So, the big discussion is Righty's character.

Rather than just throwing statements around, I'll take his Character Registry Post, and step through it.
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Quote Originally Posted by Righty View Post
Looks like its my turn

Katisugo Ichimyouri: Potential 12th Division Captain
Appearance:
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Katisugo is a Captain who is almost 680 years old, but only looks to be in his late twenties. His skin is slightly tanned as a result of being out in the sun so often. His hair is mostly dark brown but is tanned to a sandy brown color that reaches to around the bottom of his shoulders with brown eyes to accompany his hair's color. Katisugo stands at a solid 6ft 3in, and has a medium body tone and wears Haori that features a mosaic of runes inscriptions with flower petals that appear to be floating on the inside of the robe. He also wears a Indigo-Navy gee with a dark red belt tying around his waist securing his Zanpaktou. Katisugo also wears a pair of wooden sandals that is are also dark blue.
Nothing groundshaking here.
Quote Originally Posted by Righty View Post
Personality:
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Katisugo is a very laid back person. He often spend time in hi office snoozing comfortably on the pile of documents, reports, and experiment results. The times when he is working though almost nothing can distract or stop him.(except a pretty lady) However, Katisugo hates working by himself and unlike some of the more reclusive members of 12th, he enjoys working in groups and will often help others with their little projects. In combat Katisugo is usually seen laying against the side of a wall or laying down on the side of a field. His laziness tends to affect how he acts in combat starting things off rather slow with opponents. He makes up for this laziness by having unique combat skills, a variety of Hado spells, and a mastery at most hand in hand combat styles. Katisugo is also know for being a tad arrogant, always displaying his vast knowledge, and combat skills that he rarely uses or shows. Despite being lazy, arrogant, and somewhat unreliable in combat, he has many good aspects that outweigh the negative ones. Katisugo seems to have the innate ability to become friends with just about anyone and loves giving people advice and words of encouragement. He often takes advantage of his charm and as a results borderlines between being flirtatious, to a womanizer. Katisugo response towards the younger members of Seireitei and those below him can be described as carefree. He likes to spend time with them and teach them about techniques he learned or knowledge gained from his life experience. It is quite common to see him playing games, and interacting with the seated and unseated officers in his division, often having his division conduct activities outside of 12th Division building. In short Katisugo relies on his fellow underlings to help him when he needs it for an experiment and in turn he often returns the favor. When Katisugo is around his superior, the CG he tries his best to show nothing but respect of their opinion and authority. However, he is also known to display his own beliefs and opinions avidly.
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A bit of formatting could go here. *Shrugs* Can't speak too much on personality one way or another. Other than to say that laziness is no character restriction at all.

And that he doesn't really scream "12th Division Scientist" to me right now.

Now to the "nitty-gritty".
Quote Originally Posted by Righty View Post
Combat Skills:
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Reiatsu Accuracy-Fog: Katisugo's reiatsu has grown to be so powerful on its own that when not in Shikai the fog surrounds Katisugo making an enemies attacks a tad bit slower than usual. This also allows him to analyze their attacks, physical/mental capabilities, and give him a vague idea of their fighting styles, miuns their Shikai or Bankai and Soul's power.
When in Shikai, the reiatsu gains the ability to mainpulate a person's chance of hitting with this ability also affecting Katisugo when he attacks.(Essentially I roll a die to see if Katisugo or the enemy dodges.) Individuals with reiatsu above or at that of Katisugo's can easily break this fog's affects.
When in Bankai, the reiatsu fog is absorbed into his Bankai acting as a catalyst for it.
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This...

In our current game, this is a Shikai all by itself. Not only does it slow down enemies, it allows him to "analyze their attacks, physical/mental capabilities, and give him a vague idea of their fighting styles, miuns their Shikai or Bankai and Soul's power". That's incredibly useful, and really quite powerful. But it's just "how his reiatsu works"? And he can affect someone's "chance to hit"? Via a die roll? Again, this seems like something that is a shikai unto itself. Yet is merely a side-effect of his reiatsu.

Quote Originally Posted by Righty View Post
Morphing Reiatsu:
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When Katisugo controls his reiatsu to avoid being detected, he is capable of manipulating his spiritual pressure to appear as if it belongs to some other person. This includes being able to make his reiatsu appearance like that a Arrancar, Quincy, Shinigami, etc.
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I still don't really understand this ability's purpose. It seems like something that really shouldn't be possible, but at the same time is relatively benign, so I don't know if it should just be "no"-ed. But it's worth contemplating the reason. Both why he can do it at all. And when he would use it.

