Spell Servant

They call us "masters of magic," but sometimes I wonder who is the master and who is the servant....

Sometimes a spellcaster gets so caught up in magic, that he forgets the boundaries between magic and himself. There is power to be found here, and perhaps a strange, nihilistic form of enlightenment, but there is also a cost in freedom, and in sanity.

BECOMING A CLASS NAME
Usually the path to spell servitude is accidental. A caster obsesses too deeply, and does not realize what he has become. A few seek it deliberately, specializing their magic and denying their selves.

ENTRY REQUIREMENTS
Casting: Ability to cast a fourth level arcane spell
Feats: Two metamagic feats and eschew materials
Special: Must have defeated a dangerous enemy by repeated use of a single spell.

Class Skills
Concentration (con), Knowledge Arcana (int), Spellcraft (int)
Skills Points at Each Level: 2 + int

Hit Dice: d4

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells

1st|
+0
|
+0
|
+0
|
+2
|Signature Spell: caster level|+1 level of existing class

2nd|
+1
|
+0
|
+0
|
+2
|Signature Spell: metamagic cost|+1 level of existing class

3rd|
+1
|
+1
|
+1
|
+3
|Signature Spell: focus; Lucky Casting|+1 level of existing class

4th|
+2
|
+1
|
+1
|
+3
|Involuntary Casting, Greater metamagic reduction|+1 level of existing class

5th|
+2
|
+1
|
+1
|
+4
|Apotheosis|+1 level of existing clas

[/table]

Weapon Proficiencies: None

Signature Spell: When you enter the class, choose a spell you can cast (or have it choose you) to be your signature spell. Your future abilities will resolve around this. The choice cannot be changed.

Signature Spell: Caster level: When casting your signature spell, treat your caster level as three higher than it actually is. For any other spell, three lower.

Signature Spell: Metamagic cost: When casting your signature spell with a metamagic feat, decrease the slot-level cost by one (minimum 0). For any other spell, increase it by one. If you use multiple metamagics, apply this to each feat.

Signature Spell: Focus: When casting your signature spell, the save DC is increased by 2. For any other spell, decreased by 2.

Lucky Casting: When casting your signature spell, roll a d20. If the result is greater than 10+spell level, you do not use up the spell slot. If you cast any other spell, make a concentration check (dc 10+that spell's level). If the check fails, you cast your signature spell instead, but do not use up any slot.

Greater metamagic reduction: When casting your signature spell with a metamagic feat, decrease the slot-level cost by two (minimum 0).

Involuntary casting: When your signature spell would be useful (for example, if it is an offensive spell and you are facing an enemy) but you do not wish to cast it, make a dc 15 will save. On failure, you cast the spell anyway.

Apotheosis: You become the living embodiment of your spell, shucking off your mortal body. Your type becomes ooze, and you gain any subtypes the spell has which can also be applied to creatures (e.g. fire, evil). You gain any immunities, vulnerabilities or alignments normally associated with that subtype. You also gain the immunities, hit points, blindsense, slam attack, base attack bonus, and reflex and fortitude saves of an ooze of your hit dice. You lose the ability to speak, but remember any languages you knew (and can use them with e.g. ghost sound). You cannot use equipment. Your will save, skills, feats, size and spellcasting are unaffected. If you used a spellbook, it merges with you (copying spells into it proceeds normally, but no one else can look at it). You may now cast your signature spell at will, and all metamagic on it is free.

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Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
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AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
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Speed ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
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Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions