Now compiled here
The Beastmaster: Similar to a druid, with far less spellcasting, and far more animals tearing your opponents into small pieces.
The Ghostblade: A combat class with the ability to shoot people using his soul-among other things.
The Muscle Mage: A spellcasting class that may not hit things very often, but when it does, they die. (Revamp'd!)
The Shrewd Tactician, Noble Guardian and Proud Warrior. Fighter replacements with radical ideas-like a BAB higher than full, and Save Or Dies that aren't magic. Epic Progression.
The Souledge, a Soulknife/bow fix.
The Axe Mystic, the arcane equivalent to the Souledge.
The Divine Pennant, the divine version of the above.
The Antithesis, a Nothing themed class made for a contest.
A tweak to the Warmage, hopefully boosting it a little.
The Wolfguard, the guard's answer to the Cat Burglar. Buffed a little, should now be interesting at low levels.
The Worldrender, a base class that attacks abstract concepts.
The Fatetamer, a Charisma based initiator.
The Devotee, essentially a Divine Sorcerer. Made so I can play an FE monk without being Wis based.
The Paladin. Cause everyone has to make one some time.
The Ascetic, a vaguely psionic and slightly monkish class that believes fervently in mind over matter.
The Generalist, a class that focuses on doing everything reasonably, and having more feats than it can use.
The Radiant, a light themed invoker based on the LoL character Leona-and her foe Diana.
The Swarmlord. Now you too can be the Queen of Blades.
Proud Warrior remake! Weaker (read: less overpowered) than the original, but hopefully more options, to make it more fun to build and play.
The Draconic Adept, mixing the Dragon Shaman and the Dragonfire Adept into one dragony class. Also includes fixed half-dragon.
The Mystic Hand, an arcane monk class.
The Alchemist, which does what it says on the tin.
The Divine Crusader, a Paladin/Divine Fighter/Soulknife, which began as a fix of the Divine Spear and snowballed a different way.
The Cardcaller, a class and magic system based on the game Lost Kingdoms. NOW NOMINALLY COMPLETE
The Songsmith, a Bard rework to make it more about music. Leans a little heavy caster as opposed to rogue.
The Socialite, a rogue/beguiler-ish class themed around con-artists and magical disguise.
The Master of the Tattoo-Born, an explicitly powerful class to build a campaign and a party around.
The Emblem Dark Mage, Sorcerer, and Summoner, a base class and two PrCs based on Fire Emblem's Dark tome wielders. Comes with rules for the CR 3 Raven Swarm.
The Emblem Pegasus Knight, Falcon Knight, and Dark Flier, a base class and two PrCs based on Fire Emblem's sweet fliers.
The Emblem Myrmidon, Swordmaster, and Assassin, a base class and two PrCs from the masters of swords in Fire Emblem.
The Emblem Laguz, a class focused on the use and improvement of shapeshifting progress, based on the Laguz and the Taguel.
The Emblem Archer, which is self-explanatory. Also features Sniper and Bow Knight.
The ToME Oozemancer, guardian of nature.
The Oracle, viewer of the future and understander of strange things.
The Jewelcaster, a magic using class that stores its spells for when it needs them-not to mention everyone elses. Also has variants on two psionic powers, and a Jewel-forming conjuration.
The Blaze Adept and the Frostwielder, two opposed elemental magic users.
The Cold-Fury Archer, for the archers who ball up their rage until it's an icy chip within them... and then strike.
The Flashblade, a magical warrior who uses teleportation to strike in the blink of an eye. Repeatedly.
The Invisible Blade, a Gish who fights with an invisible weapon.
The Blade of Arcane Felinity, crossing Bhu's Cat Burglar with DragoonWraith's Swordmage.
The Euphoric, a class based around the Wilder's Surging Euphoria.
The Pyrokineticist. I like fire. Don't you? Such an awesome idea shouldn't have such a cruddy PrC.
The Mage of Blades, because while the Jade Phoenix Mage is fun, it's very specific in its fluff.
Lord of the Wild, for the king who rules the beasts and trees.
The Unleashed, a PrC based on Syndra, and the first example of what I tentatively call a prestige destiny, an ACF to let you use a PrC's fluff from level one.
The Wand Master, a crafting PrC that is mildly obsessed with Wands.
Wielder of the Anima, a PrC based on the game Sins of a Solar Empire. Complete with bare-bones Advent race.
The Shining Princess, a pure-evoking theurge for the Tome of Radiance.
The Many As One, which is technically a base class but doesn't work on it's own. Based on the Tome of Radiance. The Empath+ for gestalt.
The Storm of Blades, a shuriken specialist. Also includes the Typhoon Shuriken, which is a giant version of the weapon.
Alternate Class Features
Arcane Healing/Inflicting for Sorcerers.
The Onoka, a template that converts one character into two characters, who are opposites in many ways.
The Manakete, a draconic race from Fire Emblem. Complete with Dragonstone items.
The Tentacular! A tentacle monster with a top hat. What more could you want?