Quote Originally Posted by Righty View Post
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Flash Step: Generic skill of the majority of seated shinigami. Katisugo is especially adept at using this skill although he tires after using it in 20-25 successions.

Hand-in-Hand Combat Expert: Katisugo is very reluctant to pull his sword on most people. Instead he like to fight with his own bare hands being able to fight, as well as stun, parry, and disarm foes if their clumsy enough or if opportunity presents itself.

Sword Mastery: Nothing much to this one. Katisugo's skill with both his sealed Zanpaktou and Shikai, are near advanced. His most highly noted skill using his Shikai as a stake to bounce off of and use for his Hand-in-Hand
techniques.

Hado Specialist: Katisugo's no good at Bakudo and can only use up to Bakudo 10. However, he can use quite a few Hado techniques including, Hado 4: Byakurai (White Lightning), Hado 33: Soukatsui (Crashing Blue Fire), Hado 63: Raikouhou (Lightning Pulse), and Hado 73: Souren Soukatsui (Twin Lotus of Crashing Blue Fire) that can be done with no incantations. In general, Katisugo is able to cast up to Hado 63 without incantation and able to play cast up to Hado 85 with incantation. He is also capable using Hado 88: Hiryugekizokushintenraiho (Heaven Shaking Strike, Heaven Shaking Lightning Cannon) without incantation but is not perfectly formed and is only 25% as powerful without him saying incantation.
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All of this is much more standard, though definitely on the high end of things.

Quote Originally Posted by Righty View Post
Zanpaktou:Usagi No-Ashi
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Katisugo's Zanpaktou would appear as very thin long sword with the guard of the sword designed like a four-leaf clover and is actually tinted green like a clover.

The spirit of the Zanpaktou is an absolutely beautiful spirit-like geisha. Most of the makeup she used to wear has smudged away and her floral kimono has become blackened by ash on the fringes. Usagi, as she likes to be called is a highly intelligent spirit that can predict and even visually present the possible futures that could result from a given event to Katisugo or even other shinigami. Katisugo's connection with Usagi is so deep that Katisugo may only speak her name and she will appear before him or will alternatively be taken into his mindscape disappearing from wherever he was until he will his return.

Sadly, despite her fragile, and docile appearance, the mindscape she often surround herself with is the wastelands of Seireitei or a petrified forest after a great volcanic eruption. Katisugo has questioned the reason why she shows this imaged of the destroyed Soul Society in which she has replied more than once with a scary smile "//It is a likely outcome of the not to distant future.//" Katisugo shared mindscape with Usagi though allows him to see not only the likely futures after an event such as a major battle outcome, but this mindscape also allows him to review past events. He can also allow others who are willing to enter his mindscape and even be able to speak with Usagi herself.
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Others have mentioned it, but I think it bears stating again.

First, going into his mindscape to actually physically disappear is rife with problems, and really displays yet another ability that seems better suited to a zanpakutou release of its own, wherein the user disappears from this dimension to escape harm.

Second, predicting the future is...troublesome at best. Reviewing the past just means he has excellent recall. But seeing the future, even if it's only a "likely" future seems like it would be a problem. Since this story is essentially writing itself as it goes on.

Finally, drawing someone into your own inner world is the explicit power of Sato Hachirou. So something Katisugo can do casually, is the explicit power of another person's shikai. If you can't tell, this is something of a problem.

Quote Originally Posted by Righty View Post
Shikai: Level the Playing field Usagi No-Ashi
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Upon Katisugo's release, his Zanpaktou turns into a extra long Claymore that is 62 inches in length counting the hilt with six spherical holes located on the hilt and blade. Six floating runes also appears that float behind each one of them representing six elements: Fire, Water, Earth, Air, Light, and Mind. Katisugo is able to take any of runes and augment them onto his blade to add that power to his blade as well as fuse them to get fusion elements. Fusing the runes create a stronger and more versatile compound, but at the sacrifice of its raw power making the power somewhat weaker to that of a pure element would have. More data on the rune powers and fusions on Rune Powers List. Each shikai transformation has a slightly different affect on the Shikai. Katisugo is able to switch out between different Shikai but requires a 2-3min cooldown period be activating Shikai again.
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Shikai Rune Powers will be addressed below, but even with a cooldown of 2-3 minutes, this still seems very powerful and quick to trade around. A skilled fighter (which you make Katisugo out to be) can stay mobile in a fight and avoid injury for that length of time. Meaning such a limit has little value, ultimately.

