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    DracoDei's Avatar

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    May 2007
    Near Atlanta,GA USA

    Default Re: GITP Monster Competition XLIV - Gits and Shiggles

    A simple fetish designed to ward off fractal bears:

    Picture from HERE. sewn by Mouse at Buttons for Mouse.

    Fractal Bear
    Fractal Bear Fractal Bear
    Fractal Bear Fractal Bear Fractal Bear Fractal Bear
    Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear
    Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear Fractal Bear

    Large Aberration
    Hit Dice: 9d8+54 (94 hp)
    Initiative: +1
    Speed: 30 ft. (6 squares)
    Armor Class: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 14
    Base Attack/Grapple: +6/+18
    Attack: Primary Bite +13 melee (2d6+8)
    Full Attack: Primary Bite +13 melee (2d6+8), 2 Secondary Bites +9 melee (1d8+4), 4 Tertiary-And-Smaller Bites* +7 melee (1d6+2d4+15)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Improved Grab, Nom-Nom-Nom
    Special Qualities: Dark-vision 60', Low-light vision, Scent, Hybrid Vigor, Specialized Uncanny Dodge, Diminishing Attacks
    Saves: Fort +12, Ref +7, Will +10
    Abilities: Str 27/19/15/11/9/9, Dex 13, Con 23, Int 2, Wis 14, Cha 8
    Skills: Listen +5, Spot +8, Swim +13
    Feats: Multi-AttackB, Improved Multi-AttackB , Iron Will, Endurance, Run, Track
    Environment: Cold forests
    Organization: Solitary or pair
    Challenge Rating: 7 (Note: Mar 2013: bumped this up a point, might still be too low).
    Treasure: None
    Alignment: Always True Neutral
    Advancement: 10-15 HD (Large)
    * Thanks to DragonHawk from #QuestorTales on Nightstar IRC network for suggesting this. See Diminishing Attacks.

    This creature resembles a bear standing on its hind legs (as bears sometimes do), but instead of forelegs it has the torsos and heads of smaller bears. These limbs have no legs, instead having yet smaller bear torsos with heads, and so on.

    Fractal bears were created when two overly-daring magicians decided to collaborate on their work. The first, Megur the Canny, was a bender of space and time, an expert in geometries both strange and mundane. The other was Fitzsimons Rangi, a shaper of creatures. The first project they attempted was an experiment to impose Order on a small part of the Far Realms. Megur went there and cast the spell, while Fitzsimons stayed behind to rescue him if anything went wrong. Megur's life-line to Fitzsimons was a telepathic linking spell capable of working across planes. The Order-imposing spell reacted badly with the nature of the plane and fractured Megur into an infinite number of copies, while retaining his original total size between them and temporarily created a similar structure in the fabric of space around him. Fitzsimons broke the link, but not before the link broke him. Megurs' (sic) fate(s) are unknown. Fitzsimons created the fractal bears shortly afterward. Unusually for such cases, none of them escaped. In fact, Fitzsimons' son, Ignatz persuaded him to retire to an insane asylum shortly after a stable breeding population of fractal bears were created, in part by praising them as the crowing work of Fitzsimons, after which, anything less could only be a disappointment. Unfortunately Fitzsimons took this TOO much to heart, and insisted on running a lucrative business from his padded room via various proxies. Those he sold the fractal bears to as visual amusements did not prove so dutiful in their attempts to contain the beasts, and now several locations throughout the world have infestations.

    Fractal Bears are more prone to attempting (usually with limited success) to ambush their prey, since their slower speed makes it somewhat easier for their prey than would be the case for their quadrupedal (distant) cousins. Once in their reach however, it is much harder for creatures to escape.