The Tresmortic, Necromantic beings that die three times before it sticks.
Valley Dwarves, russian dwarves with an affinity for cold and wolves.
Slimegirls! Also includes monsters.
Half Dragon fix, with the Draconic Adept.
The Stranger, Owthro's Ozodrin in race form.
The Crystalline, a memory altering construct race.
The Mimette, a (mostly) humanoid version of the Mimic.
The Wolfkin, an LA 0 lycanthrope template/race.
The Marissic, a lesser form of medusa with reasonable LA.
The Estilkians, who are essentially goo-people.
The Equitarians, lesser Centaurs.
The Fiendish, a race of demon-touched who use a mass of feats to mimic their ancestors.
The Seraphic, the good-aligned version of the Fiendish. For style points, a half-fiend Seraphic gets both sets of feats. Now also includes a homebrew archon, and some feats for shield users.
Lesser Harpies, Lesser Phoenixes, and avians galore. Protip: Exploding is a viable combat strategy.
The Nymphic, the lesser nymph/elemental. Also made the Forest-Touched redundant.
Slivers! I adore Slivers.
Slimes! Also includes racial templates.
Raging Dragon, a draconic themed barbarian discipline.
Fate's Hand, a card themed discipline with touches of fate and space/time. Includes weaponised cards item!
Nature's Wrath, a Druid Gish's heart's desire.
Sanguine Hand, a murderous, sadistic discipline about blood and cruelty.
Great Speed. Simple way to boost your speed. Final version by Arran Banks.
Elemental and Polarised Soul, feats to change the damage type dealt by Soulknives and Soulbows.
The Singing Blade, a masterwork property that allows a weapon to be used to fight, and to Perform, even to use Bardic Music mid-combat.
Twinned Weapons, to slightly reduce the Bank Breaking of trying to enchant multiple weapons.
Mighty, Striking, and Featherweight weapons. Simple.
Tomes, as described by Fire Emblem.
And other Fire Emblem Weapons.
Staffs, as described in Tales of Maj'Eyal.
And now mindstars too!
Wind Based Evocation, for that lovely feeling you can only get by making your enemies collide for lovely, lovely d10s of damage.
Eldritch Blast Metamagic, exactly what it says on the tin. Want an Energy Admixtured Hellrime Spear of the Three Thunder-ed Utterdark? Now you can.
Serena, the Innocent's Shield - Magical Girl deity
Google document containing small things, including swords-on-a-chain and Detect Vitality.
And also, the quotes I couldn't fit in my normal sig.
SpoilerOriginally Posted by Bisected8Originally Posted by MasamuneSSXOriginally Posted by Kuma Kode
Originally Posted by Eve from Bibliography, by ElaguneOriginally Posted by Darths And Droids"When the guy upstairs talks, people listen even if they're on fire."
In this case, the guy upstairs is a book.Originally Posted by NanoOriginally Posted by Kaylee and Wash, from FireflyOriginally Posted by Me and DogmantraOriginally Posted by OzyandMillieOriginally Posted by MeOriginally Posted by CardeaOriginally Posted by 3.5 Tier ListOriginally Posted by 3.5 Tier ListOriginally Posted by Rock, Paper, CynicOriginally Posted by CardeaOriginally Posted by Zombiegleemax
kindest person. I adore him.
Originally Posted by Manual of Exalted power: LunarsOriginally Posted by HalfTangibleOriginally Posted by ReynardOriginally Posted by DragnarOriginally Posted by GuancytoOriginally Posted by Random_PersonOriginally Posted by HomestuckRPOriginally Posted by BeansOriginally Posted by BeansOriginally Posted by VaelOriginally Posted by Aotrs CommanderOriginally Posted by Graywatch
SpoilerLix Lorn of CRITIC, the Manifold Mother and the Great and Powerful Lixie, also known as General Everin Stormclaw of the Many Titles, High Priest of the Crazy Hand, Master of the Emerald Stars and Acolyte of the New Chu Order, High Dragon and the Sixth Sutakage, Bearer of the Prophecy and the Moonrider, Commander of the Blood Talons and Seeker of Self, Queen of Alanjeh and the Last Hairlander, She Who Knows and Servant To That Which Waits, Senshi of the Many Moons and Sailor Elara, Scion of Bramimond, the Vagina-Brand Messiah and She Who Lulz With Cats, The Kinetic Impact and the Red Fist, the Ninja Hippo and She Who Has Glee, Seer of Callan and Mistress of the Bishie Plane, Priestess of the Numberless Gods and Keeper of the EXY Borderline, Harbinger of the Unreal and Sorceress of the Unknown, Master of the Five Styles and Prophet of the Shipping Goddess, Dancer of the Wind and the Nurtured Flame of Life Through Death, Fangirl Among Fangirls and Defier of Birth and Nature, Storm's Companion, Seeker of the Third Dawn and Answer to The Question, Walker of the Countless Paths, and She Who Only Seeks Home.