Quote Originally Posted by Righty View Post
Bankai: Return Balance to the World, Setsuri-no Kagayaiteiru Hikari! (Providence's Shining Light)
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When all six Runes fuse to Katisugo's Zanpaktou it changes into a massive cannon fused with his arms. The blast of this cannon is so powerful that upon firing, not only does it leave nothing untouched in its path, but it also literally causes the Bankai to shatter upon firing returning to it normal form with the flaring white with heat, making it completely unusable. When the cannon shatters, thew runes being used shatter as well releasing waves of energy that have various affect on enemies near by (Burning, Heat Metal, Frostbite, Paralysis, Increased Wind Pressure, Tremors, etc.)
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As others have said, this is way too powerful. Can't block it, can't dodge it (unless that changed from your OOC comments), incredibly powerful, and apparently has a whole ton of powers that shoot out and hit bystanders.

Frankly, it's too much, even before we start going through the Rune Powers.

Quote Originally Posted by Righty View Post
Rune Power List:
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The Only Guide you'll need to know each of Katisugo's Rune powers. The Fusion Runes still aren't completed though.

Pure Runes Powers:
Pure Rune Powers: Rune Powers that come solely from one rune to enhance Katisugo's Shikai abilities. They are immensely powerful, but use large amounts of reiatsu.
I'll be going rune by rune through this list.
Quote Originally Posted by Righty View Post
Fire:
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The blade of the claymore is tinted a fiery orange and a gem in the center of the hilt is a carnelian that looks as if there is a fire inside of it.
* Envelop Zanpaktou or Body in Fire. (Can use flame to extend length of sword blade 6in)
* High Resistance to Heat, including Fire based attacks/Kido
* Producing Single of Multiple Fireballs (Max Size: 35ft Diameter, but can only fire one at a time. Max Range: 300ft before dissipating)
* Create Fire Walls (Max Height: 50ft Max Length: 300ft)
* Power Move: Fire Blast (Massive Blast of Fire equivalent to Hado 63 in Power, but is Slow Moving)
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This seems to be a fairly strong Shikai in its own right. Nothing incredibly powerful, but still very solid, very powerful as is. Especially in light of how we've established the overall power level much lower in this game.

Quote Originally Posted by Righty View Post
Water:
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The blade of the sword shimmers a reflective blue like the surface of the ocean. The gem on the center of the hilt is a deep blue sapphire and looks to be filled with water with tiny air bubbles visible in the gem.
* Manipulate Medium quantities of Water (50 sq. ft of water)
* Create Small quantities of Water (10-20 sq. ft of water)
* Summon Whirlpools (Only possible if their is water present to do so, or if Katisugo already created the water necessary.)
* Pressurized Water Cannon (Max Strength: 300 psi which is strong enough to cut skin up to 300ft away)
* Power Move: Tidal Wave (Large Area of Attack, Capable of Injury but not Deadly.)
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This seems to be a power that, all by itself, nearly approaches the bankai of strawberryman's character Hamasaki Hibiki. Again, this seems like something that is at least a Shikai unto itself.

Already, Katisugo is displaying a multitude of powers, each of which seems to make another character at least somewhat redundant.

Quote Originally Posted by Righty View Post
Air:
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The blade of the zanpaktou becomes a very lightweight steel with curves of wind etched into the blade. The gem on the center of the hilt is a pale looking moonstone.
* Create Wind Gusts to disrupt and blow away enemies. (Up to 40 mph winds)
* Pressurized Wind into a high velocity, sharpened 1ft extension to the zanpaktou or as claws to Katisugo's fists.
* Heightened Jumping Distance and Dexterity
* Create Wind Walls (Specifically used to block ranged, and kido based attacks. Can block up to Hado 50 in strength)
* Power Move: Windcutter (Long-range Capable of cutting even Hierro protected skin, and slashing through stone walls.)
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So one of the abilities of this particular part of his shikai can block half of the known offensive spells out there.
And can apparently invalidate the major defense of any Arrancar? Is there even a limit of how much Hierro he can cut?

Again, a powerset that seems like a Shikai itself, at the least. At this point, that seems true for all the Runes, so I don't feel the need to keep repeating it. Just keep that fact in mind.


Quote Originally Posted by Righty View Post
Earth:
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The blade takes on an earthy brownish-dark green hue, and becomes raw stone. The gem in the hilt of the zanpaktou is large agate gemstone
* Substantial Increase in Strength
* Morph and Manipulate Rock material (Turn a flat stone into a pointed spear. Max Size of Stone: 200 ft.)
* Envelop hands in gauntlets of stone use stone to create a heavy armor.
* Summon Stone Wall (Same max Parameters as the Fire Wall)
* Power Move: Stone Storm (Ground below opponents is ripped into sharpened pieces and then directed at enemies. Can only affect up to three individuals. Not Indefinitely Fatal)
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"Not Indefinitely Fatal" might be a miswording. Does that mean it's not "guaranteed" a kill? Or that characters killed by it can come back to life?

