The fourth incarnation, while deemed sufficient, still went through ten years of tweaks, edits, and lab testing before she was allowed to be submitted for field testing.


    Styles:
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    Path of the Door: Basic Sword Style
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    Path of the Door is an interesting way to battle. While it favors a single opponent, it is equally competent with three or four as well. The Door has three different, distinct stances: Open, Close, and Halved.

    Close Stance; Defensive Maneuver: Close Stance is powerful in that it stands for defense, and only defense. The Close Stance is incredibly hard to penetrate, relying solely on deflection and blocking. However, Close Stance is not designed to retaliate, counter, or even attempt Hado, thus it is usually considered weaker then the other styles available.

    Open Stance; Striking Maneuver: Open Stance is the opposite of Close Stance, designed entirely to completely overpower your opponent and annihilate them in every way, shape, or form. Open Stance, however, has one glaring weakness: it was never designed for defense. Once one attack breaks through the Open Stance, it takes most users at least a few seconds to revert to Close Stance in order to defend. However, the sheer power of the strikes in this stance is often considered worth the risk of a hit breaking through, allowing several more.

    Halved Stance; Casting Maneuver: Halved Stance is one of the most basic of the basic stances. Most Academy students toss it aside instantaneously, loathing the lowered guard and fighting ability. However, Kido specialists often use this stance at the beginning of their growth, as the lowered guard and dueling ability is compensated for by the ease the Stance allows casting in.

    Notes: It takes a talented user around a second to change from Open to Close, causing most to usually stand in Halved, which allows for easy stance change from Open to Close, as it was based half-way between Open and Close.



    Path of The Heavens: Advanced Sword Style
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    The Angel is forgiving. The Angel is just. The Angel welcomes it's foes with open arms.

    The Demon despises. The Demon schemes. The Demon fights with the ferocity of a thousand suns.

    The Path of The Heavens is designed around a simple prospect: Do not draw your sword without intent to harm. The Angel is your Shield, the Demon your sword. The Path of The Heavens is suited for one to three opponents, more than that and the style is not as effective as it would naturally be.

    The Heavens' is not very well known, due to the extreme difficulty of the style. Difficult would not be the right word perhaps, as it is, in essence, a simple style. However, The Heavens' intent is the most difficult part of the style, as forcing a Swordsman to consciously not draw his blade in battle goes against many of his instincts.

    Angel Blade; Defensive Maneuvers: Angel Blade is the first part of the Heavens', and the Angel Blade is your sheath, or the part of your Shikai you don't use. Angel Blade uses this part to block most attacks, rarely relying on your actual sword to block or parry. However, Angel Blade is designed with a certain intent. With superb reiatsu manipulation, the Heavens' teach the Swordsman to use his sheath with the same properties as his sword, allowing for a swordsman to block with his sheath and use some of the abilities his sword can. However, Angel Blade is not designed to harm. The Sheath will merely mimic the normal properties of your sword, not advanced abilities that require a Ban Kai. Neither will it mimic any offensive abilities, as the Angel protects, while the Demon attacks.

    Demon Blade; Offensive Maneuvers: Demon Blade is the second part of the Heavens', and it is your sword, or whatever your Shikai looks like. Demon Blade is designed with an intent to harm your opponent, and the strikes Demon Blade utilizes are swift and furious, quickly returning from attacks on your opponent. Demon Blade also requires reiatsu manipulation, although not as much as Angel Blade. However, what Demon Blade creates is often far harsher if you do not manipulate it properly. Demon Blade forces your aura to appear visibly around the blade, moving the reiatsu you naturally accumulate around yourself to increase the strength and speed of your sword. However, this has a secondary effect: your Shikai techniques will use this outer shell to increase the power of themselves slightly, however sometimes slightly is all that is needed.

    Warnings: The extra properties of Angel Blade and Demon Blade are usually used simultaneously, however the slightest loss of concentration and all the Reiatsu backlashes onto the user, causing him several seconds of confusion. However, this backlash also has the side effect of readjusting to the feel of your aura, due to it's temporary removal for Demon Blade.




    Advanced Hakuda Techniques/Styles: Reiatsu Manipulation
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    Reiatsu manipulation is rarely used by most practicioners of Zanjutsu and Hakuda, unless the Zanjutsu user is in Shikai. However, many higher Hakuda techniques require great control over reiatsu, due to the increasingly more difficult abilities they grant.

    Pulling/Pushing: Those who manipulate Reiatsu with Hakuda know of one of the more useful abilities: Pulling and Pushing. This technique allows the user to use their target's aura to drag them towards him/her, or push them away.

    Earthshaker: Manipulating the reiatsu into your foot right as it hits the target, this allows you to force your reiatsu into the target (usually the ground), and direct it with your will, allowing you to break the ground, manipulate basic properties of it and such. Unfortunately, you are unable to move until you release the reiatsu, causing this ability to be used more often in hiding. However, using this on an opponent will rarely work, as most, if not all Shinigami know how to block affronting reiatsu from their system.

    Stonebreaker: Manipulating the reiatsu into your fist as it hits the target has a different effect then that of your foot. Due to the blatant intent of a fist, the reiatsu instead strengthens the punch, allowing it to hit harder than it would normally.

    Many other techniques are designed around Reiatsu Manipulation, and as such are usually limited to advanced or master Hakuda styles.
    Last edited by Terry576; 2012-04-07 at 06:21 PM.
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