2010-04-10, 08:18 PM
Re: [Creature/Type] Now I lay me down to sleep...
A feeling of dread rises within you and you rise up in your bed, looking around your dark bedroom. A shadow by the wall peels off and takes the form of a vicious panther. A deep growl rumbles in its throat as it squats down to leap...
Medium Outsider (extraplanar, good, psionic, tardemah)
Hit Dice: 8d8+8 (44 hp)
Speed: 40 ft. (10 squares), climb 40 ft.
Armor Class: 22 (+3 deflection, +6 dex, +3 natural), touch 20, flat-footed 18, 20% miss chance
Base Attack/Grapple: +8/+16
Space/Reach: 5 ft./5 ft.
Attack: Bite +12 melee (1d8+4)
Full attack: Bite +14 melee (1d8+4), and 2 claws +12 melee (1d4+2)
Special Attacks: Fear aura, improved grab, pounce, psionics, rake, shadow prowl
Special Qualities: Alternate form, darkvision 60 ft., immune to charm, low-light vision, outsider traits, Tardemah traits, telepathy
Saves: Fort +7, Ref +12, Will +10
Abilities: Str 18, Dex 23, Con 12, Int 12, Wis 19, Cha 17
Skills: Autohypnosis +15, Balance +14, Climb +14, Escape Artist +17, Hide +20, Intimidate +14, Jump +12, Knowledge (the planes) +10, Listen +15, Lucid Dreaming +23, Move Silently +20, Sense Motive +8, Spot +15
Feats: Multi-Attack, Psionic Charge, Subduing Strike, Weapon Finesse (B)
Environment: Region of Dreams
Challenge Rating: 8
Alignment: Always chaotic good
Advancement: 9-14 HD (Medium), 15-22 HD (Large)
Level Adjustment: --
Pangari in their natural form appear as very large, muscular humanoids with massive firm bellies and stout limbs. Their skin is extremely dark and covered in black down. They have hairless heads aside from their downy covering, with large, mobile ears. Their watchful eyes are a deep umber and slitted like a cats and their teeth come to sharp points. They have long, thin whiskers with ends that glow with a brilliant spark.
This form however is very rarely ever seen. More often that are encountered in their feline forms. They look to be very large jaguars with rippling muscles and lusterous black fur that gleams.
Few upon coming across a pangari would think them goodly beings concerned with the state of one's soul, but such is the case. Pangari are often considered a symbol of lust by those whom study dreams, stalking the impure desires that manifest within dreams, be they bidden or unbidden. Towards good aligned beings they are sympathetic, knowing that all creatures have lustful impulses. So when it comes into dreams they tend to attack the source, shredding it with feline jaws and claws. Often pangari will follow through by chasing the dreamer and staying behind just close enough to strike fear into him.
They are less merciful to neutral and evil dreamers. Pangari delight in tormenting the dreams of those who eagerly seek out perversions, frightening them to distraction until they wake in a cold sweat for their own good.
Pangari comes in both male and female forms, usually the opposite of the gender of the dreamer they stalk.
They stand between seven and eight feet tall in humanoid form, or six feet long as a jaguar, and weigh in the category of 450 to 500 pounds.
Pangari speak celestial and common but more often use their telepathy ability to communicate.
Pangari rarely have to worry about battles as little can really threaten them within the realm of dream. They prefer to give chase and frighten, but if the dreamer is a particularly vile individual pangari are wont to use their improved grapple to get a hold on the being and pull them into the dreamheart (the energies of which the pangari is immune).
If for any reason pangari are outside Dream they tend to stalk their victims, waiting for
Alternate Form (Su):
A pangari can assume the shape of a large black panther at will. It retains all the abilities of its standard form though its base land speed increases by 10 feet and it can use its shadow prowl ability.
Improved Grab (Ex): To use this ability, a pangari must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pangari receive a +4 racial bonus on grapple checks, which is already included in the statistics above.
Pounce (Ex): If a pangari charges a foe, it can make a full attack, including two rake attacks.
Psionics: Manifester level 10th. Save DC's are Charisma-based. Powers are manifested to their maximum for the pangari's manifester level if applicable.
At will - Aura Detection, Body Equilibrium, Catfall, Read Thoughts
1 day - Null Psionics Field, True Seeing.
Rake (Ex): Attack bonus +14 melee, damage 1d4+4.
Shadow Prowl (Ex):
A pangari can take a move action to obscure its exact position. Until its next turn, it has concealment. Alternatively, it can take a full-round action to entirely obscure its exact location. Until its next action, it has total concealment.
Unsettling Gaze (Su):
Any living creature within sixty feet that look into a pangari's eyes must make a DC 17 will save or become panicked. If the Will save succeeds, the creature is shaken for 1 round. The pangari can discontinue this ability at will. The save DC is Charisma-based. This is a mind-affecting, fear effect.
Skills: Pangari have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Pangari have a +8 racial bonus on Balance, Climb, and Lucid Dreaming checks. A pangari can always choose to take 10 on a Climb check, even if rushed or threatened.
Last edited by The Vorpal Tribble; 2010-04-10 at 09:01 PM.