Also, "Substantial Increase in Strength" is very vague.


Quote Originally Posted by Righty View Post
Light:
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The blade of the sword is bright shiny gold hue with the gem on the hilt being rose quartz reflects multiple when in the sun.
* Speed and Agility Increased Substantially
* Build Walls of Light capable of absorbing kido up to Hado 70 in strength.
* Fire Light-based beams capable of burning skin.
* Stun enemies with flashes of Light.
* Power Move: Flash Strike (Extremely Fast, Short-range Attack. Single foe is hit with Blinding Light that is Fatal to those below Vice Captain; Un-dodgeable)
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I'll admit, this one I have a touch more personal stake in.

You see, this 1 Rune out of 14 on your character's Shikai seems to be more powerful than Nakamura Masaru, possible 8th Division Captain's Bankai.

And the phrase "Fatal to those below Vice-Captain" should be something that invalidates this right away, since we're going for a game where the most active players are all "below Vice-Captain" in power. Not to mention it falls into the general pit-trap of "One Hit Kill". Adding "Un-dodgeable" to it is even more powerful/broken. It's just too much, really.

Quote Originally Posted by Righty View Post
Mind:
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Katisugo's Shikai blade turns a metallic purple while the gem on the hilt is an rainbow hued opal that seems fluctuate in color. Unlike the other pure runes, the Mind rune grants Katisugo only one real ability and that is an almost superhuman perception. It mainly affects his reiatsu fog mentioned earlier, making his reiatsu fog quite literally a sixth sense. Anyone caught in the fog is instantly being observed mentally by Katisugo and he or shes attacks and movements become somewhat predictable. However, this ability can be easily negated by people with the patience to focus their own reiatsu against Katisugo's reiatsu fog. The fog also tends to have a weaker affect on Captain, or Espada level enemies.
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This ability seems both very powerful, and very weak. At first it says people in the fog are "instantly observed mentally", but then states they can "focus their own reiatsu against the fog". These statements almost contradict themselves. As well, having intensive information gathering like this seems like, again, something that should be its own sword, rather than one of many abilities.

Quote Originally Posted by Righty View Post
Fusion Rune Powers:
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Rune Powers that come from two Rune that are augmented to Katisugo's Shikai. Carry a large variety of moves and borrow as well as use abilities from both runes. This comes at the cost of the attacks being much weaker compared to Pure Rune powers. Another noticeable trait with Fusion Runes is that Katisugo's shikai experiences more radical changes than just a slight change in the color of the blade.
Let's see if things are actually "weaker".
Quote Originally Posted by Righty View Post
Lava (Fire + Earth):
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Katisugo Shikai now has a blade made of partially solidified magma with little drops of the molten fire dripping from it occasionally. The hilt and guard is made of blackened magma and onyx with a dark red ruby in the center with ash dulling its shimmer. Their also appears to be molten lava within the Ruby occasionally glowing through the ash smudges.
* Extremely High Tolerance to Heat (Skin resistant to burning up to almost a 1000 F˚)
* Reiatsu Fog can be made into small cloud of Toxic Ash (10-15sec duration. 2 min Cooldown)
* Spout Molten Magma from sword (Range of 35-50ft horizontally. Magma solidifies after 10sec)
* Can Heat the blade of enemy Zanpaktous. (Can cause serious burns to hands. Duration 5-10 sec)
* Power Move: Lava Plume (100ft radius of affect Spews lava around fuel that solidifies 1 min later. Deadly attacker to enemies and allies, lethal to user.)
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First, that's a heck of a heat resistance. This basically means any other fire users can't really harm him at all.

Toxic Ash? How potent? That's kind of like one of the two main abilities of Mayuri's Bankai, with the other being "giant freaky doll caterpillar thing".

The magma blast is...okay, in one sense. It's not super powerful. The problem more comes from it being one of many powers.

Wait...so he can essentially force anyone to either drop their weapon, or suffer severe hand burns? So an almost guaranteed disarm, while he has all these potent abilities? Doesn't that strike you as a touch unfair? Certainly it seems like something that's almost a stand-alone ability.

And the Lava Plume makes no sense. It hurts everyone in that 100ft a lot, but kills Katisugo? Why would you put a suicide move in his arsenal so casually?

