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    The Vorpal Tribble's Avatar

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    Dec 2004
    The Mindfields

    Default Re: [Creature/Type] Now I lay me down to sleep...

    Yani-Yileen (Peaceful Dream)

    You scream out as your father lifts once more his hand to strike you, but something glowing rushes forward and takes the blow. You abuser looks furious but then fades away. A creature of unearthly beauty glances down and smiles as it offers you its hand...

    Medium Outsider (extraplanar, good, psionic, tardemah)
    Hit Dice: 4d8 (20 hp)
    Initiative: +4
    Speed: 40 ft. (8 squares)
    Armor Class: 18 (+4 dex, +4 perfection), touch 18, flat-footed 14; 20% miss-chance
    Base Attack/Grapple: +4/+4
    Attack: Touch of Shame +8 melee
    Full attack: Touch of Shame +8 melee
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Psionics, touch of shame
    Special Qualities: Blessed child, calming Aura, darkvision 60 ft., dreamborn, hallowed dream, immune to blinding and despair spells and affects, low-light vision, power resistance 20, outsider traits, resistance to violence, somnian subtype, telepathy 60 ft., truth sense
    Saves: Fort +4, Ref +8, Will +6
    Abilities: Str 10, Dex 18, Con 11, Int 16, Wis 15, Cha 21
    Skills: Autohypnosis +9, Balance +11, Concentration +7, Diplomacy +20, Handle Animal +13, Heal +9, Knowledge (the planes) +10, Listen +9, Lucid Dreaming +9, Perform (sing) +23, Sense Motive +15, Spot +9
    Feats: Dodge, Psionic Dodge, Weapon Finesse(B)
    Environment: Region of Dreams
    Organization: Solitary, Pair, Trio, or Wake (4-15)
    Challenge Rating: 4
    Treasure: None
    Alignment: Often Neutral Good
    Advancement: 5-13 HD (Medium)
    Level Adjustment: -

    Yani-Yileen are the bringers of pleasant dreams that leave those whom awake filled with hope and a sense that the day will turn out alright. To dreamers filled with despair and despondency they are wont to visit, rewarding them for their strength in remaining true to their values and beliefs despite adversity. They are also those whom are most often given the task of delivering visions and prophesies.

    Of all the tardemah the Yani-Yileen are the most approachable and human-like, though still retain a modicum of the disconcerting feel that these celestial have upon others.

    Yani-Yileen appear as a tall, willowy people with a vaguely elven appearance surrounded by an opalescent aura that shimmers with multi-colored hues as it moves. Their skin is hairless and pale, with flowing white hair that reaches unbound to their ankles. Their faces are flawless and beautiful, but more so because of the gentle contentment than because of its form. Their eyes are generally light blue or green and extremely large, though not aberrantly so. They wear gossamer togas that comes to their bare feet.

    Oddly enough, despite their stature and appearance, yani-yileen come across to most as children. Perhaps this stems from the openly expressed trust that goodness, hope and light can overcome all odds. They are indeed child-like in their belief that everything will come out alright. This point of view is seen as a supposedly naive weakness by many, but in the presence of a Yani-Yileen these foolhardy hopes can become very real.

    Yani-Yileen are around seven feet tall and weigh 140 lbs. They speak celestial and common, but resort to telepathy with others that don't know these languages.

    Given a choice a yani-yileen would never have to even look upon combat, much less participate and will use their aura, diplomatic skills and psionic abilities in an attempt to calm their opponents. If this proves unsuccessful they'll try to shunt the aggressor from its dreamscape. Out of the region of dream they tend to avoid combat unless their foe poses a threat to others. It will then with great reluctance, but with a rare flash of anger, draw their opponent's attention, avoiding blows to the best of its abilities, and then darting in to use its touch of shame.

    Blessed Child (Su):
    A yani-yileen can put a special blessing upon those of good alignment. The receiver of the blessing, if they should ever bear or father offspring, will find that one of these children (or more if multiple blessings are given) are special in an unusual way. These Crystal Children as they are called tend to be more attractive than most, with especially large, gentle eyes, and are from the start quiet and affectionate. Many tend to be strongly empathic and slow to anger.

    This blessing tends to be given to kindly folks whom nevertheless lead hard lives with little happiness. These children however bring a joy and contentment that the parent might otherwise never know.

    Calming Aura (Su):
    A yani-yileen is constantly surround by a calming aura to a radius of 40 feet. Creatures within this area must make a successful Will save (DC 10 + one-half the yani-yileen's HD + its Cha modifier) or be affected as by the Calm Emotions spell.

    Hallowed Dream (Su):
    A yani-yileen can hallow a dreamscape as the spell at will.

    Psionics: Manifester level 5th. Save DC's are charisma based.
    Continuous - Detect Hostile Intent, Empathy
    At will - Aura Sight, Clairvoyant Sense,
    3/day - Attraction (DC 18), Charm (DC 18), Telempathic Projection (DC 16)
    1/day - Fatelink (DC 18).

    Resistance to Violence (Su):
    If a creature strikes a yani-yileen with a manufactured weapon, the weapon must make a successful fortitude save (DC 10 + one-half the yani-yileen's HD) or shatter against the yani-yileen's skin, doing no harm.

    Touch of Shame (Su):
    A yani-yileen can make a touch attack against a living, thinking foe, transfering upon them the way the yani-yileen views them and their actions. Unless the shamed opponent makes a successful Will save (DC 20) the opponent becomes under the affect of a Crushing Despair spell. The penalties from multiple touches stack and once their attack roll reaches 0 the opponent throws down his weapon in disgust and will not try to harm another being for five minutes. The save DC is Charisma-based.

    Truth Sense (Su):
    A yani-yileen can automatically tell if a falsehood is being told as if continuously under the effects of the Discern Lie spell, except that it can sense a lie being said by any being within hearing.

    Yani-Yileen gain a +10 perfection bonus to their diplomacy, perform (sing), and sense motive checks.


    Crystal Child

    Crystal children are special children whose parents were blessed by their deity or outsiders of the region of dream before the child was ever born or while still in the womb. Others are born without intervention, a natural defense against prevalent nightmares shared with the mother. Crystal children tend to be both beautiful in body and spirit with especially large, gentle eyes, and are on the whole very quiet and affectionate people. They form friendships easily and are very sensitive to the feelings of those about them. They tend to be opposed to violence though have been known to take up arms to protect themselves and others.

    Crystal children tend to be of neutral good alignment.

    Creating a Crystal Child
    Crystal Child is an inherited template that can be added to any humanoid (refered to hereafter as the "base creature").

    Size and Type: The creature's type does not change, though it gains the psionic subtype.

    Special Attacks: A crystal child has all the special attacks of the base creature, plus the following special attacks.
    Psi-Like Abilities (Sp): A crystal child possesses the psi-like abilities indicated below. Manifester level is equal to the crystal child's HD. The save DCs for a crystal child's psi-like abilities are Charisma-based.
    At will - Empathy (range is 5 feet per HD)
    1/day - Mindlink

    Special Qualities: A crystal child has all the special qualities of the base creature, plus the following special qualities.
    Naturally Psionic: A crystal child gains 1 bonus power point.
    Sweet Dreams: A crystal child rarely has trouble sleeping, and gains a +2 bonus against harmful powers and spells based on dream, such as Nightmare, and a +1 bonus against fear-effects.

    Skills: A crystal child gains diplomacy, handle animal and lucid dreaming as a racial skill.
    Abilities: Increase from the base creature as follows: Wis +2, Cha +2.
    Level Adjustment: Same as base creature +1
    Last edited by The Vorpal Tribble; 2010-10-03 at 12:36 AM.