    Ability descriptions
    Diminishing Attacks (Ex): Since each mouth is controlled by a separate brain, fractal bears gain the Multi-Attack and Improved Multi-Attack feats as bonus feats. Each mouth uses its full strength bonus for to-hit and damage, however that strength is reduced for the smaller mouths (see the ability score line in the stat block for details). For damage purposes the smaller mouths also use the damage dice of a smaller creature. Note that this causes strength bonuses and penalties to act a bit oddly.
    All the attacks on a given sub-limb below the secondary level require the largest mouth on that sub-limb to hit to give themselves an opportunity, but given such an opportunity are certain to hit, with the largest mouth holding the victim still for the split second need to curl its limbs around and strike with the smaller mouths associated with it. Thus only one attack roll is used. For purposes of damage reduction and strength effects however, these are 15 separate attacks each, dealing damage as follows:
    Order Number of Attacks Damage Each
    Note that this means that DR of 5 (technically even 4) that is not overcome by the fractal bear means that the attack deals only 1d6+2 damage that actually needs to be rolled* (and then is reduced by the DR as usual).
    *Except in the case of stone skin or similar spells.

    Hybrid Vigor (Ex): Fractal Bears gain the retain the good Fortitude and Reflex saves of the bears they are derived from, and gain the good will saves of an aberration due to the difficulty of affecting their multiple brains. Their multiple vital organs grant them their super-ursine constitution.

    Improved Grab (Ex): To use this ability, a fractal bear must hit with any two individually rolled attacks (so the Tertiary-And-Smaller ones only count as one each for this purpose). It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

    Nom-Nom-Nom(Ex): When a fractal bear deals damage with a successful grapple check it deals damage as if it had hit with all of its natural weapons, instead of the normal amount of grappling damage. Normally this works out to: 2d8+6d6+8d4+76.

    Specialized Uncanny Dodge (Ex): A fractal bear retains its Dexterity bonus to AC (if any) even if he is caught flat-footed BUT NOT IF STRUCK BY AN INVISIBLE ATTACKER. Also, it still loses its dexterity bonus to AC if immobilized. A fractal bear can not be flanked. This defense denies a rogue the ability to sneak attack the fractal bear by flanking it, unless the attacker has at least four more rogue levels than the target has hit-dice.

    A fractal bear has a +4 racial bonus on Swim checks.

    - Optional -
    Vorpal Weapons etc:
    On a successful head-removing attack against a fractal bear, roll on the following chart to determine which head(s) are removed. This deals no damage, but does remove the associated bite attacks from the attack routine. Reduce their attacks (if it was a primary or secondary head) and damage accordingly. Fractal bears can not regrow lost heads without the aid of magic.
    d% Result Head Type removed
    01-37 1d3 Sexternary
    38-69 Sexternary
    70-85 Quinternary
    86-93 Quaternary
    94-97 Tertiary
    98-99 Secondary
    100 Primary

    If a LIMB (not a head) is somehow removed, and healing magic applied quickly enough, then the detached limb can survive just as long as a whole creature. Since it lacks both legs and a reproductive system, and even Regeneration can not cause the piece to regrow the larger aspects of its body. the applications for this procedure are somewhat limited. Some have been known mount the limbs on staves by means of a harness to create visually impressive, easy to use, pole-arms. The bear-fragment is counter weighted on the other end of the pole, usually with a sphere of stone or lead. These are an exotic weapon (most wielders are non-proficient), but require only a melee touch attack by the wielder. If the touch attack is successful, the heads on the end of the staff will all attempt to bite the target with their usual attack bonuses. All are two-handed weapons with Reach that deal slashing, bludgeoning, and piercing. The wielder can not score critical hits, but the individual bites can. Due to the unwieldy nature of the weapon, making a single attack with it is a full-round action and Haste and similar effects only work if both the weapon and the wielder are so enhanced. Bear-staves can not be enchanted in the usual way, but spells and magic items that enhance the natural attacks of a creature may be added to them normally. The living part of the weapon still needs to eat, sleep, and breath. Note that the heads (pun intended) of these weapons are usually completely feral, and attack anything that gets into reach, including their usual wielder.
    Size class made for(Largest Head level) Cost* Attacks by fragment on successful hit Weight
    Huge (Secondary) 1,000 gp 1 at +9 melee (1d8+4), 2 at +7 melee (1d6+2), 4 at +5 melee (1d4+6) 400 lb
    Large (Tertiatary) 800 gp 1 at +7 melee (1d6+2), 2 at +5 melee (1d4), 4 at +4 melee (1d2+2) 60 lb
    Medium (Quaternary) 400 gp 1 at +5 melee (1d4), 2 at +4 melee (1d3-1), 4 at +4 melee (1d2-1) 8 lb
    Small (Quinternary) 300 gp 1 at +4 melee (1d3-1), 2 at +4 melee (1d2-1) 1 lb
    Tiny (Sexternary) 200 gp 1 at +4 melee 1d2-1 1/8 lb
    *Most of the cost for materials is the rearing, sectioning, and healing of the fractal bears that the pieces are cut off from, so assume that the cost for purposes of crafting times is half of what it would normally be.