Quote Originally Posted by Righty View Post
Steam (Fire + Water):
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Katisugo's Shikai blade is tinted both gray-cobalt and a steely red. The guard has slits in it that puff how wisps of steam, and the gem on the hilt is a red and blued colored tourmaline.
* Reiatsu Fog becomes Steam haze (Cause Eyes to water, and for enemies to become slightly disoriented.)
* Create Steam and Make Steam slightly acidic (pH drops to max of 5.0 = Soured Milk Causes skin to burn; affects user.)
* Dehydrate the Enemy. (Essentially force the enemy to become physically fatigued.)
* Power Move: Pressurized Steam Cannon (Fires a 450 psi blast of 300 F˚ steam at a single opponent. Though the blast of steam hitting the foe isn't deadly, the steam buring off skin and tissue is. Only target one person.)
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Again, you're getting into near one-hit-kill territory with some of these.

Also, something that "burns skin" would be worse on the eyes; you've just blinded everyone in that area. Permanently. Including Katisugo, apparently.

Quote Originally Posted by Righty View Post
Snow (Water + Wind):
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The Shikai blade and guard are quite literally made of an un-melting ice. The gem on the hilt of the blade is a whitish-blue Aquamarine gemstone that is freezing cold to the touch.
* Acute Resistance to Water and Ice based attacks.
* Conjure up moderate size snow/hailstorms (Duration 1-2min 5min Cooldown)
* Create Ice Walls (Same max parameters as other Walls. Bulkier Wall, but weaker than Stone and Fire Wall)
* Hurts enemy with Frostbite (Rather than being slashed and having an open wound, enemy wound is frozen over with jagged ice, slows down the opponent.)
* Power Move: Blizzard (Harms Allies and Enemies, Slows movements, Dims senses, Cause almost immediate Fatigue. Weakened enemies or allies will likely go comatose.)
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This seems like a very potent set of abilities that are almost designed to take out anyone not near Katisugo's level of power. And with large-area attacks, no less.

Quote Originally Posted by Righty View Post
Wood/Living Things (Water + Earth):
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Katisugo's Shikai becomes a hard oak blade with thorns allover the blade. The hilt is also of a heavy yew wood that has tiny holes on it where insects occasionally fly in and out of. The gem in the hilt is none other than a piece of brilliant amber with a petrified insect in it.
Nothing here other than basic appearance, can't comment.
Quote Originally Posted by Righty View Post
Sand (Earth + Wind):
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The blade on the Claymore is made of sandstone that is cracked all over the place dropping handfuls of sand with its every movement. The rest of the sword is regular steel with the gem on the hilt being a sandy gold tinted Topaz
Same as the above.
Quote Originally Posted by Righty View Post
Crystal (Earth + Light):
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Katisugo Shikai completely transforms, turning into a massive piece of quartz and an assortment of other gemstones spiking out into one weirdly shaped claymore blade. The hilt and guard which are made of Onyx is pitch black with the exception of the massive shining diamond in the center of the hilt.
Insufficient Data.
Quote Originally Posted by Righty View Post
Lightning/Electricity (Light + Fire):
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The blade turns into a sleek iridum-titanium alloy tinted a bright metallic blue with sparks of lightning rippling across the blade. The gem in the hilt is a chrysoberyl with sparks also jumping across it surface and also surging within the gem.
So the blade has lightning all along itself? I'm guessing you're still working on this one?
Quote Originally Posted by Righty View Post
Fog/Mist (Light + Water):
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The Shikai appearance is regular, tinted a slight lavender. The only noticeable detail is the mist that is emitted from the sword with even the slightest movement. On the hilt of the claymore is an Iolite gem that looks as if there is fog within the gem.
Again, no real data to work off of.


In conclusion:
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Frankly, everything besides the appearance, personality, and some of his most basic/generic abilities need to be completely scrapped.

As others have said, the sheer variety of his powers, compounded with the fact any one of the powers seems to be as powerful as the Shikai, or even Bankai of other characters, pushes this sword's abilities too far into the extreme.

Not only is it too powerful in general, many of his abilities seem tailor made to essentially invalidate the majority of our current characters, those on the low end of the scale.

This isn't something that can simply be waved off due to the character being "lazy", or saying "he's not going to fight for a while". People are right, this level of power is a bit absurd even in our admittedly very high-powered current run of BleachITP. For Reborn, it's well beyond the line.

Again, I'm sorry, but I must ask that you completely redo this character's Shikai and bankai, and not have the Reiatsu fog and some of his other exotic abilities outside of, perhaps, a sword release. As is, those alone make him a very powerful and dangerous opponent.

Please don't just ignore this post, and others similar to it. Instead try to think of something to do to help alleviate our concerns. Thank you.


And now I deadtime.