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    Dec 2004
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    Lightbulb [Creature/Type] Now I lay me down to sleep...

    Tardemah
    (Tar-day-mah)



    - Pangari -
    - Dream Guard -
    - Yani-Yileen -
    - Crystal Child -
    - Dalmerdal -


    The Tardemah are an enigmatic race of celestials native to the Region of Dreams and servants of Godminds and deities of mind and prophecy. They are a strange and often mysterious race even to other celestials. They are regarded as eccentric, if not somewhat mad, but nevertheless important allies in the continuous battle waged against evil. Tardemahs witness atrocities and perversions that not even the foulest minions of the abyss have experienced for they are dredged up from the darkest desires of those who dream. Tardemahs quest to aid dreamers in ridding themselves of these deep inner thoughts, as well as protecting them from nightmares come to life and other foul beings of dream.

    Visions and prophesies are likewise the expertise of the Tardemahs, giving their dire deliveries and assuring that the recipient remembers upon awakening.

    The Tardemah rarely appear as the holy creatures they are, instead having an unusual if not downright eldritch appearance that is as strange as the dreams in which they dwell.

    Tardemah Traits

    Immunities: Tardemah have long dealt with the worst things that can be dreamt. Along with their orientation to the unexpected and random nature of their surroundings they gain immunity to fear, figments, glamor, phantasm, polymorph, and sleep affects.

    Been of Dream (Ex): Tardemah are creatures of dream and appear hazy and out of focus, such that all melee and ranged attacks against them are assessed a 20 percent miss chance. This 20-percent miss chance is not the same as concealment and does not preclude the possibility of effective sneak attacks.

    Dream Travel (Ps): Tardemah can use dream travel at will, as the power (manifester level 14th), except that the creature may only transport itself and up to 50 pounds of objects.

    Mindsight (Ex): Tardemah can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsight.
    They also perceives several observable characteristics about each being detected with mindsight, including the being's type, alignment and Intelligence score. The Tardemah need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight.

    Telepathy (Su): Tardemah can communicate telepathically with any creature within 120 feet that has an Intelligence score. The creature can respond to the Tardemah if it wishes - no common language is needed.

    Uncanny Mind: The Tardemah mode of thought is difficult to comprehend and manipulate, so that they receive a +4 racial bonus on saves against all mind-affecting spells and powers.

    Except where otherwise noted, Tardemah speak Celestial and Somnian.
    Last edited by The Vorpal Tribble; 2010-04-11 at 08:57 AM.