    A successful Knowledge Arcana roll reveals information about a fractal bear according to the following table.
    DC Lore
    19 This creature is a fractal bear. Each of its mouths delivers a separate bite, resulting in a huge potential for injury. Despite this the smaller portions tend to hit or miss as a group, rather than individually.
    24 The hug of a fractal bear is exponentially more dangerous than that of a brown bear. Their multiple brains make them highly resilient to mind-influencing effects. For similar reasons their attacks are very well coordinated. (This result reveals all Aberration traits. As well as the Nom-Nom-Nom and Hybrid Vigor qualities and the fact that they have the Multi-attack and Improved Multi-attack feats.)
    29 While the visual perception of a fractal bear is only barely better than that of an ordinary brown bear, at least one of their multiple heads is almost always twisted around to look in any given direction. For this reason flanking them is usually completely pointless. Vorpal Weapons are highly unlikely to reduce the creature's offensive abilities, and even less likely to kill it. Fractal Bears were originally kept in the menageries, etc (but almost never as actual pets) of the wealthy as curiousities. Their multiple brains and redundant vital organs allow portions of them to survive even if severed from the larger body, provided healing is applied quickly. Rumors of ruthless people mounting these severed peices on poles with a heavy counter-weight for use as weapons persist. (This reveals the Specialized Uncanny Dodge quality, the mechanical effects of a vorpal sword on them(if the GM is using that optional rule), and allows a DC 20 Knowledge(History) check to know the general facts behind their inspiration and creation. This is also the minimum level of knowledge to start using Spellcraft and Knowledge(Nature) if, for some reason, an individual wishes to recreate the species from scratch.)
    34 Due to a quirk of how their jaws work, the attack of a fractal bear is especially sensitive to anything that increases or decreases its strength. Any defense that reduces the severity of individual injuries is especially useful against their smaller attacks despite the fact that they almost always hit or miss in groups. (This reveals all remaining traits and reduces the DC of the Knowledge(History) to 10.)

    Plot Hooks
    Carnivorous tribbles are suspected in a series of recent attacks on live-stock due to the wide range of bite sizes... if any of them grow large enough to develop into the legendary Vorpal Tribble, the kingdom is doomed (although sages differ as to if it would simply be a creature that no champion could hope to defeat, of if its inception will cause every aspect of nature to come alive, hundreds of types of new beasts to spontaneously spring into existence, and new-born celestials to cleanse the area with unheard-of wrath to spare the rest of the multi-verse). While fleeing the area, the party encounters a fractal bear, and must bring this new evidence to the authorities in a convincing enough manner to bring an end to the mass panic that has started.

    [Epic] A dimensional collapse is threatening to merge two demi-planes together. Megur the Canny(s) would have crucial knowledge as to how to repair the breech, but the only way to attract his/their attention at this point would be to give him/them a frame of reference by providing him/them with at least 16 objects to focus on that are at least as complex as his/their current structure (fractal bears being the most readily available things that fit the bill), then cast the following spells on him/them with no more than 1 round elapsed from the first to the last:
    -1 Wish or Miracle
    -2 Heals
    -4 Restoration, Greaters
    -8 Restorations
    -16 Restoration, Lessers

    Once this is accomplished (the) Megur(s) will regain sanity for a single round. During this time he/they can read as much information as he/they can see (so displaying the entire question on scrolls or using some sort of instantaneous thought transfer would be the most likely methods of compressing a sufficiently detailed description into the time available), and still have sufficient time for each of his/they bodies to speak a single word. These words, if arranged in order from the largest body that spoke them to the smallest, will form his/their complete and accurate analysis of how to solve the problem.
    Last edited by DracoDei; 2014-10-01 at 02:08 PM. Reason: Corrected some pronouns.
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